Thanks!
Excellent post X3786!
1. Sure it doesn't have to have a story, it's more of my personal explanation. More for fun.
2. The Quests and rewards were just examples. But I think there is asuch a large number of Quests they could implement, that it wouldn't get repetitive. I listed probably 1/20 of what they could do. Your idea of NPC baes (which I talk about in one of my threads) is an entirely different idea. This thread was just focused on my proposal for quests. If people didn't want to do Quests or didn't like them, they wouldn't have to. But many of the quests I proposed would be fun and change attack strategies, defense layouts, and basically change the extreme monotony of the current game. Te examples you gave are just base ideas
3. Yeah again, the rewards are just examples. And in my thread I detail how the harder the Quest (same quest different values) the better the rewards. But the values could all be adjusted. But there needs to be a healthy balance between too much and too little I agree, and that's for SC to decide.
4. Yeah it's been talked about a lot in forums, but while I (and many others like the idea of a permanent reward liek that or a decoration to try and earn), others find it controversial and I can see that. While the pressure would be self caused, many [perfectionists would have to get it (a fantastic thing for SC). In the comments however I agree that it should just be changed into a 5 day or week long boost of resource production.
5. Once again, those types of Quests are just examples. If SC did implement this idea, they would change the Quests and values to be whatever they wanted. Something that we've talked about throughout the comments is the idea of adding a difficulty slider for Quests (before you get them). Could be easy-hard on a scale of 1-5. Do the easiest and get easiest Quests (for casuals) but less rewards. For those who play a lot, they may want the Quests to be more difficult so they could get much larger rewards. This solution would help all players IMO.
The thing is: everyone is different. Throughout the thousands of comments, people think the rewards/quests are too little or too much. It's tough to balance because everyone plays at different amounts. Most people love the holiday aspect. All the Quests would be optional. But the idea of adding difficulty sliders would help everyone.
Appreciate the feedback, but there are many ways to make it not a grind. Plus at the end of the day if people didn't want to do them, they wouldn't have to. As show by most of the comments in this thread, people would want to. There are hundreds of different Quests they could implement, and to make them fun. Just changing up the current monotony is what most people on these forums and in game want. Something to enhance current gameplay but to add something different while earning loot.