Page 164 of 241 FirstFirst ... 64114154162163164165166174214 ... LastLast
Results 1,631 to 1,640 of 2408

  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #1631
    Millennial Club PrincessKeys's Avatar
    Join Date
    Jul 2015
    Location
    New Mexico, USA
    Posts
    1,449
    Just as I predicted
    They came in at the last and dragon barfed.
    It doesn't matter that a crew with skill was able to successfully attack higher ths -- engineers just dragon barf on lower ths
    I'm getting beyond ticked now

  2. #1632
    Forum Elder AFrostyBlaze's Avatar
    Join Date
    Apr 2016
    Posts
    2,151
    the key is non rushed bases ranging from th11-7 and no .5s and you'll find fair wars almost every time. on a 10 streak and soon to be 11 under new matchmaking
    Co-Leader of Monkey Bizness. Lv 23 constant war clan. #GV228Q9
    A Frosty Blaze - TH13 - K65/Q70/W50/RC20

    Anyone looking to be a part of a friendly and competitive war clan environment please check out our discord at invite vPXaJRx


  3. #1633
    Senior Member
    Join Date
    Jul 2016
    Location
    Canada
    Posts
    293
    Quote Originally Posted by AFrostyBlaze View Post
    the key is non rushed bases ranging from th11-7 and no .5s and you'll find fair wars almost every time. on a 10 streak and soon to be 11 under new matchmaking
    My clan is actually having no issues and we even have a few rushed bases.

    Doing 10 v 10 wars (once a week). We range from TH11 down to TH7. Some focused on maxing, others rushed, others just "meh, whatever..." But no one focused on engineering or .5s.
    Some drop infernos immediately entering TH10 with pink walls.
    Some drop infernos after getting all other defenses (including everything received at TH10) to max TH9 levels.

    Really, I think all the hustle and bustle of a terrible MM is greatly exaggerated.

    Not individually. I do fully believe that the 250+ posts/threads about seemingly-lopsided matchups are actually lopsided. Or, even if they're slightly exaggerated... I do believe they're representative of real, actual, lopsided matches that do occur.
    I just don't think that this is an indication of a terrible MM.

    Any MM with a reasonable amount of variation in order to match hundreds of thousands of wars is going to have some that are lopsided. It's statistically impossible not to. But I don't think this makes the MM terrible. At worst, I think it makes the MM "slightly annoying every now and then."

    Signs that the MM is actually broken:
    -Losing wars 50% of the time due to a seemingly lopsided match. All the time. Not your last 4 wars. Getting beat by 3+ stars every time. You. Your brother's clan. Your buddy's clan. And most clans on the forums too.
    -The game is actually dead because no one is playing it. Really, the war MM is a major function of this game. If it really was terrible, most people would just wander off and find something more fun/entertaining to do. And the game would die. Game's not dead, not even close. Therefore, MM is not terrible.

    Signs that do not indicate that the MM is broken:
    -Your last war was seemingly lopsided
    -Your last 4 wars were seemingly lopsided
    -You won 5+ in a row, but then lost to an engineering clan
    -17 people left your clan because "the MM is terrible!"
    -You lose your wars by 1 star
    -You really, really wanted to win, but you didn't
    -The TH levels really are lopsided, and you have screenshots to prove it, but their troop levels aren't actually engineered... their bases are more rushed (low level troops, even though they have high THs).
    -You lost to an obviously, truly engineered clan... but they actually lost their last 5+ matches in their war log

    There's really just so much going on with the MM (and I haven't even gotten into everything in this long post) and the player base is still going so strong... I have a really hard time agreeing with any "the MM is terrible!" hype.

    But, yes, lopsided matches do exist.
    In fact, I think they have to exist. I think they're just a statistical requirement of any decent MM.
    Last edited by ColdRaven; September 21st, 2017 at 06:33 PM.

  4. #1634
    Super Member
    Join Date
    Aug 2016
    Location
    USA
    Posts
    960
    Quote Originally Posted by AFrostyBlaze View Post
    the key is non rushed bases ranging from th11-7 and no .5s and you'll find fair wars almost every time. on a 10 streak and soon to be 11 under new matchmaking
    That and attacking skill. Attacking skill makes up a lot for bad matchups.

