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  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #1571
    Senior Member Imjustaboutokinwar's Avatar
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    Quote Originally Posted by Tomville View Post
    I think that is equally possible to explain by having changed no weights so far, just changing the degree to which offence factors in making the match. To give offence more emphasis (as we know they have) is to give defence less - so eagle weight counts less. Where that happens the gap between a big hero big 10 and a mid hero 11 with eagle and upgraded infernos narrows. If that's what happened then a good way to reinstate a differentiation between 10 and 11 would be to leave king, queen and eagle weights as they are, and add rather more weight to the warden. The fine tuning SC said was now possible may well be a way to more easily tweak weights on individual items, as a second measure after changing the broad way offence and defence are factored.
    Everyone knows they need to add more weight to the warden. EXCEPT Supercell

  2. #1572
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    Oh wait.... Maybe i spoke to early. We just searched again and got an EVEN WORSE matchup. Completely engineered clan. TH11s, LavaLooners with Max Lava Hounds, Max Loons, 3 royals with at least Lvl 10 each. Here is our new matchup. 15 v 15

    My Clan: (#990CR9LR) Wikd Down Kings
    5 x TH10s
    - 1 is rushed, 1 is a new TH10, 1 is honestly engineered with Royals at Level 10 only though, TH8 defenses, but max Air Def and teslas; 2 are solid TH10s, Lvl 20 Royals,
    8 x TH9s
    - 1 is super rushed (Hes only 7 years old); 2 are maxed TH9s with lvl 20+ Royals; other 5 are solid TH9s
    2 x TH7s :
    - early to mid TH7s

    Matched clan: (#L8JQUUV)
    4 x TH11s
    - These occupy the 10,11,13,15 position in the
    # 15 - 1 cannon (only defense) level 11 double cannon; 3 Royals, King level 8, Queen Lvl 9; Grand Warden level5; Max Dragons, Max Loons, level 1 Lava Hound; Max Lightning and Rage; All other troops and spells - Level 1
    #13 - Lvl 10 Queen, Level 9 King, Level 5 GW 2 level 1 air Defenses, 1 level 4 air def, 1 mortor, 1 level 10 double cannon - ONLY DEFENSES; Offensive troops: Max Dragons, Loons, lvl 1 Lava hound; max lightning, rage; All other spells and most troops Level 1 only
    #11: Offense: Max Loons, Max Lava Hound, Max Dragon; max lightning and rage. All other troops and spells level 1; Royals: K: 7, Q:6, GW: 4
    Defense:3 lvl 7 air def; 3 lvl 12 cannon, 1 Lvl 9 Wiz Tower, 1 x lvl 14 archer tower, 2 x lvl 13 Archer towers, 2 lvl 7 Mortars
    #10 : Offense: Max Loons, Max Dragon, Max LV Hound, Max Rage, Lighning. Most other troops level 2: Royals: K =9, Q = 15, GW =10
    Defense: 3 lvl 12 cannons, 4 lvl 12 Archer towers, 2 Lvl 9 Wiz towers, 1 lvl 8 Mortar.

    Rest of matchup: 5 TH10s , 5 TH9s

    Do i even need to go into this more. This clan is by definition an Engineered clan. Our clan, other than the 1 engineered base is a legit building family clan, our flaw is more on rushing, but not being heavy on offense and low on defense or rather lacking in defense all together.

    We have all decided to forfeit this war as well, When the enemy clans #13,15 can take out your 1 and 2 and your 1 and 2 cant take out their 1 and 2, the war is over before it even started.

    THIS MATCH-UP IS RUBBISH We are now losing an entire week of war. If this keeps up, not sure how much longer im going to play COC. Maybe ill just abandon my base and only play BH town. Sure as hell aint going to give any money to Super Cell if this keeps up. Please fix this!!! This is so much worse than it ever was......
    Last edited by Ajax; September 20th, 2017 at 07:50 AM.

  3. #1573
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    Maybe the solution to these match up problems could be solved this way. Take defense out of the matchmaking and use offensive wait only. If there is a th11 with Max war troops give them a th11 weight. If there defenses are low it should not matter because they are capable of getting 3 stars on a Max th10 but would actually have to have a good attack with good strategy on a higher level th11. I think this also would help rushers in war weight. I don't know how the algorithm works but by using defenses for weight and to expect fair matches with how this game is played now does not seem to work. Speaking of defense though it still should be used for your ranking in war. That's just my opinion though and I hope this gets fixed soon.

  4. #1574
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    makes more sense to weigh offense. An engineered base can give up 3 stars but gain 6 stars. Not an equal trade off is it? I have repeatedly made the suggestion that they should add a "Forfeit" "Decline" or "Surrender" option for clans to cancel the matches if they dont agree to the match. This prevents a 47 hour delay in moving on with things, which is horrible. We are now forfeiting 2 wars in a row, thats 94 hours or straight not being involved in WAR on purpose because of unfair matchups. Hell, i even set my bases to free gimmes to try to take any fun out of the attach at all. .

