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Thread: Gold/Elixir/Dark Elixir Loots

  1. #1
    Forum Master zachUVA's Avatar
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    Gold/Elixir/Dark Elixir Loots

    OUTDATED

    Gold/Elixir Loot
    :


    The percentage of gold/elixir that can be stolen from storages is 20% and is capped at 198k. This means that if more than 992k is being held in storages, it is subject to the cap.


    The percentage of gold/elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.


    There is an additional 1k of each resource that can be stolen inside the Town Hall.


    Therefore, calculated loot = (20% x stored resources, up to 198k) + (50% x amount in mines/collectors) + 1k.


    This means that the maximum calculated loot, for each resource, that can be stolen from 1 opponent (with maxxed mines/collectors and full storages) is: 198k + (7 x 75k) + 1k= 724k.


    These figures are BEFORE the multiplier is applied. The multiplier is what is behind the loot "penalty" and the loot "bonus". The amount of AVAILABLE loot= calculated loot x multiplier. The multiplier is determined as follows:

    • 5% for attacking someine with a TH 4+ levels lower than the attackers.
    • 25% for attacking someone with a TH 3 levels lower than the attackers.
    • 50% for attacking someone with a TH 2 levels lower than the attackers.
    • 90% for attacking someone with a TH 1 level lower than the attackers.
    • 100% for attacking someone with a TH level equivalent to the attackers.
    • 110% for attacking someone with a TH 1 level higher than the attackers.
    • 150% for attacking someone with a TH 2+ levels higher than the attackers.


    Maximum loot after the multiplier is applied is [(200%) x (198k + 7 x 75k)]+1k = 1.447 million of either gold or elixir. This is, of course, highly unlikely for someone to actually raid, though.


    The comprehensive formula for finding available loot is:
    (multiplier percentage) x [(20% x storage amount, capped at 198k) +(50% x mine/collector amount) + 1k]=loot

    NOTE: The 1k that the TH stores is subject to the PENALTY, but not the BONUS, as 1k is the most it can ever store.

    In addition to what is won in battle, there are loot bonuses for being in trophy leagues. Detailed information on that can be found here: http://forum.supercell.net/showthrea...nuses-old-new?


    Dark Elixir Loots:

    Dark elixir storages have 5% available for raiding and dark elixir drills have 75% available for raiding. The cap for raiding from the storage is 2k, while the drills are raidable according to (75% of uncollected DE) x (loot multiplier) or the maximum capacity of the drill, whichever is lower.

    The maximum amount of DE that can be looted from a single raid is: (200% x 2k)+(3 x 1.6k)=8.8k

    The formula for dark elixir loots is:
    (multiplier percentage) x [(5% x storage amount) + (75% x amount in drill(s))]= loot


    Notes:
    The multiplier data is from here: http://forum.supercell.net/showthrea...ot-has-changed


    The wiki page with multiplier data is:
    http://clashofclans.wikia.com/wiki/Town_Hall#Town_Hall_and_Match_Making



    Wiki page on raiding: http://clashofclans.wikia.com/wiki/Raids#Loot


    Here is a web calculator: http://www.clashingtools.com/?



    If anyone finds a mistake in the data or has additonal information to add, please leave a comment. I still may need to edit this because of the update, so if anything appears wrong please let me know.


    Changes in May (TH 10) Update
    None.


    Changes in April Update


    • Introduction of trophy leagues/divisions, which awards a small (in most cases) bonus if the attacker wins at least 1 star.
    • Percentage that can be raided from storages dropped from 25% to 20%.
    Last edited by zachUVA; December 26th, 2013 at 04:43 AM. Reason: badly outdated

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  2. #2
    Forum Master zachUVA's Avatar
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    I just added dark elixir info to the thread. Is it possible for me to edit the title of the thread to reflect that? If so, please tell me because I dont know how

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  3. #3
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    elixir covers both, nice one man

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    Junior Member ImApollo's Avatar
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    Thanks for the post, helped me a lot.

  5. #5
    Millennial Club Mikazzi's Avatar
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    Hit edit post, then go advanced, the title will be at the top
    Quote Originally Posted by kgoverstreet View Post
    when is the august competition for gems?
    Quote Originally Posted by laughingpanda3 View Post
    in august i would say

  6. #6
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by Mikazzi View Post
    Hit edit post, then go advanced, the title will be at the top
    Thank you. Ones of these days Ill stop being a forum noob, I promise.

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    Senior Member CanadaX21's Avatar
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    Excellent post!
    It would be nice if this was more visible, but should stop tons of new threads from being created from now on

    It might not hurt having a link to the wiki: Raids (Loot)
    As well as to the town hall page for the multiplier info: Town Hall & Match Making

  8. #8
    Centennial Club JTHIB's Avatar
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    Awesome guide. Most hardcore players probably already knew this but this is great for new guys and you are correct we never had 1 post fully explaining all the caps and loot penalties.

    Thanks!
    http://www.youtube.com/ClashofClansYT

    JP aka John the Builder
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  9. #9
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by CanadaX21 View Post
    Excellent post!
    It would be nice if this was more visible, but should stop tons of new threads from being created from now on

    It might not hurt having a link to the wiki: Raids (Loot)
    As well as to the town hall page for the multiplier info: Town Hall & Match Making
    Yeah, the point of this thread is to lay out how loot is calculated in a thorough yet simple way. Hopefully, it will keep the place tidier as well

    And good point about the links, I added them to the O.P.

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  10. #10
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    Good info! The townhall level for the differences in loot is too minimal tho. SC needs to change! There's a BIG differences in townhall 6,7,8 in terms if units and defense. Every level counts

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