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Thread: • Almost maxed TH8 || Final advice needed

  1. #11
    Super Member Goodguy's Avatar
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    Many no-no here. Many has been named. You should listen to their advice. Another one is that traps in an empty compartiment doesn't work. Troops wont even bother smashend those walls to step on the traps.

  2. #12
    Senior Member Hip's Avatar
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    Upgrade those teslas!!!! also you need a more compact design, pokeball base works well imo
    IGN -Jopli
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  3. #13
    Senior Member Hip's Avatar
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    Also, wallbreakers won't smash tho ode walls because there are nothing in that compartment
    IGN -Jopli
    Level -103
    Gold grab -450 million
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    Highest trophies: 2611

  4. #14
    Forum All-Star Stitch's Avatar
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    Quote Originally Posted by DarkFyre View Post
    You have at least 2 monthd left of TH8
    Agreed. I think you were a bit loose with the "almost maxed" comment.

    Keep going though.

    Like others have said you might benefit from a redesign. Why not start a big army brewing (say 1 hour with wizards, pekkas etc) and get redesigning. Then you can have a fun raid when it's done as well.


  5. #15
    Trainee Harry12345's Avatar
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    Walls

    You should keep upgrading ur walls !
    TOWN HALL 7 LEVEL 67 SHOUT OUT FOR PUNISHERS UNITED JOIN LV 60+

  6. #16
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    Yep, you've got some solid advice here already so I won't repeat it except to say tessla, air def, some more walls, probably lots of your troops too... And of course your layout...

    If your base has stood up well, that's good, but probably more a function of the combo of your trophy level and the amount of loot you are holding. In particular if your base isn't offering much, you're not going to get TH9 or even skilled TH8 raiding you, they will look elsewhere. Once you do start hoarding loot, leaving your maxed out collectors for a while, and/or heading up towards the top end of gold or even crystal, then you'll start to see a few more determined attackers come at you, and I'd say you'll find out quite a few weaknesses in your design.

    Don't get me wrong, I love original designs, but I agree with others here, there are quite a few fundamental weknesses here and if I came along and found your base, and it was offering say 200k gold and a decent amount of DE, I'd be very happy to attack it and I'd say whatever army I had on me would do pretty well because so much of your loot it pretty easy to access. The only tricky part might be the DE for someone who doesn't have an archer queen but even then with some skill in distracting mortars your base is skiny so it could probably be done.

  7. #17
    Centennial Club Apk2O13's Avatar
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    I took some of your advices, and this is the (current) outcome:
    (Also updated my main post)






    Closer look:

    Apk2O13Level 1xx Clasher DS Clan


    Apk2O13Level 1xx Clasher DS Clan

  8. #18
    Forum Elder hawdog's Avatar
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    I think you undervalue the usefulness of a well-placed CC. It can be a huge help to protect your base, when you have the right CC troops inside. Try centralizing the CC and see how it changes your defensive replays.

  9. #19
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    You call that "maxed":

    ATs still at level 9, ADs still at level 5, most walls still at level 7, and all Teslas still at level 3?

  10. #20
    Junior Member Gufrup's Avatar
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    First of all, those spring traps and bombs in the lefthand corner, totaly useless, no one is going there because there arent any buildings to destroy so they woud rather go around it.
    1 more tip for maxing it: all walls maxed(yes it takes time but it helps like a boss)

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