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Thread: Spells designed specifically for DEFENCE

  1. #1
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    Spells designed specifically for DEFENCE

    I've been thinking lately about the enormous advantage held by the attacker who has five different spells included in his repertoire,as well troops, with which to lay siege to a village. It seems logical that a defender should also have access to spells ( specifically designed for defensive purposes ) with which to repel the attacker.
    Perhaps spells could be placed similarly to spring traps,only taking one space, and being triggered when the opponent lands on that particular square or comes within a certain radius of that square. I think this would go a long way to balancing the game. Also,defense in the game could be taken beyond the village contained only within the walled compound,(eg) spells could be placed in far corners of the available playing field to combat witches spawning skeletons.
    I'd like to get other views on this idea,as well ideas to expand on my model. Thanx for your contributions.

  2. #2
    Forum Veteran Veraplay's Avatar
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    Do you have any ideas for defensive spells? Although I don't think defensive spells are necessary, if the idea of spells is to protect against the attackers spells then what's the point of carrying any spells to aid your attack in the first place? Might as well just remove spells from the game. I would predict a lot of frustrated players on the forums.

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    Forum Master daz258's Avatar
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    The effectiveness spells [bar lightning*] depends on your base design, and how the attacker uses their troops. I very much would like them to stay in the game unaffected.

    We don't want to create a situation where you are paying more to make less. More complications to defense would do that.

    *Lighting a different story, but covered in so many other topics.
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    Quote Originally Posted by Veraplay View Post
    Do you have any ideas for defensive spells? Although I don't think defensive spells are necessary, if the idea of spells is to protect against the attackers spells then what's the point of carrying any spells to aid your attack in the first place? Might as well just remove spells from the game. I would predict a lot of frustrated players on the forums.
    <br>
    Thanx for the reply. Just off the top of my head, I could see possibilities for a fog spell which would confuse troops while caught in it,(particularly wall breakers) and cause them to go off target briefly, making their intended direction a little chaotic. Another spell might render a hero or other troops motionless for a while, allowing nearby defenses to target them. We are only limited by our imaginations here.<br>My suggestion was not intended as a way of combating an attacker's spells; just his troops. On the contrary, giving spells to defense only levels the playing field,so I don't see players being frustrated as we all play defense as well as attack. Defense has clan castle troops similar to the attacker, so it seems logical the opposition should have spells.<br>I look forward to more discussion.

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    Can anyone tell me how I got this <br> in my last post ? Just appeared from nowhere lol.

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    Quote Originally Posted by daz258 View Post
    The effectiveness spells [bar lightning*] depends on your base design, and how the attacker uses their troops. I very much would like them to stay in the game unaffected.

    We don't want to create a situation where you are paying more to make less. More complications to defense would do that.

    *Lighting a different story, but covered in so many other topics.
    Daz, I wasn't suggesting a change to current attack spells. My proposal was to create a set of spells to defend your village. Just as you currently have traps such as spring traps,big bombs etc which are triggered by troops coming into their proximity, why can't defensive spells work the same way? These "spell traps" would expand your defensive capabilities,especially your ability to defend well outside the boundaries of your walled village. The effect would be similar to a hidden Tesla popping up in your face outside the walls where it is least expected. Hope this explains it better.

  7. #7
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    We do not need more defense items, especially not spells capable of totally ruining an attack. Attacking players who actually take the time to max each TH level and design a decent base is hard enough. I could see lightning rods, though, as many people have been suggesting for months.

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