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Thread: 🔥🔥🔥 Few balancing and encourage new attacks which should be given a chance

  1. #1
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    🔥🔥🔥 Few balancing and encourage new attacks which should be given a chance

    🔥Healer Max hit points just 1000+ . They are vulnerable to seeking air mines with 1500 damage . Increase healer( max ) hitpoints to 1800 or make her unseen by air mines like it was before around 3 months ago .
    🔥 Increased healer speed so that they can follow fast troops like hogs .
    🔥Valkrie damage slight increase when the are in less number and normal when there is group of valkrie ( 10+ ) attacking.
    🔥pekka attack speed with a little in increase in damage ( pekka attack a cannon twice to destroy it because of left 5% hitpoints left of cannon )
    🔥Dragon massive increase in damage and hitpoints at lev4 to promote it's use after th8

  2. #2
    Forum Elder IceBird1's Avatar
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    Quote Originally Posted by Devil54321 View Post
    🔥Healer Max hit points just 1000+ . They are vulnerable to seeking air mines with 1500 damage . Increase healer( max ) hitpoints to 1800 or make her unseen by air mines like it was before around 3 months ago .
    🔥 Increased healer speed so that they can follow fast troops like hogs .
    🔥Valkrie damage slight increase when the are in less number and normal when there is group of valkrie ( 10+ ) attacking.
    🔥pekka attack speed with a little in increase in damage ( pekka attack a cannon twice to destroy it because of left 5% hitpoints left of cannon )
    🔥Dragon massive increase in damage and hitpoints at lev4 to promote it's use after th8
    The current damage that the Air Mine deals does what it is intended to do, take out or greatly hurt air troops with high health. SuperCell is releasing level 5 Healers soon, so they might be able to withstand more damage from the Air Mine.

    Having Healers movement speed match Hog Riders is a little ridiculous. Hog Riders main purpose is taking out defense without walls slowing them down, having Healers being able to heal them throughout will make Hog Riders almost unstoppable, depending on the base.

    Valkyries attack damage shouldn't get a bonus when there are a certain number of them.

    The Pekka's attack speed has been increased a few balance ago. Use a Haste or Rage to make them move quicker. A new level is also coming out that will deal more damage.

    Dragons are still being used after TH8, no changes needed.

  3. #3
    Forum Veteran PokeManiac's Avatar
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    Quote Originally Posted by Devil54321 View Post
    Healer Max hit points just 1000+ . They are vulnerable to seeking air mines with 1500 damage . Increase healer( max ) hitpoints to 1800 or make her unseen by air mines like it was before around 3 months ago .
     Increased healer speed so that they can follow fast troops like hogs .
    Valkrie damage slight increase when the are in less number and normal when there is group of valkrie ( 10+ ) attacking.
    pekka attack speed with a little in increase in damage ( pekka attack a cannon twice to destroy it because of left 5% hitpoints left of cannon )
    Dragon massive increase in damage and hitpoints at lev4 to promote it's use after th8
    Healers are good right now. Seeking air mine can't take them all the healers you carry beacuse Seeking Air Mines will be spread over the base.
    Hogs work fine with Healing Spells. I don't think Hog attacks must be made easier.
    Sounds like an ability the Valkyrie would have in BB. Valks already do so much damage. Nothing can withstand a single spin of more than 10 valks.
    Well, the cannon must be having the exact amount of HP for this situation to occur. It's normal. Lv1 Wizards also don't KO builder huts in a single blow.
    Maybe , Dragons Lv6 weren't still a great upgrade to them to be usable.
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  4. #4
    Millennial Club Bluntdawg's Avatar
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    having healers survive an air mine would be rediculous....qw would be insanely op at that point...
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