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Thread: If you got a choice to remove 3 cards from game which would they be?

  1. #71
    Tornado, pekka, freeze(almost impossible to stops g.y freez combo) 3muskies ,

  2. #72
    Forum Elder
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    Rocket, lightning because too much unearned undefendable direct damage- lessons skill and strategy required.

    ebarbs- just sick if em. Been battling overlevel ebarbs for like 8 months straight and they continue to be over used in my cuprange.
    Apologies for typos in my posts- I type on pad's keyboard which is less then ideal and editing in oad is annoying.

  3. #73
    Centennial Club ClashWithSkyfall's Avatar
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    3 musks,RG and sparky

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  4. #74
    Forum Veteran Stanu's Avatar
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    Quote Originally Posted by Killerkurto View Post
    Rocket, lightning because too much unearned undefendable direct damage- lessons skill and strategy required.

    ebarbs- just sick if em. Been battling overlevel ebarbs for like 8 months straight and they continue to be over used in my cuprange.
    Well ebarbs are overused no doubt. Playing on my mini around 3800 i see them regularly and most of the times the opponent uses them at the bridge and rage spell accompanies them. That's the problem players lose to that and they think this is a good strategy and pick it up.
    In this way their use rates spreads down..only smart players who follow youtubers, reddit and forum don't use them because they are easily countered by equal levels.

  5. #75
    Sparky - No need for explanation.
    Tesla - No need for explanation.
    3M - No need for explanation.

  6. #76
    Millennial Club
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    Inferno tower: JUST NERF IT Too easy to defend with it and has lightning as it's best hard counter. Really really hate it.
    Electro Wiz: Always thought it was broken/too good. A card that zaps on impact, has 2 targets, is literally a moving zap and only for 4 elixir. Stops princes and sparkies outright. Still don't know why it was added.
    Exe: Because 1 strikethrough area damaging card wasn't enough (Bowler). Survives fireball zap and lightning. Targets air too. Don't know why they added it too.
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  7. #77
    E-Barbs: cause they are useless and people use them overlevelled in low trophy ranges
    RG: same as E-Barbs, you cant buff because they are easy to level and overpowered in low trophies, and they are too weak to nerf them
    rage: seriously, who can use this card succesfully?

  8. #78
    It would be
    1. Freeze
    2. Bats (just a flying skeleton)
    3.RG ( behold of the MOST OP card that NEVER NERFED)

  9. #79
    Centennial Club PapaJohnsThiicPizza's Avatar
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    Quote Originally Posted by VeeBirds View Post
    Heal - it was never needed and no one reasonable wanted it
    Remember when everyone said Heal was going to be op??
    Last edited by PapaJohnsThiicPizza; 1 Minute Ago at 00:00 AM

  10. #80
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    Heal, Tornado, NW (unless they can balance it)

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