Page 134 of 241 FirstFirst ... 3484124132133134135136144184234 ... LastLast
Results 1,331 to 1,340 of 2408

  Click here to go to the first staff post in this thread.   Thread: Clan War Matchmaking Improvements

  1. #1331
    2222's Avatar
    Join Date
    Oct 2014
    Posts
    21,364
    Quote Originally Posted by Fiscal View Post
    LOL. It only became suboptimal 3 weeks ago when the update dropped (you know, the update that was supposed to fix this issue). The strategy was optimal for 3 years but suddenly became non-optimal. Gee, I wonder why people are upset? If you think the game can get along just fine by flushing loyal customers away then have fun warring by yourself when everyone else leaves.
    Quote Originally Posted by NightsWatchMB View Post
    Your definition of an 'optimal' build is one that fools the MM into giving you a weaker opponent

    I don't expect to win, I hope to be matched against someone where the outcome is decided by skill at playing the game, not by skill at playing the MM. It's really a different game altogether and I'm sure you are a master at it but it's not the game I (and many others) want to play.
    Quote Originally Posted by TheWarDictator View Post
    Nobody is forcing you to play the mm. However, if you have a sub-optimal build, you aren't getting rewarded. This will be true in any matchmaker. Why do you expect to win when you have suboptimal builds?
    Quote Originally Posted by TheWarDictator View Post
    Yep, complain all you want about unfair matches. It won't make any difference. You want to win, then you have to figure out what the mm rewards and what it punishes.
    Basically, I think dictator isn't saying the matchmaker doesn't have faults and isn't even saying those faults shouldn't be corrected. He is saying people should adjust their builds to account for those faults and that doing that will result in better matches for them. That all makes sense to me. I disagree with the suggestion, though that we shouldn't complain about bad matches here. It is good for us all to understand the matchmaker by seeing examples of when it didn't work. It also helps bring them to the attention of SC.

    Contact SC here. Click here for how trophies are calculated. An idea to improve legends here. I wish max players had a separate loot bank as described here. Caution, I often discuss for the sake of discussion and enjoy having my opinion challenged (or approved of) even when I care little about the actual issue. My balance wish: get rid of tornado trap, make it a decoration.

  2. #1332
    Super Member
    Join Date
    Aug 2016
    Location
    USA
    Posts
    960
    Quote Originally Posted by 2222 View Post
    Basically, I think dictator isn't saying the matchmaker doesn't have faults and isn't even saying those faults shouldn't be corrected. He is saying people should adjust their builds to account for those faults and that doing that will result in better matches for them. That all makes sense to me. I disagree with the suggestion, though that we shouldn't complain about bad matches here. It is good for us all to understand the matchmaker by seeing examples of when it didn't work. It also helps bring them to the attention of SC.
    Exactly, and even in the cases where it is truly a bad match, some data would help with communication. With enough data, you can make a reasonable guess at what the matchmaker is prioritizing instead if just throwing a hissy fit because you think you got outgunned.

  3. #1333
    Centennial Club
    Join Date
    Nov 2015
    Posts
    179
    My clan #9288GCGG we war 24/7 , 4 to 5 th11s and 5 to 8 th10s then th9s to th8s .

    Since matching change first 5/6 wars great matches and great wars won more than we lost but close and clan members engaged and viewing hits etc .

    Last 3 wars won 1 (great win against clan who had 6 more th11s and th10s than us) .4 percentage win , last war 16 v 27 th11 and th10s lost due to volume of high end hits from opposition . This war ratio the same if not worst we will give it a good go but 14/15 th11/10s v 20 plus th11/10s .

    its just not fun before you even lay down a troop the lower th's will be beaten by not an equal player but a buffed player . The win will be down to the th10/11 hits but as they have so many more hits available the odds are against us .

    Lets be honest what player would start a game with the deck stacked so much against them , we are up for a good fight but right now it's back to we don't lose because we get beaten we get beaten before we even start.

    Dont mind losing to a better clan attack and defence when you know you had a good war. We average about 95% destruction through all this crappy engineering because we work as a team and war hard but even that is not enough, we survived guys leaving and new guys coming in but what is the fun of this stratergy game anymore.

    How many bases can you build to frig the system, how much time can you put in to make sure you win without even deploying a troop.

    why do you need to stack the odds so much in your favour.

  4. #1334
    Forum Elder Colin94's Avatar
    Join Date
    Aug 2016
    Location
    Germany
    Posts
    2,385
    We got our worst match ever.

    We
    109k
    101k
    90k

    They
    109k
    109k
    109k

    Why the hell do they have 3 max th11?! Our 2. has got an eagle but all other defenses are th9 and our 3. just upgraded to th11. The search took only 40m .... (Both clans have .5s / engineers and an equal number of th11 attackers.)
    Last edited by Colin94; September 13th, 2017 at 11:52 PM.