  5. #1575
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    Quote Originally Posted by Wdk935gsx View Post
    makes more sense to weigh offense. An engineered base can give up 3 stars but gain 6 stars. Not an equal trade off is it? I have repeatedly made the suggestion that they should add a "Forfeit" "Decline" or "Surrender" option for clans to cancel the matches if they dont agree to the match. This prevents a 47 hour delay in moving on with things, which is horrible. We are now forfeiting 2 wars in a row, thats 94 hours or straight not being involved in WAR on purpose because of unfair matchups. Hell, i even set my bases to free gimmes to try to take any fun out of the attach at all. .
    I've been just trying different war attacks in wars with no chance to win. I do like your surrender option I would have used it the last 8 wars

  6. #1576
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    Quote Originally Posted by Bigkeller0922 View Post
    I've been just trying different war attacks in wars with no chance to win. I do like your surrender option I would have used it the last 8 wars

    I really think that a surrender option would be highly valuable to curb engineered clans. Instead of changing the war making algorithm (which doesnt seem to be helping, actually making things worse) It would change wars so that non-engineered clans didnt have to suffer when being matched up against engineered clans. I say a forfeit or surrender option would be good because it would still give the clan a WIN, but allow the forfeiting clan to be able to search again and hopefully get matched up with a good match and enjoy wars instead of sitting for 47 hours waiting to search again. I do think there should be a time limit though, just to make it fair. Say, 30 mins from the time the match is made the leader/coleader of a clan can forfeit or surrender to the opposing clan. If after 30 mins this has not been done, then you just have to deal with the bad matchup. I really think this would prevent people from engineering more. Think about it, these engineered clans have such lopsided records because they easily beat the clans they get matched with. Well, if everyone the matched with passed on Wars with them, then it would really take the fun and deviousness out of engineering. Or, they match up with another engineered clan and they can see who kicks the hell out of each others weak bases the best. Its a WIN, WIN in my opinion. I really cannot see a single negative issue with this option.
    Last edited by Ajax; September 20th, 2017 at 07:53 AM.

  7. #1577
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    Quote Originally Posted by Wdk935gsx View Post
    makes more sense to weigh offense. An engineered base can give up 3 stars but gain 6 stars. Not an equal trade off is it? I have repeatedly made the suggestion that they should add a "Forfeit" "Decline" or "Surrender" option for clans to cancel the matches if they dont agree to the match. This prevents a 47 hour delay in moving on with things, which is horrible. We are now forfeiting 2 wars in a row, thats 94 hours or straight not being involved in WAR on purpose because of unfair matchups. Hell, i even set my bases to free gimmes to try to take any fun out of the attach at all. .
    More importantly than just the 3 vs 6 stars is an engineered base can generally take those stars from the top of the map which is much more valuable than taking 6 stars from the middle or bottom.

    I don't hate the idea of a surrender option, but I'm concerned what happens when you spend hours searching for a matchup and the other clan immediately surrenders, starting that search over again. Or worse, decides to stall you 22 hours and then surrenders just to troll you.
    Last edited by WiseGuyClasher; September 20th, 2017 at 02:28 AM.

  8. #1578
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    Quote Originally Posted by JoexThePale View Post
    We've got 3 early Th 10s, 5 Th 9s and 2 Th 8s, only a couple of the 9s are slightly rushed and none are engineered. I did this search and chose those bases to give the least possible chance of a bad matchup, as all are reasonably balanced bases. The result? They have 5 Th 9s, 4 Th 11s and a Th 3! Three of the 11s have wardens, all have 4 max ad, and 3 have max troops.
    Update: they steamrolled us. Three of the 11s cleaned our top 6 bases (1 didn't bother attacking at all) and the top bases dropped to clean the bottom. We lost 21-30. How exactly is this a fair matchup, with wardens, level 8 ad, max/extra traps and Tesla vs Th 8/9 troops? And don't give me that "the defences are lower level, so it's fair" ♥♥, when they have select defences/traps maxed, it's not fair. That's like a grown man fighting a 6 year old, but it's "fair" because the kid can use all his limbs while the adult is on his knees with one arm tied, aka 'defenceless'.

  9. #1579
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    This is 100% against the spirit of the game and I think the community has clearly communicated that. These ARE NOT SKILL MATCHUPS.

    People who look for unsportsmanlike advantages deserve disappointment. Yet the nobler, and larger portion of the community is still being dealt injustice. Is it fair to expect the average player to build .5 bases?

  10. #1580
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    Lol, previous war ends, new search.

    We have 1 TH11 this time, 6 th9s, rest th8s

    They get 2 TH11s, 1 Th10, 4, Th9s, rest th8/7

    Only SC could take a highly flawed matchmaking system and make it exponentially worse with their "fix". This is what happens when you don't have the stones to deal with engineering like you should. You try to tip toe around the issue and make things worse than they've ever been.

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