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Thread: Lightning spell vs. dark Elixir storage

  1. #111
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    Quote Originally Posted by Gama321 View Post
    Sorry if it wasn't clear but when I said they don't care I was referring to how much they lose if any. Not how it was lost which is the matter at hand.
    Yes, but in the grand scheme of things, how loot is lost doesn't matter... As I stated before. You don't get bonuses or penalties based on how you steal loot or raid a base. Being ballooned or gowiped or mass archered... Doesn't matter. They can all attack with the same end result.

    Explain HOW it's stolen affects how you build your base.

  2. #112
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    Quote Originally Posted by Scuba061 View Post
    Yes, but in the grand scheme of things, how loot is lost doesn't matter... As I stated before. You don't get bonuses or penalties based on how you steal loot or raid a base. Being ballooned or gowiped or mass archered... Doesn't matter. They can all attack with the same end result.

    Explain HOW it's stolen affects how you build your base.
    If in a hypothetical situation being raided by one barb had the exact same result as a three star gowipe, there would be no incentive whatsoever to develop your base. The number of people who do would be equal to the number of people who have bought all the flags, which isn't many.
    Farming would obviously die and so would trophy pushing. Thus the game would cease. That's what would happen if you neglect how.

    Also I had more written in the other post

  3. #113
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    Quote Originally Posted by Gama321 View Post
    If in a hypothetical situation being raided by one barb had the exact same result as a three star gowipe, there would be no incentive whatsoever to develop your base. The number of people who do would be equal to the number of people who have bought all the flags, which isn't many.
    Farming would obviously die and so would trophy pushing. Thus the game would cease. That's what would happen if you neglect how.

    Also I had more written in the other post
    Except you are taking your examples to extreme measures and really has little relevance to this. If you are trying to insinuate that zapping is similar to a single barb 3 starting a base, then your comparison is way off line.

    Zapping takes a very small amount of one resource. A single barb taking every resource is quite a different story.

  4. #114
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    Quote Originally Posted by Gama321 View Post
    Just to clarify for ya, 5 maxed zaps cost 120k and can take over 2 thirds of a maxed strorage. That's 120k elixir for around 2.2-2.4k de. Furthermore the cost to the attacker isn't too relevant, its about losing over 2 thirds of the resource most farmers protect the most with just spells. Also it obviously is a good deal for them if they are doing it.
    That's why I started by asking for the numbers because I wanted to make sure. The cost to the attacker is very relevant because they will not do it for long if they are losing money on the deal. As soon as they learn they can get more bang for their buck just attacking they will make the change. As far as the farmer, he is getting off cheap if a person willing to spend 120k only took a chunk of his DE. For 120k that same person could have taken all of it plus a bunch of other stuff. And trophies.

    And the guys here saying they don't care how much they lose they are just mad about how it was stolen, that's wild. Raiding or zapping are both valid strategies, the former being a lot more cost effective. I would all day rather a guy just zapped me real quick than gutted my base.

    This is a non issue folks.

  5. #115
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    Quote Originally Posted by Gama321 View Post
    If in a hypothetical situation being raided by one barb had the exact same result as a three star gowipe, there would be no incentive whatsoever to develop your base. The number of people who do would be equal to the number of people who have bought all the flags, which isn't many.
    Farming would obviously die and so would trophy pushing. Thus the game would cease. That's what would happen if you neglect how.
    Yes, the "how" may be important, but one Barbarian cannot go around 3-starring bases and taking all the resources - just like Lightning Spells cannot go around 3-starring bases and taking all the resources.

    So let's talk about the "how" in these cases:

    How damage is inflicted on buildings:

    • Barbarians inflict damage on buildings via melee attacks within a range of 0.4 tiles.
    • Lightning Spells inflict damage on buildings anywhere on the map within a radius of 3.5 tiles.

    How resources are stolen:

    • Resources are stolen by inflicting damage on resource buildings.

    How the Barbarian and the Lightning Spell steal resources:

    • Barbarians steal resources by inflicting damage on resource buildings via melee attacks within a range of 0.4 tiles.
    • Lightning Spells steal resources by inflicting damage on resource buildings anywhere on the map within a radius of 3.5 tiles.


    Both the Barbarian and the Lightning Spell are doing exactly what they were intended to do. The "how" in both cases work exactly the way they're supposed to work.

    The Lightning Spell functions exactly as its description reads: "Cast this spell at the enemy village to damage buildings and units inside a small area."
    Last edited by badfish1979; December 24th, 2014 at 09:18 PM.

  6. #116
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    Quote Originally Posted by Theknightofni88 View Post
    This HAS to be modified. It is preposterous that with NO battle, and no defensive recourse, someone can peel large amounts of dark elixir off of a base
    STOP COMPLAINING; if it wasn't about this it'd be about something else. CLAN WARS is a give and take game, so get over it.

    If a player wants to spend 20k elixir x 1-5 and only steal 900 dark elixir, let them - their loss.
    Last edited by PhatAlbert; December 24th, 2014 at 09:54 PM.

  7. #117
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    Quote Originally Posted by Gama321 View Post
    Sorry if it wasn't clear but when I said they don't care I was referring to how much they lose if any. Not how it was lost which is the matter at hand.

    The minion guy didn't say anything about dropping but from the other guy evidently you are correct in saying that some people drop in order to preserve de better. But this number would have to be so small as to be barely worth mentioning, as anyone who tries to progress in this game without raiding would barely progress at all. Furthermore, that guy is proof of what I said. Your argument (or someones) was that these people would be deterred from the lower leagues due to zaps, but anyone who stays low would be relying on drills (as you said), and would still stay low even with being zapped as they would lose more if they moved up.
    I'm staying in gold 1- crystal 3, explain how i get zapped

  8. #118
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    Quote Originally Posted by PhatAlbert View Post
    STOP COMPLAINING; if it wasn't about this it'd be about something else. CLAN WARS is a give and take game, so get over it.

    If a player wants to spend 20k elixir x 1-5 and only steal 900 dark elixir, let them - their loss.
    The caught is that de is a lot harder to get than elixir. There's a reason why the dark elixir drill produces nly 100 per hour when the elxir collector produce 3500 per hour. If someone attack me with gowipe/ or ballionion and steal over 2.5k de, i'm fined with that because they worked for it. But when some noob just climbs the league to snipe for dark elixir, that's when i get mad. The reason is because it's a cheap a and dirty way and there's nothing i can do about it.

  9. #119
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    You guys just don't get it. DE is apart of the game. Lightening spells are a apart of the game. I highly doubt SC will ever do something about zapping. The most I've ever been zapped for it 1k. Which I can just collect from drills

  10. #120
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    Quote Originally Posted by Gama321 View Post
    The minion guy didn't say anything about dropping but from the other guy evidently you are correct in saying that some people drop in order to preserve de better. But this number would have to be so small as to be barely worth mentioning, as anyone who tries to progress in this game without raiding would barely progress at all. Furthermore, that guy is proof of what I said. Your argument (or someones) was that these people would be deterred from the lower leagues due to zaps, but anyone who stays low would be relying on drills (as you said), and would still stay low even with being zapped as they would lose more if they moved up.
    Okay you are now declaring the FEW people you've talked to as the norm (dropping without care of defense) and just saying that people who drop to save are "barely worth mentioning". I'm sorry, but there is ZERO basis for that claim. It's sound logic as to why people drop to save while you have presented a contradiction of people dropping without care of defense but then flipping out because their defense can't stop zapping.

    And I'm not sure where you're going with that last statement. These players stay low because they are incapable of raiding for large amounts of DE themselves, or are simply unwilling because they'd prefer to barch endlessly for heaps of gold and elixir. And then they have the nerve to tell others to learn how to raid for DE while they sit on their arses collecting from their drills or picking up DE from dead bases.

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