  5. #1635
    Forum Elder SoldierNumber2178281828's Avatar
    Join Date
    Mar 2015
    Location
    United States
    Posts
    2,149
    Quote Originally Posted by Slayer339 View Post
    To your advantage? (looking at your sig)
    No. To our disadvantage. I'm benched this war. I stopped warring because I don't like how defensive heavy this game is at th11. It's too stressful attacking at th11 in war.
    Last edited by SoldierNumber2178281828; September 21st, 2017 at 06:35 PM.
    The only thing Bmille3 desires in life is for Lach to accept their friend request.

  6. #1636
    Millennial Club NightsWatchMB's Avatar
    Join Date
    Aug 2017
    Location
    #boycott-the-blimp
    Posts
    1,173
    Quote Originally Posted by ColdRaven View Post
    My clan is actually having no issues and we even have a few rushed bases.

    Doing 10 v 10 wars (once a week). We range from TH11 down to TH7. Some focused on maxing, others rushed, others just "meh, whatever..." But no one focused on engineering or .5s.
    Some drop infernos immediately entering TH10 with pink walls.
    Some drop infernos after getting all other defenses (including everything received at TH10) to max TH9 levels.

    Really, I think all the hustle and bustle of a terrible MM is greatly exaggerated.

    Not individually. I do fully believe that the 250+ posts/threads about seemingly-lopsided matchups are actually lopsided. Or, even if they're slightly exaggerated... I do believe they're representative of real, actual, lopsided matches that do occur.
    I just don't think that this is an indication of a terrible MM.

    Any MM with a reasonable amount of variation in order to match hundreds of thousands of wars is going to have some that are lopsided. It's statistically impossible not to. But I don't think this makes the MM terrible. At worst, I think it makes the MM "slightly annoying every now and then."

    Signs that the MM is actually broken:
    -Losing wars 50% of the time due to a seemingly lopsided match. All the time. Not your last 4 wars. Getting beat by 3+ stars every time. You. Your brother's clan. Your buddy's clan. And most clans on the forums too.
    -The game is actually dead because no one is playing it. Really, the war MM is a major function of this game. If it really was terrible, most people would just wander off and find something more fun/entertaining to do. And the game would die. Game's not dead, not even close. Therefore, MM is not terrible.

    Signs that do not indicate that the MM is broken:
    -Your last war was seemingly lopsided
    -Your last 4 wars were seemingly lopsided
    -You won 5+ in a row, but then lost to an engineering clan
    -17 people left your clan because "the MM is terrible!"
    -You lose your wars by 1 star
    -You really, really wanted to win, but you didn't
    -The TH levels really are lopsided, and you have screenshots to prove it, but their troop levels aren't actually engineered... their bases are more rushed (low level troops, even though they have high THs).
    -You lost to an obviously, truly engineered clan... but they actually lost their last 5+ matches in their war log

    There's really just so much going on with the MM (and I haven't even gotten into everything in this long post) and the player base is still going so strong... I have a really hard time agreeing with any "the MM is terrible!" hype.

    But, yes, lopsided matches do exist.
    In fact, I think they have to exist. I think they're just a statistical requirement of any decent MM.
    Your assertions are based on 3 wars (once a week in the three weeks since the new matchmaking was introduced). I am more inclined to think given the other examples on here that you are the statistical anomaly or are much more forgiving than most.

    Also to expect everyone to quit in 3 weeks is a little optimistic, most are more patient I suspect. This does not mean it's not a terrible matchmaker, just that most have no idea it's changed and are wondering what the hell happened!

    It will be a long time before the player base is depleted to a noticeable extent. I'm not sure this is a good measure of the quality of the MM system.

    Losing wars more than 50% of the time?! Surely statistics would suggest that you are equally likely to get a lopsided match in your favor as to one that is not in your favor - neither are acceptable!

