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Thread: Rethought changes

  1. #1
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    Rethought changes

    Last ones I did, I wasn't thinking at all, ask questions if you want explanations on any changes


    Witch:
    Hitspeed increased to 0.6 from 0.7
    An underused card, this should help her see some glory.

    Spear Goblins
    Hitspeed increased to 1.0 from 1.3
    Very underpowered cards, they can't even kill a skeleton. Instead of buffing their damage by over 20% I tried this.

    Hog Rider:
    No more pig pushing
    This just makes him even more value than he already is for 4 elixir. With this, smaller nerfs will hopefully come

    Golem:
    Death Damage reduced by 10%
    His death damage guarantees damage to a tower, alongside the mites, it needs to be toned down a bit.

    Barbarians:
    Health increased by 10%
    After I got out of Arena 9 a long time ago, I haven't seen barbs since. Their health is weak, so I decided to buff it a bit. This may help them find their way into the meta. Nobody even talks about this card anymore.


    Lavahound:
    Health increased by 20%, lavapups reduced by 2
    This may seem overwhelming, but think about it. The hound is the 2nd weakest tank in health in the game. This sacrifices some damage for health. I did this to keep the "Tank" aspect strong. Don't forget: hound is Legendary

    Cannon:
    Health increased by 10%
    Too weak for a building, and too far from the meta. This should help a tiny bit

    Bomb Tower:
    Cost decreased to 4 from 5. Health and Damage reduced by 20%. Life decreased to 30 from 40 The Bomb Tower is just too expensive for what it is. It can't target Air, which is it's major flaw. Also underused

    Tesla:
    Health increased by 10%
    Same cannon description pretty much

    Giant Skeleton
    Level 1 has the health of a level 4 giant and so on
    Okay this is a leveling change really. This will help him get tothe tower quicker, though he will still be easily distracted.


    Guards:
    Hitspeed increased to 1.0 from 1.2
    Guards are weak on defense, and useless on offense. This should help increase their DPS.

    Sparky:
    Cost decreased to 5 from 6
    Sparky is very weak, and too easily countered. Even on defense, a giant could deal 500+ damage to your tower.
    This shouldhopefully compare her to inferno and bring some love to Sparky!


    Ice Spirit:
    Stun decreased to 1.3 from 1.5
    A bit too viable, and easily expendable. This should give a bit less value


    Executioner:
    Axe throw range tile decreased by 1
    This card is too ridiculous, and overpowered. Making it 6 elixir or nerfing his damage a lot will kill him, I proposed this. Troops will no longer be outranged.

    Hope you enjoyed. If I did anything wrong let me know, I'm open for room in improvement
    Last edited by ExperimentalBalancer; 2 Days Ago at 10:13 PM. Reason: Executioner
    When your executioner axe glitches out and it hits the kings tower!

    Quote Originally Posted by lexaz View Post
    they use a flying trop to destoy the xbox

  2. #2
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    No sparky...Why SC doesnt take the easy way and remove sparky?
    Other changes are not bad.

  3. #3
    Warriors are OP Bimcell's Avatar
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    Good changes
    Highest Trophies:4131 Current Main Deck: 3.3 Zap Bait

  4. #4
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    Quote Originally Posted by Bimcell View Post
    Good changes
    Thanks! 10chars
    When your executioner axe glitches out and it hits the kings tower!

    Quote Originally Posted by lexaz View Post
    they use a flying trop to destoy the xbox

  5. #5
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    Just added the Guards, tell me what you think.
    When your executioner axe glitches out and it hits the kings tower!

    Quote Originally Posted by lexaz View Post
    they use a flying trop to destoy the xbox

  6. #6
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    If I should add anything else, let me know!
    When your executioner axe glitches out and it hits the kings tower!

    Quote Originally Posted by lexaz View Post
    they use a flying trop to destoy the xbox

  7. #7
    Junior Member Fulan's Avatar
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    Would be a better choice to lavahound removing 3 or 4 of 6 and increasing his damage a lot like a 55% (Before 45 damage, now 100 damage) but a hit speed decreased by 0.1 or 0.2 (Before 1.3 now 1.5), just my opinion that could ruin or improve the lavahound.


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  8. #8
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    Quote Originally Posted by Fulan View Post
    Would be a better choice to lavahound removing 3 or 4 of 6 and increasing his damage a lot like a 55% (Before 45 damage, now 100 damage) but a hit speed decreased by 0.1 or 0.2 (Before 1.3 now 1.5), just my opinion that could ruin or improve the lavahound.
    That would make him useless, honestly
    When your executioner axe glitches out and it hits the kings tower!

    Quote Originally Posted by lexaz View Post
    they use a flying trop to destoy the xbox

  9. #9
    Trainee Sans3546's Avatar
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    i'm not too much of a fan for most of these changes. most of the buff proposals would actually be too much. do you know how much of a damage per second increase would be brought with changing the hit speed from 0.7sec to 0.6sec? it's also bad enough that barbarians survive fireball. just because cards aren't seen often doesn't mean they're not strong. the contrary is also true.

    hog rider currently isn't all that strong. once you learn that it has all these counters then you truly see how under powered he is against people who know what they're doing. in my case, i had a clan mate teach me, and haven't lost to the hog rider since. my deck utilizes mini pekka and electro wizard as the counters, but you can also use lumberjack, night witch, skeleton army, goblin gang, musketeer, wizard, and so many more.
    Last edited by Sans3546; 6 Days Ago at 02:15 AM.
    hi, the name is sans.

  10. #10
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    Still no one cares about sparky,die in peace,dear sparky...

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