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  Click here to go to the first staff post in this thread.   Thread: Townhall 12

  1. #31
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    Im maxed th11 my self but i dont want new th lvl just yet.There still room at th11 to upgrade few things and all that.

    I personaly dont really like BH and only play it just cos i have to so for me keep the BH stuff at BH we need our own stuff

  2. #32
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    Quote Originally Posted by sheedy17 View Post
    Another TH would be a disaster right now I think, I would prefer a new defense, troop, DE troop. Balancing some troops, and maybe even a new hero. A whole new TH anytime this year would be a bad idea, exspecially with the BH being involved, IF TH12 happens, I cannot see it until 2018 or later
    There is room for more DE troops at TH10/11 to be sure. To start with a DE version of loons/drags. There's nothing DE t the moment that's any good. Minions die too easily to be a main troop. Hounds are useful but rather niche.
    Last edited by Jesterdeath; June 8th, 2017 at 05:31 PM.

  3. #33
    Forum Contender PaluEF's Avatar
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    Quote Originally Posted by EvilEmpire View Post
    TH11 is still underdeveloped, no need for TH12. I don't expect a TH12 until at the very earliest Autumn of 2018.
    Exactly

    In the progression of TH, the 11th is still underdeveloped. Actually, looking at upgrade times, TH6/7 is where a change is needed (add stuff) to reduce th8/9 heavy needs. Since removing stuff from any th would be difficult or impossible, adding content to th11 would smooth out the progression better than adding a th12 already now.

    Some numerical explanation from Wiki's data, including the "geared up" cannon at th6:

    As you can see at th6, the ratio of progression drops to 1, for both builder and lab, then for th7&8 that ratio is above 2, and dropping at maxed th11. The progression ratio should increase as more and more of the VB is being improved, imo, to reflect the additional items.
    PS: the number of builders used above is a simple assumption of 'normal' progression using gems wisely (aka, spend on builder mostly). The "ratio v prev" is simply current th upg time divided by previous: or is how much longer is current th to max v previous th.

    My comment about th11 being underdeveloped, especially in view of the status of th9&10, where in all logic developers cannot remove stuff, shows the gap is even wider to bring th11 to a logical/predictable maxing (about 200 builder days and 250 lab days more, in my estimates).

    The changes to the Village Base (VB) coming from the Builder Base(BB) are currently essentially null, as the one double cannon doesn't add much (imo as a th11, maybe more at lower th). Adding more could be part of the progression (have not seen combined cumulative times/costs including BB), but their effect on the VB has to be balanced also somehow (ie, double cannon is added on defense, nothing is added on VB offense yet).

    More to be seen... but to OP: too early.
    Last edited by PaluEF; June 8th, 2017 at 06:05 PM. Reason: Edit added chart
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  4. #34
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    No, imo they should keep BB items in the Builder village and TH items in the main village that's what make the two different and besides BB things would be OP in the normal base...
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  5. #35
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    Quote Originally Posted by Darian[Supercell] View Post
    This has happened on occasion. Good example of this is the recent addition of extra collectors to TH9 which only used to be available at TH10.
    Well tomorrow my new collectors would be maxed. And after a week my King 30 n Queen 25 n I am moving to TH 10.
    More stuff should have been trickeled down.

  6. #36
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    Quote Originally Posted by strandwolfza View Post
    you misunderstood me, I didn't mean what you said I meant, I meant that, because the CoC team has more work now (CoC and the BB), they'll update both games less frequently

    and darian confirmed this in his metaphor

    @darian
    if a person has to worry about only 1 chore, he'll take less time to get it done than if he had 2 chores

    what I mean is that the updates to CoC will take more time to be released because they have 2 games now
    Well they had more work when they gave us TH9. And TH10. And TH11. I dunno how much, I don't write code, I can barely do HTML on forums.

  7. #37
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    Quote Originally Posted by cnaf View Post
    Yes, a TH10 should be vulnerable to a TH11...you just shouldn't make it idiot proof. YOLO attacks with 100 percent success rates and all.
    I just faced an engineered clan (I broke their 25+ win streak which was great)with multiple defenceless th11 as well as a max anchor and mid range anchor. They did 6 combined yolo attacks with both lavaloon and bowler attacks on my 2 TH10. Highest attack was an 82% 2*.

    This past weekend my family of clans rounded up 50 folks to do a mixed 50-50. Forget exact numbers but at least 12 TH11 and 15 TH10 per side. My side had mostly average TH11 attackers, many with max heroes. 11 failed dips on TH10, most trying spam Yolo armies. Opposing clan was pretty skilled, they also had 8 failed dips on our TH10.

    Point I'm trying to make? Yolo very rarely works dipping in wars unless player is already VERY skilled and salvages the raid with excellent timing on heroes, abilities, spells etc. Skilled attackers very, very rarely, if ever fail to dip, but they are the minority and they are not throwing out yolo attacks.

  8. #38
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  9. #39
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    I'm looking forward to that multi-mortar being added to TH11, that thing rocks! I'm not quite certain if I'm going to be happy to have the geared up AT, since I like the range against air, but I just might put it towards the center of my base and use the TH as cover.

    Please replace the bombers in our home village with the bomber from the builder base. The bomber troop is awesome and how the bomber should have always worked on our home village.

    We could still use another level to archers/barbs/goblins/bombers/healers/pekkas for TH11.

    I'd like another dark troop, fast flying, around 5 space that targets defenses. The way I look at the ground vs air game:

    giant --> balloon
    barbs/archers --> minion
    golem --> lava hound
    pekka --> dragon
    valk/wizard --> baby dragon
    hog rider --> ?

    I really like the ice wizard. What if we could get a 5 space, fast flying (slower than a minion, but faster than a dragon) troop that worked like the ice wizard (targeted defenses first and slowed them down).

    I'd like to see the freeze bomb brought back to permanently stay.

  10. #40
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    Quote Originally Posted by Ken1374 View Post
    Well they had more work when they gave us TH9. And TH10. And TH11. I dunno how much, I don't write code, I can barely do HTML on forums.
    well yes, but when they released content to higher th levels they were releasing content to CoC, so CoC was still being updated

    adding content to the BB, on the other hand, will not be considered an update to CoC, specially for those who dislike the BB and don't play it

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