  5. #1335
    Pro Member
    Join Date
    May 2015
    Posts
    569
    Quote Originally Posted by 2222 View Post
    Basically, I think dictator isn't saying the matchmaker doesn't have faults and isn't even saying those faults shouldn't be corrected. He is saying people should adjust their builds to account for those faults and that doing that will result in better matches for them. That all makes sense to me. I disagree with the suggestion, though that we shouldn't complain about bad matches here. It is good for us all to understand the matchmaker by seeing examples of when it didn't work. It also helps bring them to the attention of SC.
    So how exactly do folks unbuild a base theyve worked up for a couple years? Please tell. This update was supposed to address the complaints about engineering. It did the opposite. It exacerbated the problem. Wars are no longer competitive unless you stop your defenses at TH7-9. Is thst really how the game is intended? Unless SC gives the capacity to undo defenses telling people to suck it up will only drive them away and crater this game we enjoy.

  6. #1336
    Forum Legend Warios's Avatar
    Join Date
    Feb 2014
    Posts
    9,522
    We about to lose a war, us with 3 th10, 17 th9, them with 16 th10, and 4 th9.
    Had about enough of this game already.
    Level: 266 | TH13
    Highest Trophy Count:5608 | Donations: 1.63 million | Hero Levels: 220




  7. #1337
    Centennial Club
    Join Date
    Nov 2015
    Posts
    179

    Forcing th9 s to upgrade

    Quote Originally Posted by Warios View Post
    We about to lose a war, us with 3 th10, 17 th9, them with 16 th10, and 4 th9.
    Had about enough of this game already.

    When typing started to think about our match ups , doesn't get affected by how many th11s we have or level , I think they are trying to get max th9s with great walls and Heros to upgrade as they are lvl that suffers .

  8. #1338

    Join Date
    Sep 2014
    Location
    Digging another tunnel in the data mine
    Posts
    6,752
    Quote Originally Posted by SumoSloth View Post
    I've been on here before and talked about engineering and the matchmaking process, imo things have improved, people's understanding of what is and isn't a fair matchup on the other hand has not improved. There are so many variables that go into a war that a completely 'even' war match would be impossible under any circumstances. My opinion is that things have improved and I'm sure tweaks will be made to continue the improvement, as it should.
    So on the basis of your 6 or 7 wars since the update you know what's happening and will disregard the several thousand other posts on here, on the assumption all the posters are ignorant and their understanding of what is a fair war is flawed?

    Maybe you'd like to go and look at Warios' war - I haven't seen it, but I'm certain he knows more about war than you, and if he says it's ridiculous it will be...

    Quote Originally Posted by Warios View Post
    We about to lose a war, us with 3 th10, 17 th9, them with 16 th10, and 4 th9.
    Had about enough of this game already.

  9. #1339
    Banned
    Join Date
    Jul 2017
    Location
    Clash Of Clans
    Posts
    68
    Currently in a clan doing a 20 v 20 war. Our top 4 are TH 11s with the number 1 spot being a max TH 11 and the number 2 spot having mostly max troops but still working on defense and no eagle. Our top 7 have infernos level 2 and up and we have 7 TH 10 to go with the 4 TH 11s. The rest are TH 9s.

    The opposing team has 1 max account the top 3 with eagles and maxed out war troops (bowlers, witches, dragons, miners, spells, etc). They have a total of 12 TH 11 with at least one set of max war troops. 10 of their TH 11 have wardens.

    They are a very clear engineer clan that is beating up on a bunch of th 9s with spam attacks of max miners. The match making is a joke.

    Supercell hasn't changed anything. It costs money to make a good engineer account and thats all its about. Well Supercell you can have your game back. I have spent my fair share of money but I'm done. It won't be long until more people follow me and supercell goes the way Atari.

  10. #1340
    Fresh Spawn
    Join Date
    Sep 2017
    Posts
    6
    MM is always a work in progress. Right now the penalized players are the ones that's played the longest and upgraded everything. I'm a max 11, can and should 3 star almost any 10 and can 75-85% another max 11. But I hurt my clan by being in war. I draw 1-2 full max if not more. Then 3-4 engineered with max offense. It my 2 attacks against their 8-12. We notice it's better if only one all max base is in. When you add the second, for our structure, it becomes a Gamble. I count on SC to find a middle ground and not punish the players that have played the most or longest. By improving the mm or even making defenses able to be sold. They will figure it out, just hope I do t lose good guys in the process.
    Last edited by Ddelk; September 14th, 2017 at 12:47 AM. Reason: Language

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •