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Thread: Zap Spell (Dark Elixir)

  1. #1
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    Zap Spell (Dark Elixir)

    Attachment 203577

    ZAP SPELL
    Dark Elixir Spell Idea

    The Idea:

    The idea of this dark elixir spell is to give players an opportunity to do slight damage and get the ability to temporary immobility to defences called shock. Great for stopping clan castle troops if you choose not to lure them, and also great for immobilizing defenses within a 2x2 radius when a full freeze spell isn't necessary. This spell can be unlocked at town hall 10.

    Clash of Clans Summary:
    This would be the summary that you see for all troops, all defenses and all spells inside of clash of clans.

    "Immobilize your opponent with an electric shock,

    Cast this spell in order to create a circle of electricity that does damage and temporarily disable defenses and troops."

    Attacking Strategies:

    Killing Clan Castle Troops:
    This spell would be extremely good paired with a poison spell, as it would really help taking out clan castle troops such as dragons, wizards, valkyries and archers.

    Getting the Last bit of Damage:
    If you haven't deployed the zap spell yet, and there is a building at very low HP, use the zap in-order to take it out.

    High Density Defences:
    Another use of this spell, is to put it into an area where an inferno tower and an x-bow are right next to each-other, for maximum effectiveness as it would do a good job protecting as your troops get that one extra hit they wouldn't get otherwise.

    Single Target Infernos:

    This spell would also be very good on single target infernos roasting your king, queen, pekkas or golems.

    Eagle Artillery:
    I can also see this spell being used at town hall 11, in-order to stop the charge and reset the Eagle Artillery's missiles.

    Defending Strategies:

    Clan Castle Troops:
    So for most troops coming out of the clan castle it is inevitable that this spell will work, but you can counter it almost fully by using a lava hound, and you can also learn what combinations with this work better than others, for example, drags would probably fare much better than wizards, because they have higher HP.

    Spreading out Defenses:
    When defensive placement is more spread out, it makes it much harder to get a good value zap spell, because at most you can only hit one top tier defense.

    Anti Zap Base:
    So I don't see anyone coming out with a specific "Anti Zap" base, but one that might work the best is one with spread out defenses where it's hard to get value out of using this spell.

    IMG_0053.PNG

    Radius, Duration, Damage

    For All Levels:
    Radius:
    2x2
    Storage Space: 1
    Brewing Time: 3 minutes.

    Level 1 (Town Hall 10):
    Total Damage: 75

    Shock: 3 Seconds

    Cost: 95 Dark Elixir

    Level 2 (Town Hall 10):
    Damage: 85

    Shock: 3.2 Seconds

    Cost: 110 Dark Elixir

    Level 3 (Town Hall 11):
    Damage: 95

    Shock: 3.5 Seconds

    Cost: 130 Dark Elixir


    Please give me feedback, and as always, Clash on.


    Last edited by Gamefish32; May 10th, 2018 at 04:11 PM.

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  2. #2
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    It just doesn't seem necessary. This spell does things that other spells in the game already do. Just a bit cheaper and not as well. I would also rather not see anymore troops from CR come to COC. How about a NEW spell? Not some spell from CR made to work in COC.

  3. #3
    Senior Member DragonBeast1000's Avatar
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    Quote Originally Posted by Bigdome757 View Post
    It just doesn't seem necessary. This spell does things that other spells in the game already do. Just a bit cheaper and not as well. I would also rather not see anymore troops from CR come to COC. How about a NEW spell? Not some spell from CR made to work in COC.
    agreed. Like seriously, even if you put a detailed post about zap spell, it's still going to be useless since it's from CR and we already have lightning spell (#dragons)
    COC New Troop: Volt

    Nothing will ever work without good details. So stop making one sentence fragments for a new troop. Also, if your idea has no details, I will be rude and yell at you to look at the guides and the ruled out posts.


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    Quote Originally Posted by DragonBeast1000 View Post
    agreed. Like seriously, even if you put a detailed post about zap spell, it's still going to be useless since it's from CR and we already have lightning spell (#dragons)
    Okay, I get it if you don't want another troop from Clash Royale, that's a valid reason, but how does being from Clash Royale make it useless. So I'd appreciate you give reasons why it would be useless, instead of just saying it's useless because it came from Clash Royale. If you don't want another troop from clash royale, as the first person said, that would be completely fine and I understand that reasoning. I just disapprove of the fact that you said it's going to be completely useless because it's from clash royale. So please, elaborate on how this spell would be useless, then we can have a real discussion. Onto your other point, zap is completely different from the lighting spell, if you saw my attack strategies section, you'd notice that there's almost no crossover from where you'd use lighting compared to zap.
    Last edited by Gamefish32; July 14th, 2017 at 09:46 PM.

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  5. #5
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    Quote Originally Posted by Gamefish32 View Post
    Okay, I get it if you don't want another troop from Clash Royale, that's a valid reason, but how does being from Clash Royale make it useless. So I'd appreciate you give reasons why it would be useless, instead of just saying it's useless because it came from Clash Royale. If you don't want another troop from clash royale, as the first person said, that would be completely fine and I understand that reasoning. I just disapprove of the fact that you said it's going to be completely useless because it's from clash royale. So please, elaborate on how this spell would be useless, then we can have a real discussion. Onto your other point, zap is completely different from the lighting spell, if you saw my attack strategies section, you'd notice that there's almost no crossover from where you'd use lighting compared to zap.
    It's basically just a lightning spell that does less damage paired with a freeze spell that doesn't freeze things for as long as an actual freeze spell.

  6. #6
    Centennial Club Noltan's Avatar
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    It's a value pack spell. A freeze mixed with lightning. Honestly, that would be cool, but way too OP against Infernos and Eagles.
    By the way, here are some of my amazing ideas for Clash of Clans. Please do check them out!
    Inferno Wizard -
    https://forum.supercell.com/showthre...Inferno-Wizard

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