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  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #1711
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    Quote Originally Posted by AFrostyBlaze View Post
    the problem is there is like 40-50 different defensive buildings and a ton of levels for each one not to mention 45 of each hero level (K/Q) and 20 warden levels. this means that there are at least millions of different combinations of defenses/offense capabilities a base can have and a simple mobile game is never going to have an algorithm able to consistently compute a fair matchup for each and every clan all of the time.

    it does a pretty darn good job if you ask me for what it's worth.

    the only way they'll truly fix matchmaking in a way that most could say it's fair is if supercell were to start pushing players into certain build progression paths to greatly narrow the potential combinations of bases but that is something they made clear they will not do.

    this means they are stuck having to rely on generalizations that will not fit every base.
    Prior to the last update, i would have agreed with you. I really didnt understand what people were complaining about. Post update, i understand only too well.

  2. #1712
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    Quote Originally Posted by bambambiii View Post
    Wow horrible situation as for defenses but are their troops, heroes are lacking behind?
    For my exp, this terrible match up 11 eagle vs 3 eagle, most of the time is either they have lacking in heroes & troops or they are engineered (have eagle, 2 inferno and 1 cannon ONLY). Or all ur bases are solid while their's are rushed. That's probably what I can think of.

    Edit: Sorry didnt notice u said their offense are strong. So probably they are rushed?
    They were rushed but they had strong air troops and their Heroes were decent enough to carry out 3 Star attacks on th11 and with the presence of so many Eagles our tens didn't stand much of a chance. They were one star short of a perfect War and we weren't even close.

  3. #1713
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    Not been on the forum for a long time but thought I'd just add a quick comment on this thread. Our war matches were terrible before the changes as none of us are engineered but since the changes they've been far worse. We normally go to war with 2 TH11's but we're constantly facing 6 or 7 and that's in 20 v 20 wars, we've won a couple but most are impossible. The clan is so fed up we've cut our wars down and things have started to go quiet in the chat as people don't bother logging in, this really does need sorting out.

  4. #1714
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    Maybe SC could kill 2 threads with 1 responses. They could change the title of this thread from improvements to random changes.

    It would better describe matchmaking and be communication at the same time.

  5. #1715
    Forum Veteran Jeroboam's Avatar
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    What I don't understand is why SC have never introduced a 'Tournament Standard' mode for War in Clash, similar to Royale.
    That is, at each TH level both offence and defence is already set/capped at a competitive level for all players, to allow Wars to be purely a test of skill, experience and base design.
    The MM would simply need to weigh the TH levels for even matchups.
    I reckon it would be a popular addition to the game, as it's proved in Royale with both Tournaments and Challenges.
    Last edited by Jeroboam; September 23rd, 2017 at 02:07 PM.

  6. #1716
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    For every bad match posted is also a great match for some

  7. #1717
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    Quote Originally Posted by NotReal2 View Post
    Maybe SC could kill 2 threads with 1 responses. They could change the title of this thread from improvements to random changes.

    It would better describe matchmaking and be communication at the same time.
    It would definitely be a more apt thread title. Or how about 'We don't know what the heck we're doing, enjoy!!'

    Quote Originally Posted by James7877 View Post
    For every bad match posted is also a great match for some
    I strongly disagree. An uneven match up isn't much fun from either perspective. At least that's how I and my clan feel. Last war we won by 13 stars. It was about as boring as boring gets. The other clan made just over half of their attacks (31/50).

    I'd rather lose a close war where it came down to skill, a little bit of luck, and base design/strategy, than absolutely blow out (or be blown out by) the other clan. I know lots of clans have that 'win at all cost' attitude, but that doesn't appeal to me at all. I play this game, and war, for the fun challenge and excitement. Not so I can say 'oh look, another clan we're going to blow out of the water YAWN'.

  8. #1718
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    Quote Originally Posted by MouthofSauron View Post
    It would definitely be a more apt thread title. Or how about 'We don't know what the heck we're doing, enjoy!!'



    I strongly disagree. An uneven match up isn't much fun from either perspective. At least that's how I and my clan feel. Last war we won by 13 stars. It was about as boring as boring gets. The other clan made just over half of their attacks (31/50).

    I'd rather lose a close war where it came down to skill, a little bit of luck, and base design/strategy, than absolutely blow out (or be blown out by) the other clan. I know lots of clans have that 'win at all cost' attitude, but that doesn't appeal to me at all. I play this game, and war, for the fun challenge and excitement. Not so I can say 'oh look, another clan we're going to blow out of the water YAWN'.
    ^^^ That ^^^

  9. #1719
    Millennial Club PrincessKeys's Avatar
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    Finally

    Our babies won this war even with a maxed th9 on top of the enemy.

    Had they known how to attack, they could have smashed us. Their leader in the #2 position couldn't even 3 star on our low #6. Actually, our bottom guy wasn't even 3 starred.

  10. #1720
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    Quote Originally Posted by PrincessKeys View Post
    I am well aware of the difference in engineering, max weights, and how the MM should work. So, to put your worries at ease, I am NOT calling heavy weight matches engineering. Had you read, I said that this was the most balanced war since the MM update but I still don't think a maxed 8 should be facing a maxed 9. Maxed 8 facing a new/early mid th9?... meh, no big deal.

    We have mixed up who goes to war together (which is why we are trying "baby wars" now) to see if those saying to take a minimal range in are right (we don't believe they are).

    Our conclusion: There is an error in the MM algorithm. Since I haven't seen the severe issues in the low clans I have seen, I suspect it is somehow tied into the win/loss history of the clan.

    We have tried every blasted mix that anyone has suggested
    I think I wasn't clear the first time. What I wanted to point out was that the MM algorithm has always been faulty. Been so since day 1 of clan wars introduction.

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