Good post Tank.
I don't see how engineering ( with respect to clan wars, gemming, etc ) fits their design principles and revenue.
It is trivial to fix. I am sure of that. Match data from a few example matches should provide enough insight into what to adjust.
The real question is what is holding them back? Or, what aspects of engineering align to the design principles?
The only thing I can see is that, since it does no adversely impact the game, it is considered not an issue.
By impact the game, I mean things in the game that you can spend gems on. Gems do not buy war wins often. ( such as TH sniping which was free in game money, and allowed players to easily farm and bot farm without leveraging gems )



