I'm pretty sure that we won't be able to add more than one gear up for walls, either because of inconsistency with other gear ups, or because supercell wouldn't want to add that many, because of programming costs.
So I made this a poll: Which one do you think fits into COC more? (removed Tall walls as they are FPS) Glass walls or Spiked walls ?
All gear ups for walls are unlocked at level 10 walls.
. Glass Walls
Glass walls are invisible to the player, as well as to the troops. The troops will chase after the buildings behind the walls as if the walls aren't there, but when they run into the wall they are shown as a transparent glass type wall. Hog Riders also do not immediately jump over them, it takes a 0.5 second delay for them to "realize" there's a wall.
When they are attacked, they look shattered. They are as weak as level 7-9 walls depending on base wall level.
. Spiked Walls
Spiked walls damage the troops when they are attacked, at 65, 76, or 87 DPS depending on wall level. The walls are as weak as level 8-10 walls depending on base wall level. Any Hog Riders or troops using Jump spell over the walls will also be damaged 100,120 and 140 damage respectively.
Be sure to reply to me balancing, suggestions, mockup images and other stuff!


