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Thread: A Great Way to Defend Against Hogs?

  1. #31
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by Casta83 View Post
    And if the attack is other than hogs?
    Well this thread is about hogs.

    Quote Originally Posted by zachUVA View Post
    Ok, so we are back where I started. Balloons can't catch them in many cases.

    If you go a bit earlier in the thread, certain bases can funnel hogs to a place where the balloons would catch them. The design would have to reflect the cc troops.


    To be clear this thread isn't saying "This will work"...it's asking "Could this possibly work?"...given the right design and circumstances "Would 2 balloons and 5 wizards be a good defense given the proper design?"
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  2. #32
    Senior Member kingleo10's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    Which is exactly why you also carry 5 wizards or a dragon as per the usual defensive CC.
    Correct me if i am wrong, a single balloon can kill ONE hog, not group of hogs. you need few balllons to have enough splash damage to kill a group of hogs.

    Even you are right, it doesnt matter when cc troops are lured and killed first. Zack was right you have to be lucky that balloons and hogs meet in the battle field or they will never catch them.

    you are talking about cc troops against hogs and then designed a base that unlurable except loons and hogs? was that a joke?😂
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  3. #33
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    If you go a bit earlier in the thread, certain bases can funnel hogs to a place where the balloons would catch them. The design would have to reflect the cc troops.
    That amounts to noob baiting, which works way more often than it should sadly. Anyone who checks the CC won't even flinch.

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  4. #34
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by kingleo10 View Post
    Correct me if i am wrong, a single balloon can kill ONE hog, not group of hogs. you need few balllons to have enough splash damage to kill a group of hogs.

    Even you are right, it doesnt matter when cc troops are lured and killed first. Zack was right you have to be lucky that balloons and hogs meet in the battle field or they will never catch them.

    you are talking about cc troops against hogs and then designed a base that unlurable except loons and hogs? was that a joke?
    Balloons deal splash damage. It kills all hogs.

    And by that "unlurable" I mean that you have to commit a serious amount of troops to lure my cc unless you can bypass my walls(jump or air) with something that targets defenses.
    Last edited by BonbeeTyrael; October 3rd, 2013 at 10:19 PM.
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  5. #35
    Pro Member IGVegas's Avatar
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    Thanks for posting this. I have seen this work a few time and also seen this fail. I think it all depends on your village layout. But any help on def. agains hogs is always welcome!


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  6. #36
    Senior Member Casta83's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    Well this thread is about hogs.




    If you go a bit earlier in the thread, certain bases can funnel hogs to a place where the balloons would catch them. The design would have to reflect the cc troops.


    To be clear this thread isn't saying "This will work"...it's asking "Could this possibly work?"...given the right design and circumstances "Would 2 balloons and 5 wizards be a good defense given the proper design?"
    Your defense could be efficient, against hogs or others... "Could this possibly work?" not for reasons explains on this thread and others...
    Sorry for my poor english...

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  7. #37
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by SSofJetlife View Post
    Balloons deal splash damage. It kills all hogs.

    And by that "unlurable" I mean that you have to commit a serious amount of troops to lure my cc unless you can bypass my walls(jump or air) with something that targets defenses.
    What he means (and I implied earlier) is that if you can lure the CC with a couple hogs, how exactly does that amount to a good hog defense?

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  8. #38
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by IGVegas View Post
    Thanks for posting this. I have seen this work a few time and also seen this fail. I think it all depends on your village layout. But any help on def. agains hogs is always welcome!
    You can never prepare for everything but given a few dozen hours designing the perfect village(given the proper high level defenses and such to make luring a royal pain) I believe it's possible that supplementing a 5 level 6 wizard CC with 2 Level 6 bloons could work in your favor more than 50% of the time.
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  9. #39
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by zachUVA View Post
    What he means (and I implied earlier) is that if you can lure the CC with a couple hogs, how exactly does that amount to a good hog defense?
    You can lure any CC with a couple of hogs so at that point as long as it can't be lightning'd what does it matter? You could have moldy potatoes in there.
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
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  10. #40
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    You have a greater chance using 25 barbs or archers, with a single balloon. Barbs would be better as they walk slower, so the attacker would need to waste more time to lure them out. The single balloon would be there for the minuscule chance the two do meet and the balloon has enough time to throw a bomb. 4 balloons and 5 minions would be lured out too easily, once everything is out of your castle, your chances of winning drop. Most wins are because the attacker lures outs 20+ troops thinking that that is all of them, they drop hogs and the final few come out and keep attacking the hogs.

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