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Thread: Teslas Triumphant: A TH9 Design and Case by Richard

  1. #91
    Forum Veteran Veraplay's Avatar
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    Quote Originally Posted by Forte View Post
    When the base designer comes out I will try an adaptation of this(I'll fidget with the outer layers), I'm a huge fan of Teslas, so I like this design a lot. Will get back to you on defense when I do
    I'm going to do the same too, this design looks pretty well made.

    Quote Originally Posted by maynards35 View Post
    This is why I need testers, the funnels are hit and miss. Sometimes they fail, sometimes they take out a whole group of 12+ giants. I'm thinking of possible adjustments to make the wall usage as effective as possible.
    I'll be happy to test it but I'm going to wait on the base designer. I'm currently using your last base design (at least I heard you're the one who created it) and I'm extremely fond of it. So I'm hesitant to leave it.

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  2. #92
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    Quote Originally Posted by ChiefofLiquidOrder View Post
    any chance of a th8 variant?
    Unity, WonjunKang

  3. #93
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    This is what I've assembled, the only thing I don't like is the lack of a place for traps. Yes, I do like central heroes, anything that will annoy people to decide I'm not worth it.



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    Last edited by Forte; September 28th, 2013 at 09:51 PM.

  4. #94
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    The base design is very nice, but the funnelling has some serious weaknesses.

    i tested the base for a week. I'm a relatively new TH9, so my situation doesn't speak to all, but I do have 100% skull walls and maxed TH8 defenses.

    My major problem with the funnelling is that it worked when attackers spammed giants that then got funnelled into the macze, but failed when smarter attackers sent out one giant as a distraction, then sent in several wallbreakers followed by more giants. This allowed the giants to go straight into the base, avoiding the funnelling entirely.

    The design is still very good, just one weakness there.

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    Quote Originally Posted by EliteEvolution View Post
    The base design is very nice, but the funnelling has some serious weaknesses.

    i tested the base for a week. I'm a relatively new TH9, so my situation doesn't speak to all, but I do have 100% skull walls and maxed TH8 defenses.

    My major problem with the funnelling is that it worked when attackers spammed giants that then got funnelled into the macze, but failed when smarter attackers sent out one giant as a distraction, then sent in several wallbreakers followed by more giants. This allowed the giants to go straight into the base, avoiding the funnelling entirely.

    The design is still very good, just one weakness there.
    Try the funneling plan I have in the above post, very Pingfao like, and requires at least for wall breakers to get to the meat.

  6. #96
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    Forte yours is very nice as well, but any smart attacker would go from the,corners and avoid your funnelling.

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    Quote Originally Posted by EliteEvolution View Post
    Forte yours is very nice as well, but any smart attacker would go from the,corners and avoid your funnelling.
    Well, any base is going to have a weakness, even the Tesla theme park can be busted pretty easily through the corners. The corners are fairly nicely defended, and it is often harder to run a diagonal attacks due to the increasing amount of distraction buildings that pull later troops away. Also, going through the corner only allows for the breaking into one compartment as opposed to two from the flanks.

  8. #98
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    Quote Originally Posted by Forte View Post
    This is what I've assembled, the only thing I don't like is the lack of a place for traps. Yes, I do like central heroes, anything that will annoy people to decide I'm not worth it.



    Strange, the forums, they do not take my pictures... enjoy this link instead:
    http://www.clashofclans-tools.com/La...r#Layout-11581
    Quote Originally Posted by EliteEvolution View Post
    The base design is very nice, but the funnelling has some serious weaknesses.

    i tested the base for a week. I'm a relatively new TH9, so my situation doesn't speak to all, but I do have 100% skull walls and maxed TH8 defenses.

    My major problem with the funnelling is that it worked when attackers spammed giants that then got funnelled into the macze, but failed when smarter attackers sent out one giant as a distraction, then sent in several wallbreakers followed by more giants. This allowed the giants to go straight into the base, avoiding the funnelling entirely.

    The design is still very good, just one weakness there.
    Quote Originally Posted by Forte View Post
    Well, any base is going to have a weakness, even the Tesla theme park can be busted pretty easily through the corners. The corners are fairly nicely defended, and it is often harder to run a diagonal attacks due to the increasing amount of distraction buildings that pull later troops away. Also, going through the corner only allows for the breaking into one compartment as opposed to two from the flanks.
    I tried tweaking the funnels and tried using those of my Loaded Die transformer: http://goo.gl/AjVSYr
    IGN: Richard | Level 111 |TH10 | Exodias II
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    Quote Originally Posted by maynards35 View Post
    I tried tweaking the funnels and tried using those of my Loaded Die transformer: http://goo.gl/AjVSYr
    It's nice, but I'm a little more fond of my own funneling for the reasons I listed above. I suppose that more trials will reveal the best layout, but I'm fairly recently TH9, so it may not be an equal comparison.

  10. #100
    Forum Elder Tuvya's Avatar
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    Fantastic layout. Grats buddy.

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