EDIT: I'm hijacking this post to put up more info that I can't fit on the first 3 posts:
My suggestions throughout the comments:
- Q and A
Q: Won't people at higher trophies want to drop to complete Quests easier? For example: 3 star Quests at Masters/Champions... it will be too difficult for them as compared to someone in Gold.
A: That is a concern but there are many solutions. For instance, Rewards would be significantly higher for those in higher leagues, promoting trophy pushing. Quests would also be tailored around and take into consideration your trophy level. Your Question of 3 starring at high trophy levels is no different. In a couple of the comments throughout this thread I wrote that the number of stars required should go down based on your league/trophy level. For example, a person at 1800 trophies might get 1 star quests 33%, 2 star quests 33%, and 3 star quests 33% as well... whereas a person at 2800 trophies might get 1 star quests 60%, 2 star quests 30-35%, and 3 star quests 5-10% of the time. That way it wouldn't encourage people to leave higher trophy levels.
Q: How does this idea benefit Supercell/Why would they want to add it?
A: First and foremost, the playerbase wants this idea. It has been the most popular and commented thread since it was released, and even more popular than Clan Wars (the most requested idea since the game's inception) as evidenced by here:
http://forum.supercell.net/showthrea...uld-you-prefer . As of writing this answer (March 22, 2014) this thread has over 1,200 comments and well over 100,000 views. It has been mentioned by Supercell in a few developer interviews as well. All of this shows that it is an extremely popular idea among the people who play and pay for this game. And as SC knows very well: more happy players playing directly equals more money made.
Almost more importantly for Supercell however is the fact that this idea can be HIGHLY monetized
without being too "in your face" about it. I list several of the ways Supercell can profit from this idea throughout the OP and comments, but I'll list many of the ways here too. All of the things in this list are optional, but they are ways that SC could definitely benefit:
- The biggest one being Quest Jewels could be purchased with Gems. Very controversial and I'm not toally
for it but would understand their decision to monetize this. IF THEY DID, it would be 100% necessary to
put a cap on the number of times the Wheel could be spun. Minimum of 2 weeks in my opinion but most
likely 2-3.
- Adding ability to switch a Quests with another one for the cost of a determined amount of gems.
- Adding re-spins to Wheel rewards (if someone does not want their prize) for a high amount of gems that
progressively get higher.
- More time added to specific Quests for a low amount of gems.
- The whole idea itself will cause more people to use gems to speed up troops/spells/heroes with the sole
purpose of completing Quests on time.
- Encourages players to join higher trophy leagues for much higher Quest rewards, which indirectly will
cause many players to spend gems to maintain a high trophy count.
- Clan Quests can be monetized by using gems to switch Quests.
- The idea itself could cost gems to unlock, like an expansion pack. For example, a Quest Hut that would
cost a certain amount of Gems (much like Builder Huts) to unlock the process of getting Quests.
- Many more ways as described in the OP.
- Clan Quests: In addition to individual Quests, Clan Quests would be given to clans in a similar way. My next thread will include this, stay tuned!
User suggestions:
From Underrated, page 120:
"(DAILY)
- Goblin Rival: Earn 40-50 different Single Player Campaign stars (i.e. you can beat each stage to count once per stage per such mission)
- Fried Chicken: Use no spells except Lightning Spells to 3-star (unless you agree with my above argument) an enemy village
- First Aid: Use no spells except Healing Spells to 3-star an enemy village
- Making Me Mad: Use no spells except Rage Spells to 3-star an enemy village
- Get Your Hops Up: Use no spells except Jump Spells to 3-star an enemy village
- A Cool Strategy: Use no spells except Freeze Spells to 3-star an enemy village
(WEEKLY)
- Goblin Foe: Earn 55-65 different Single Player Campaign stars
- Thunderboomers: Use no spells except Lightning Spells to 3-star 8-22 enemy villages
- Battlefield Medicine: Use no spells except Healing Spells to 3-star 8-22 enemy villages
- Burning Passion: Use no spells except Rage Spells to 3-star 8-22 enemy villages
- Leap of Faith: Use no spells except Jump Spells to 3-star 8-22 enemy villages
- Chill Out: Use no spells except Freeze Spells to 3-star 8-22 enemy villages
(MONTHLY)
- Goblin Enemy: Earn 70-80 different Single Player Campaign stars
- Never Strikes Twice: Use no spells except Lightning Spells to 3-star 35-60 enemy villages
- Hospital in a Jar: Use no spells except Healing Spells to 3-star 35-60 enemy villages
- Attitude Problems: Use no spells except Rage Spells to 3-star 35-60 enemy villages
- On the Up and Up: Use no spells except Jump Spells to 3-star 35-60 enemy villages
- Absolute Zero Problems: Use no spells except Freeze Spells to 3-star 35-60 enemy villages
(Yeah, I know this is a liiitle redundant with Lohan23's suggestion, but eh)
(WHEEL OF RICHES REWARDS)
- All Single Player Campaign missions regain 50% loot for you and 5% of loot for everyone in your clan"
It's all good ghost! Just wanted to get the 3 posts up in a row before any other post came between it hehe. Good suggestion, I'll add a section with user requests for general topics (aside from the quest requests). The reason I have it tied to League official time is that it might be easier for SC to tie it in with that. Plus by noon you'd have 2 free quests
