View Poll Results: How do you feel about adding this to CoC?

Voters
2. You may not vote on this poll
  • This sounds good/great.

    1 50.00%
  • Sure, but there's a few problems (post in comments)

    0 0%
  • Eh

    1 50.00%
  • No! Thsi is OP!

    0 0%
Multiple Choice Poll.
Results 1 to 3 of 3

Thread: New Builder Base Building: Defensive Spellory

  1. #1
    Junior Member DragonReader's Avatar
    Join Date
    Mar 2017
    Location
    New Hampshire
    Posts
    56

    New Builder Base Building: Defensive Spellory


    Defensive Spellory

    What this is is basically a building that makes defensive spells. How the spells would be used though, is by attaching the spell to one of the defenses. Also, there's only 5 levels to this building, and for each level , 1 spell could be attached (ex. level 5 = 5 potions), and only 1 spell is allowed per building.

    Spell Level it's unlocked How they are used
    Lightning 1 Electrocutes with it's first hit
    Healing 2 Heals the defense for the first 10 seconds that a troop is out
    Freeze 3 Immobalizes troops for the first 3 hits for 5 seconds (has to hit a troop/troops)
    Clone 4 Makes a defense shoot two instead of one (ex. archer on archer tower shoots 2 arrows at a time instead of 1)
    Haste 5 Multiplies how fast a defense is shooting by 1.5

    Finally, spells can't be upgraded

    If you have any suggestions, they are all welcome.



  2. #2
    Fresh Spawn
    Join Date
    Jun 2017
    Posts
    8
    Quote Originally Posted by DragonReader View Post

    Defensive Spellory

    What this is is basically a building that makes defensive spells. How the spells would be used though, is by attaching the spell to one of the defenses. Also, there's only 5 levels to this building, and for each level , 1 spell could be attached (ex. level 5 = 5 potions), and only 1 spell is allowed per building.

    Spell Level it's unlocked How they are used
    Lightning 1 Electrocutes with it's first hit
    Healing 2 Heals the defense for the first 10 seconds that a troop is out
    Freeze 3 Immobalizes troops for the first 3 hits for 5 seconds (has to hit a troop/troops)
    Clone 4 Makes a defense shoot two instead of one (ex. archer on archer tower shoots 2 arrows at a time instead of 1)
    Haste 5 Multiplies how fast a defense is shooting by 1.5

    Finally, spells can't be upgraded

    If you have any suggestions, they are all welcome.


    It has got no sense ;-)

  3. #3
    Junior Member DragonReader's Avatar
    Join Date
    Mar 2017
    Location
    New Hampshire
    Posts
    56
    What is confusing? How the spells are used? Please explain so that I can fix this problem.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •