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Thread: The Bandits will revolutionize raiding!

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    Lightbulb The Bandits will revolutionize raiding!

    The Bandit

    "With the help of black smoke bombs , the Bandit teleports herself swiftly to the next target."


    Summary

    • The Bandit is unlocked at TH10 at the Dark Barracks.
    • When she enters the Red Area , she magically zooms off (Gets transported) to the nearest resources building. When not in the Red Area , she has to run like any normal troop.


    Stats
    Housing space : 2
    Movement speed : 28
    Training time : 1m
    Favourite target : Resource buildings
    Damage type : Single target point damage
    Troop type : Ground
    Bonus : Immune to Giant bomb.

    Level HP DPS Training Cost
    (Dark Elixir)
    Upgrade
    Cost
    Upgrade
    Time
    Laboratory
    Required
    1 70 40 15 100,000 14d 8 (TH10)
    2 90 55 17 125,000 15d 9 (TH11)
    3 120 75 20 - - -

    Attack strategies:
    PEKKA Bandit : Use a few PEKKAs to clear the outer resource buildings like collectors , mines and drills. This will distract a few defenses and funnel the Bandit to directly target the nearest resource , which will be Storages!
    Heal Spells will also keep any troop alive.

    GoWiBan : Like GoWiPe , Golems & Wizards will reach the interiors and provide distraction and do damage ,while the Bandits will leap directly on the Storages.

    Carry Poison Spells so that they can kill CC troops as Bandits won't attack CC troops. Also watch out for Bombs as a few grouped together can kill Bandits quickly!

    I hope you like the troop and support it!
    Last edited by PokeManiac; June 10th, 2017 at 06:45 PM.

  2. #2
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    It's good, but there's a troop in CR called the bandit that does something different, so this should be renamed to the theif or something like that.

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    Quote Originally Posted by Epekkamaster View Post
    It's good, but there's a troop in CR called the bandit that does something different, so this should be renamed to the theif or something like that.
    Is it? I thought since there will be a Builder Base Bandit , there should be a Home Base bandit too. Just.

  4. #4
    Forum Elder IceBird1's Avatar
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    Quote Originally Posted by PokeManiac View Post
    The Bandit

    "With the help of black smoke bombs , the Bandit teleports herself swiftly to the next target."


    Summary

    • The Bandit is unlocked at TH10 at the Dark Barracks.
    • When she enters the Red Area , she magically zooms off (Gets transported) to the nearest resources building. When not in the Red Area , she has to run like any normal troop.


    Stats
    Housing space : 2
    Movement speed : 28
    Training time : 1m
    Favourite target : Resource buildings
    Damage type : Single target point damage
    Troop type : Ground
    Bonus : Immune to Giant bomb.

    Level HP DPS Training Cost
    (Dark Elixir)
    Upgrade
    Cost
    Upgrade
    Time
    Laboratory
    Required
    1 70 40 15 100,000 14d 8 (TH10)
    2 90 55 17 125,000 15d 9 (TH11)
    3 120 75 20 - - -


    Carry Poison Spells so that they can kill CC troops as Bandits won't attack CC troops. Also watch out for Bombs as a few grouped together can kill Bandits quickly!
    It's a troop that's full potential is active when on enemies territory? So it's good to say on average, once she hits the first building her special is always on because more often on each base, especially TH10+, buildings are close together so the red zone is big.

    I feel like 2 housing space is too low for this type of troop. With 28 movement speed, she would move slightly faster than the Archer, Valkyrie, and Archer Queen, not including the Bandit's dash to the next target. Training cost is a little cheap, in my opinion.

    The immunity to Giant Bombs probably won't happen for any ground troop. Maybe if she zooms passed it, it doesn't triggers, but if she is still in range, it should activate.

    All in all, if the Bandit's favorite target is Resource Buildings, this sounds like an enhanced Goblin, which the game shouldn't have a replacement troop. You mentioned the Bandit won't attack opposing troops, going by the name alone, you would think the Bandit would fight back. That brings me to the idea of something that might fit more for the Bandit, maybe she doesn't have a favorite target, but when she is attacking a resource building, she does some bonus damage.

    Something to keep in mind, since she is one of the fastest troop with her dash active, she could be easy to take out by defense since she would move ahead from the other troops, especially the tanks.


    Quote Originally Posted by Epekkamaster View Post
    It's good, but there's a troop in CR called the bandit that does something different, so this should be renamed to the theif or something like that.
    As suggested, there is a Bandit troop from Clash Royale, so if SuperCell does bring her over to Clash of Clans, they might already have an idea on how to implement her into the game.

  5. #5
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    Comments in bold
    Quote Originally Posted by IceBird1 View Post
    It's a troop that's full potential is active when on enemies territory? So it's good to say on average, once she hits the first building her special is always on because more often on each base, especially TH10+, buildings are close together so the red zone is big.
    I feel like 2 housing space is too low for this type of troop. With 28 movement speed, she would move slightly faster than the Archer, Valkyrie, and Archer Queen, not including the Bandit's dash to the next target. Training cost is a little cheap, in my opinion.
    Her purpose is to use her ability to the fullest , so her speed doesn't quite matter when she enters the Base. Training cost and HS seem alright.

    The immunity to Giant Bombs probably won't happen for any ground troop. Maybe if she zooms passed it, it doesn't triggers, but if she is still in range, it should activate.
    Her light feet help her stay away from Giants bombs , so that she won't have the same weakness as of Hogs.

    All in all, if the Bandit's favorite target is Resource Buildings, this sounds like an enhanced Goblin, which the game shouldn't have a replacement troop. You mentioned the Bandit won't attack opposing troops, going by the name alone, you would think the Bandit would fight back. That brings me to the idea of something that might fit more for the Bandit, maybe she doesn't have a favorite target, but when she is attacking a resource building, she does some bonus damage.
    Hmmm , maybe she can be like a normal troop with no favorite target. I've designed her as a looting machine.

    Something to keep in mind, since she is one of the fastest troop with her dash active, she could be easy to take out by defense since she would move ahead from the other troops, especially the tanks.
    That's why she needs strategy and skill to keep her alive. Use Long lasting tanks that don't loose attention and good healing spells help her win.

    As suggested, there is a Bandit troop from Clash Royale, so if SuperCell does bring her over to Clash of Clans, they might already have an idea on how to implement her into the game.
    That's for the Builder Base , this plan will be her Home base counterpart.

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