  7. #1637
    Senior Member
    Join Date
    Jul 2016
    Location
    Canada
    Posts
    293
    Quote Originally Posted by NightsWatchMB View Post
    Your assertions are based on 3 wars (once a week in the three weeks since the new matchmaking was introduced). I am more inclined to think given the other examples on here that you are the statistical anomaly or are much more forgiving than most.
    It's possible, yes, but I don't think so.

    I'm not basing my ideas on the last 3 wars.
    I'm basing them on the last few-months-maybe-a-year-or-so.

    I don't think they changed the MM a lot just recently, I think they only tweaked it.
    I think it was fine before (and has been for a while), for all the reasons I listed.

    Losing wars more than 50% of the time?! Surely statistics would suggest that you are equally likely to get a lopsided match in your favor as to one that is not in your favor - neither are acceptable!
    Actually, a "perfect MM" would have everyone losing (and winning) exactly 50% of the time.

    Otherwise you're either losing to those stronger than you... or beating up on those weaker than you.
    The MM has (and still does) take more into account than just defense and offense. It takes into account recent war record and attempts to match "skill" in some fashion as well.
    Last edited by ColdRaven; September 21st, 2017 at 07:37 PM.

  8. #1638
    Millennial Club NightsWatchMB's Avatar
    Join Date
    Aug 2017
    Location
    #boycott-the-blimp
    Posts
    1,173
    Quote Originally Posted by ColdRaven View Post
    It's possible, yes, but I don't think so.

    I'm not basing my ideas on the last 3 wars.
    I'm basing them on the last few-months-maybe-a-year-or-so.

    I don't think they changed the MM a lot just recently, I think they only tweaked it.
    I think it was fine before (and has been for a while), for all the reasons I listed.
    Darian 'Our improved algorithm is an evolutionary step in making sure Clans will be matched more frequently against opponents of equivalent difficulty.'

    Generally an 'evolutionary step' to me would imply more than just tweaking unless Darian is being disingenuous?



    Quote Originally Posted by ColdRaven View Post
    Actually, a "perfect MM" would have everyone losing (and winning) exactly 50% of the time.
    Only if skill is taken into account?

    Quote Originally Posted by ColdRaven View Post
    Otherwise you're either losing to those stronger than you... or beating up on those weaker than you.
    The MM has (and still does) take more into account than just defense and offense. It takes into account recent war record and attempts to match "skill" in some fashion as well.
    Recent war record I would suggest is fairly irrelevant if the MM is broken?
    I don't recall Supercell ever suggesting that 'skill' of the lineup is taken into account. I'd be interested to hear how this is even possible given the balance swings in offense/defense in the game.

  9. #1639
    Millennial Club mydanes's Avatar
    Join Date
    Jul 2013
    Location
    Of course on my Ipad Clashing!
    Posts
    1,232
    Well i can honestly say I think SC is trying to improve but they need to seriously make some more adjustments
    My clan runs 6 eagle bases and just drew a clan with 15 fully max eagle bases. I have been warring since wars began in the game and this is the worst draw we have ever seen. Since the MM update we have routinely draw 3 - 5 more eagles but 15 to 6 eek. Please keep adjusting to get this working a bit better SC Thanks for all you do!

    Lethal Relic - Leader of Lethal Demise #9QJJU9J8
    Level 23!!!

    Click Here to join the Lethal Family of Clans

  10. #1640
    Pro Member STRIKER44's Avatar
    Join Date
    Dec 2015
    Posts
    598
    Ok had about 5 bad matches in 13 wars vs us. Was running top heavy th10s and drawing 11s with war troops. Rest of the wars were not too bad, just don't like seeing th11 vs th 10s, or a lopsided amount of top ths, where there is a distinct troop advantage. Last 2 wars (one we just started) we actually had the advantage. Ran a heavy th11 with no EA and a th11 which is basically a th 10 with a GW no max th 11 troops but max valkries . Other clan only had 1 th11 mid level. Last war was close but we won due to small th 11 dipping to easily 3 star a th9. Would not have been that close if that th11 did not fail on a th 10 dip (1 star). Guess you could say these last 2 searches were bad for our opponet. So in 14 wars about half of them were not good matches.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •