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  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #2231
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    Quote Originally Posted by ZygnusX1 View Post
    While it may go quietly ignored by the forum, I hope the devs read this, there were a number of good ideas in the original:



    the last part about data analysis is key. SC should literally have millions if not billions of data points of actual results from various offensive weights against defensive weights, and could simulate outcomes of theoretical matches statistically before rolling out a new MM or even a tweak to parameters. Is consistent fairness hard? You bet. With the number of wars being matched, even 1% bad matches would fill this thread easily.

    I would like to see player offensive weight based on actual war performance. That defenseless max 11 that wipes your #1? Gets a big fat heavy weight that doesn't budge when they steamroll a TH8 for cleanup. And go ahead and take that "best" actual performance as a ratio to raw weight as a publicly-shown "skill" metric that feeds the MM. in other words - if you have max offense but have trouble clearing medium to light bases at or below your TH, you suck and should be fighting players at a similarly low skill level with similar weight. People should be able to see the weight a player can and does beat, as well as what they usually beat. Have public player and clan ladders based on war skill - the ability of players to successfully attack UP, to beat HARDER bases than their offensive troop weight. Fight your way up by beating HARD bases from highly skilled clans. The engineers can have their easy wins at the bottom of the skill ladder. Everyone will see a good war record that was not earned from a high attacking skill, but from attacking down. Good for you, you beat up the proverbial little kid on the block, don't expect the pro clubs to recruit you.

    good players want to war against good bases and see their bases defend against good attackers. things like CWL were born because that was never going to consistently come out of the matchmaker.
    I think this should be required reading forDarian and the rest. Even if the details have flaws (and i'm not certain they do) the spirit of it is exactly right and what i've been inarticulately trying to suggest.

    Too many people see an engineered base as some juggernaut attacker ready to swoop down and annihilate them when my experience suggests these folks rushed because it was the only way they could get stars for their clans. Seen lots of rushed base owners that couldn't attack to save their lives.

    Figure out an actual matchmaking algorithm and stop playing guessing games on theoretical strength.

  2. #2232
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    Quote Originally Posted by StickySword View Post
    Wow! We just got matched up with a heavy engineered clan. We have 4 TH 11s they have 10 TH 11s In the 3 1/2 years I've been playing its the worst match-up I've ever been a part of.

    Simply adding weight to offensive troops doesn't work because many engineered bases only have maxed out one or two troops. They have to add weight to the TH level.

    Just my 2 cents.
    More details please. Two of our last three wars we were out numbered on th11 and still won...wars were actually fairly even, came down to who had better skill in their attacks
    Last edited by Slayer339; October 7th, 2017 at 12:57 AM.

  3. #2233
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    To often I here story's of being badly out gunned. To often it's the engineer team not the fully built team that has the advantage..A huge advantage. I would like to see them experiment with weight to the town hall. I believe they don't want to do o this because, A engineer t.h. 11 or 10 etc would face off against another th11 or 10 and it could be a maxed one. In my book it's fair. There both the same right?? Or is one A TH11 trying to seek a advantage over the th9 s and th8 s??? Question how many engineer th8 s and below u see???? Not many cause a team can overcome that advantage.... Just something to think about S.Cell.

  4. #2234
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    Quote Originally Posted by PrincessKeys View Post
    Us Them
    4 - th8 4 - th9
    3 - th7 2 - th8
    1 - th6 1 - th7
    2 - th5 3 - th5

    Hopefully our troops will carry us since we are a lvl 10 and them a lvl 2
    I think our troops are saving us. While they have a few good attackers, they have a lot of bad ones. All my top guys are good attackers. Our #2 guy (usually a th10) is on his maxed 8. He did a crazy mishmash of troops and was able to 3 star the 9. It didn't hurt that this was also a "stock" base that our guy had attacked (and a couple of our members have had) before. We have everyone 3 starred except for #1. Their #1 is good but their #2 is bad. Her wasting those attacks helped us. If she had been good, we would have been sunk. They still have a couple 9 attacks but these don't appear to be that good. We will see.

  5. #2235
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    Current matchup is vs equal town halls but nowhere near fair. Enemy has about 180 wins vs 100 losses (why is the war log seldom visible)? My team has about the opposite - 100 wins vs 180 losses. We have several rushed bases and 15 normal bases -- they have several normal bases and 15 highly engineered ones. Clearly clan level matchups (which I have been espousing) without factoring win/loss ratio too does not a fair matchup make... Cmon SC! FIGURE THIS OUT!!!
    Last edited by Mark0; October 7th, 2017 at 12:28 PM.

  6. #2236
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    Why would the matchmaker take into account win/loss ratio? Your players could change, their players could change.

    An elo system would be great, sure, but in the current state (with way too many ways to build a base, engineering/maxing/rushing) if we could just have somewhat fair wars on the paper I would be more than ok with that.

    On a side note, recent war is okay from our side, not really passionate about them either but have no complaints. (having bigger heroes vs they have more th10s type of war, where th9s and th10s have to hit ugly anti 2 star layout from 2012)

  7. #2237
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    New update coming for th11. Used to see some of the engineered 11s have a little trouble with th10 which helped us out but now you've eliminated that they will certainly clear our th10 easily big fail

  8. #2238
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    I am always surprised at the number of commentators who are apologists for Supercell and critical of other players' concerns. I learn more about the unwritten rules of the game from the criticisms posted here than I do from the justifications for Supercell's inaction.

  9. #2239
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    Either this next war is going to be really good or really bad. We have been searching over a hour. I don't think we have ever gone that long.

  10. #2240
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    Still searching

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