God I still don't get how SC hasn't added this yet. Probs the most viewed thread on the forums.
God I still don't get how SC hasn't added this yet. Probs the most viewed thread on the forums.
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Thanks guys, means a lot and happy that people still want this and are talking about it after 8 months! johnny yes, whenever I get time to work on a thread, I've been focusing on a really big one I've been developing for awhile now. Unfortunately I gotta make this annoying thing called money, otherwise I'd devote a lot more time to these threads!The next one should hopefully be out in a couple weeks /crosses fingers!
That's fine it's your opinion.
The reason so many people like and hype these Quests is because it would do the opposite of what you think: it would spice up the game, add more social elements, and induce more fun into the game as it can get quite monotonous currently. And they would be optional, so if you didn't want to do them, you wouldn't have to! Although not sure why people would avoid doing them for extra loot hehe.
ThanksThe only other non-stickied thread that has more views is the Flag one that everyone posts whatever flag they want, which has been around forever hehe (and also gets merged threads a lot).
Mastermind | Level 155 | TH11 | Hyrule Knights | 323-75 in Clan Wars
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My Daily/Weekly/Monthly Quests Idea
My Saved Base Layouts Idea | My In-Game Builder Idea (both now in game!)
My Player Profile Update Idea
You could also find the last things in the dark barracks in this game btw I love the idea it's so good
Supercell put this idea in game!!!
Last edited by himanshu440; June 7th, 2014 at 06:54 AM.
I know what you're saying, but this might make the game too repetitive and boring at times
This week's quests:
Get you're TH destroyed 10 times
Get you're storages destroyed 10 times
Destroy 20 builder huts
Get 300K loot
Use 1000 barbs
This would make people go off the track of the game, constantly grinding to get these quests, blinded by loot, unbalancing the game.
You see what I mean? And how is it social? It's non-social more than anything. You'll suddenly see millions of people with very seemingly exposed bases, trying to get these achievements, making much of the challenge of the game gone and making the game less fun for people who are either more experienced or people who don't want to do these quests.
But I agree about the game becoming monotonous quickly, especially at end- gameplay.
Last edited by kyumin2lee; June 7th, 2014 at 09:13 AM.
Amazing idea you put in a lot of work and deserve serious props.also a suggestion how about unlocking the last troops in the dark barracks from the wheel
but all in all an amazing idea