I've been thinking lately about the enormous advantage held by the attacker who has five different spells included in his repertoire,as well troops, with which to lay siege to a village. It seems logical that a defender should also have access to spells ( specifically designed for defensive purposes ) with which to repel the attacker.
Perhaps spells could be placed similarly to spring traps,only taking one space, and being triggered when the opponent lands on that particular square or comes within a certain radius of that square. I think this would go a long way to balancing the game. Also,defense in the game could be taken beyond the village contained only within the walled compound,(eg) spells could be placed in far corners of the available playing field to combat witches spawning skeletons.
I'd like to get other views on this idea,as well ideas to expand on my model. Thanx for your contributions.![]()




