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Thread: In-Depth Royal Giant BUFF

  1. #61
    The pronlem with the RG is that he can be on yoir tower within seconds on deploymemt. With more hitpoints and a slower retargeting speed the royale giant could take much more skill to use. This would go down very well with the royale community

  2. #62
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    Quote Originally Posted by Offmetaglory View Post
    The problem with the RG is that he can be on your tower within seconds on deployment. With more hitpoints and a slower retargeting speed the royal giant could take much more skill to use. This would go down very well with the royale community
    The RG is meant to be a low risk low reward card, but for 6 elixir that doesn't really work, plus it's too easily stopped.

    P.S. fixed your spelling

  3. #63
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    we want a refund for the rubbish giant

  4. #64
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    Quote Originally Posted by dhc View Post
    we want a refund for the rubbish giant
    Hey look, it's the guy who had overlevelled RG in ladder and spammed crying face despite playing with one of the easiest cards in the game (before last nerf).

  5. #65
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    [QUOTE=quinndrake1;10514275]Hey look, it's the guy who had overlevelled RG in ladder and spammed crying face despite playing with one of the easiest cards in the game (before last nerf).[

    Easy? As in so easy that everything kills it for minimal tower damage and counterpushes as youve got no elixir from that RG push?

  6. #66
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    [QUOTE=Rascal2013;10515197]
    Quote Originally Posted by quinndrake1 View Post
    Hey look, it's the guy who had overlevelled RG in ladder and spammed crying face despite playing with one of the easiest cards in the game (before last nerf).[

    Easy? As in so easy that everything kills it for minimal tower damage and counterpushes as youve got no elixir from that RG push?
    I was not talking of the RG right now. Please, read my post again.

    More importantly, I was speaking of overlevelled RG. A level 10 with 11/8/4/1 card levels will not take minimal damage from a level 13 RG. It was worse before the deploy time nerf, since you barely had time to react.
    Last edited by quinndrake1; June 27th, 2017 at 06:00 AM.

  7. #67
    Range is worth a lot. Lets compare a princess to archers
    Archers : princess
    cost: 3 3
    hitpoints:254 216
    DPS: 71 46
    Count: 2 1
    Range: 5 9

    c'mon, that range is worth the price. Also do not mention the splash damage. That would only cover the 96 (both the archers) hitpoint difference. This is my opinion and not to be taken as fact or too seriously.

    apologies to offence caused by original post
    Last edited by Offmetaglory; June 28th, 2017 at 06:53 PM. Reason: greater understanding of supercell's rules

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