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  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #2131
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    Quote Originally Posted by Himewad View Post
    Whatever you do, though, don't go on a winning streak, or else the war mm will pit you against yet another engineered clan. I speak from experience. 30v30 war ... their #28 and #29 were th11s. You can suck it, SC.
    Yeah, I now share this sentiment.

    It's bordering on despicable now, at least in my/my clan's mind. The MM not appropriately weighing lopsided bases is a joke. It's easy. You take away that significant advantage, they will disappear faster than a fart in the wind .

    Further, going on a win streak should pit you against other clans that are doing well, not artificially create unfair match-ups. I don't know if that happens or not, but it sure as heck shouldn't

  2. #2132
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    Quote Originally Posted by Jcman View Post
    It is even easier then that... without drastically affecting the game and giving some fairness to wars, the solution is incredibly simple...

    Make each Townhalls war weight start at TH-1 max weight. After said TH makes things beyond previous max TH can make does it increase.

    Incredibly simple, still allows for tweaking within the same townhall for perfectly acceptable slight advantages .5s give etc. It hurts rushers A LITTLE but not overly much, easily recoverable. And it doesn't force maxing, just weighs bases appropriately for their ability to wage war. Is it absolutely perfect? No... but it is vastly superior to what we have and sounds pretty easy to code.
    I think most players if asked would say that this suggestion is how they would design the matchmaking system.
    Darian and Powerbang missed the mark when they did not address why weighting the townhall is not a viable option.
    System would be simple and fair with no th11 bases sitting at the bottom of war roster with maxed offense.

  3. #2133
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    I can't say I agree with all of what u said. But your absolutely right about th10s, and 11s at the bottom of a war. In a 20 person war the enemy 18 being able to take are #1 and #2 is Ridiculous!! Seeking a advantage cuts through strategy. They just simply overpower you. But it's a perfectly fine way to play the game? Some say that. I don't agree.

  4. #2134
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    3 th11, 1 th10 vs 1 th10, 3 th9.
    I'm happy with the matchmaking because we were the first clan.

  5. #2135
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    While it may go quietly ignored by the forum, I hope the devs read this, there were a number of good ideas in the original:

    Quote Originally Posted by metalmaster86 View Post
    the origin of the problem is the method to calcultate global clan weight, that's just a math/statistic problem. You can change the weight for building and troop this will never solve the problem

    The main problem is that by doing the sum of the weight of each base(like I think they are doing) you don't take into account the dispersion of the weight into the clan.

    Now a solution, algorythm base on the sum of the square root difference♥ : first sort the weights from max to min for each clan. Second sum the square root of the difference. The value should be zero for a perfect match

    And last point, I hope supercell have stored♥ datas of the past wars, you can do data analysis (big data, machine learning) and test new matchmatching on previous war results. For 90 % of wars with more than 4 stars difference (maybe 3 or 5) the new matchmatching should say : NO. Easy to test before rolling out
    the last part about data analysis is key. SC should literally have millions if not billions of data points of actual results from various offensive weights against defensive weights, and could simulate outcomes of theoretical matches statistically before rolling out a new MM or even a tweak to parameters. Is consistent fairness hard? You bet. With the number of wars being matched, even 1% bad matches would fill this thread easily.

    I would like to see player offensive weight based on actual war performance. That defenseless max 11 that wipes your #1? Gets a big fat heavy weight that doesn't budge when they steamroll a TH8 for cleanup. And go ahead and take that "best" actual performance as a ratio to raw weight as a publicly-shown "skill" metric that feeds the MM. in other words - if you have max offense but have trouble clearing medium to light bases at or below your TH, you suck and should be fighting players at a similarly low skill level with similar weight. People should be able to see the weight a player can and does beat, as well as what they usually beat. Have public player and clan ladders based on war skill - the ability of players to successfully attack UP, to beat HARDER bases than their offensive troop weight. Fight your way up by beating HARD bases from highly skilled clans. The engineers can have their easy wins at the bottom of the skill ladder. Everyone will see a good war record that was not earned from a high attacking skill, but from attacking down. Good for you, you beat up the proverbial little kid on the block, don't expect the pro clubs to recruit you.

    good players want to war against good bases and see their bases defend against good attackers. things like CWL were born because that was never going to consistently come out of the matchmaker.
    Freshly minted TH10, 25/25 heroes, wondering if having the discipline to not drop the Infernos I can't consistently beat until my new troops kick in will render me an "engineer"

  6. #2136
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    O.M.G
    You people still going on about this?? Wow
    Here is an idea, why don’t u guys engineered too?
    Fight fire with 🔥
    This game suppose to be about having fun why u guys so serious!
    Last edited by SoKEngineer; October 4th, 2017 at 06:20 AM.

  7. #2137
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    Quote Originally Posted by JanoLapin View Post
    The problem might be a shrinking pool of clans in the matchmaking pool, yes, for sure (for multiple reasons, my bet is on people fed up with matching engineers, wars decided before they even start, and of course builder base), BUT if you add on top of this that engineering is possible you now have a shrinking pool of clans with a multitude of possible ways to build their bases (=not possible to match evenly).

    I'm pretty sure there are more than enough clans in the game to have something working well, but they have to restrict the way people can enter said pool. Something radical has to happen, sooner than later would be appreciated.
    Yes, something radical need to happen and it's not about the MM algorithm. Fix the root cause!

    DrZtroom
    Clan leader of The Farmers (
    #GJ2C2)

  8. #2138
    Millennial Club KoenHeijn's Avatar
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    Quote Originally Posted by SoKEngineer View Post
    O.M.G
    You people still going on about this?? Wow
    Here is an idea, why don’t u guys engineered too?
    Fight fire with 
    This game suppose to be about having fun why u guys so serious!
    That's why people are still here. In order for most to enjoy a game - which I completely relate to - there needs to be at least a feeling of facing a fair level playing field.
    Last edited by KoenHeijn; October 4th, 2017 at 07:16 AM.

  9. #2139
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    War searching can't find opponents for 48 hours

    War searching can't find opponents for 48 hours, we stopped it several times but war can't find any opponent, let me know, what is the problem.

  10. #2140
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    Got to admit I'm pretty happy with the last 3 MM we had. Pretty well balanced.
    Quote Originally Posted by TheConfuzed1 View Post
    I'm not sure if this is a display of complete ignorance, or one of the most masterful plays on words to ever be posted on the forum.
    Either way, bravo!

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