Page 11 of 17 FirstFirst ... 910111213 ... LastLast
Results 101 to 110 of 169

  Click here to go to the first staff post in this thread.   Thread:  Equal Rights For Small Hoods 

  1. #101
    Super Member Spartan1's Avatar
    Join Date
    May 2013
    Location
    USA
    Posts
    932
    Our neighborhood is group of family and friends - we all know each other so we don't want to just add random people to try and do better, and I guess our issue is we are between both extremes. We do well enough to stay in the champion league and get the final horseshoe prizes, but we don't have enough members to get enough points to even catch a hope of getting a top 3 prize.

    If we drop out of champion league, we can squeeze out a top 3 victory. But, we lose the last column of prizes by not being in the champion league. It would be great if they paired derby neighborhoods based on the number of opted-in derby participants.
    Last edited by Spartan1; June 1st, 2017 at 07:40 PM.

  2. #102
    Super Member
    Join Date
    May 2013
    Location
    Washington
    Posts
    869
    Hey Frisco

    One other thing you might want to check with the developers about is the variation of tasks and point values. such as why there is 4 boat options (which seem to pop up the most often one of which offers a 320 perfect task point value. and there are (at last count) at least 9 different mining options many of which only differ by 1 ore giving point values of 315 316 318 319 and 320. especially when given the mining tools there isn't even an option to only collect 1 ore. it's either 2 3 4 or 5 per tool. none of the other tasks offer so many point value options. in such a close proximity to perfect score. why not make them streamlined?

    Ideal scenario

    Set it up so that there is 4 options per category

    4 boat tasks
    4 mining tasks
    4 of each crop
    4 values for baskets (contents required varies)
    4 values for individual townies (only difference would be insert townie type here)
    4 values for for mass townie
    4 values for trucks
    and so on.

    make each be set like boats 320 270 180 and 90 (pretty sure those are the values they always get tossed so quickly)

    since smaller NHs don't have the luxury of being able to compete using the smaller point values why not assist them by reducing the amount of smaller value options. or at least decluttering the top end.
    my kik ID is tiaxotrax For a list of what features were added to which updates. check this link.
    http://forum.supercell.net/showthrea...39#post5782239

  3. #103
    Super Member shadyacre's Avatar
    Join Date
    Oct 2016
    Posts
    785
    Quote Originally Posted by Spartan1 View Post
    Our neighborhood is group of family and friends - we all know each other so we don't want to just add random people to try and do better, and I guess our issue is we are between both extremes. We do well enough to stay in the champion league and get the final horseshoe prizes, but we don't have enough members to get enough points to even catch a hope of getting a top 3 prize.

    If we drop out of champion league, we can squeeze out a top 3 victory. But, we lose the last column of prizes by not being in the champion league. It would be great if they paired derby neighborhoods based on the number of opted-in derby participants.
    they DO pair derby neighborhoods based on the number of opted-in derby participants. that is exactly how they do it.

    it doesn't matter if it's a neighborhood of 30 or 6, if 5 are opted in, you are paired with a neighborhood with the same 5 opted in.

    if you're being beat by the other neighborhoods, as in how you say you don't have a chance of a top 3 finish, it is only because they have a higher point value per completed task, and thereby higher total score.

    in your situation, it's actually easier than 'add[ing] random people to try to do better', if you can manage these people you actually know and for instance, tell them to all only do 320 tasks and manage the task board accordingly. managing the random people is actually the hard part of a big neighborhood that welcomes random people.
    Join our hood: Anchor Down / Yellow Ship Wheel on Blue Circle / Tag #80CGC2Y8

  4. #104
    Super Member Spartan1's Avatar
    Join Date
    May 2013
    Location
    USA
    Posts
    932
    Oh, I see. Then they definitely need to base points on task/level. Some of our smaller members cannot even perform half of the tasks because they have not yet reached those abilities in the game. We try to feed them the higher point helper tasks and whatnot that we can help them do. But, you are sort of at SC's will on what they regenerate for tasks and they are often left picking up the smaller point tasks. I don't understand why trashing tasks takes away points. Maybe I just don't understand the derby well enough

  5. #105
    Cowslips's Avatar
    Join Date
    May 2015
    Location
    On the Forum until the lights are turned off
    Posts
    4,206
    Quote Originally Posted by Spartan1 View Post
    Oh, I see. Then they definitely need to base points on task/level. Some of our smaller members cannot even perform half of the tasks because they have not yet reached those abilities in the game. We try to feed them the higher point helper tasks and whatnot that we can help them do. But, you are sort of at SC's will on what they regenerate for tasks and they are often left picking up the smaller point tasks. I don't understand why trashing tasks takes away points. Maybe I just don't understand the derby well enough
    Trashing tasks is relevant only if you are high on the Derby leader board. For those of us who aren't, trashing is a good way to increase the team's chances of being more successful in the race. You might like to take a look at this:
    https://supercell.helpshift.com/a/ha...ns-league&l=en
    Come join the new unofficial Hay Day forum: https://justhayday.boards.net/


  6. #106
    Super Member Spartan1's Avatar
    Join Date
    May 2013
    Location
    USA
    Posts
    932
    Quote Originally Posted by Cowslips View Post
    Trashing tasks is relevant only if you are high on the Derby leader board. For those of us who aren't, trashing is a good way to increase the team's chances of being more successful in the race. You might like to take a look at this:
    https://supercell.helpshift.com/a/ha...ns-league&l=en
    Thanks so much! Most of us were under the impression that points got taken away from the derby at the end. We never really checked because we hardly trashed the tasks afraid to lose points ... makes sense now.

  7. #107
    Forum Hero SmallChange's Avatar
    Join Date
    Mar 2015
    Location
    UK-England, near London.
    Posts
    6,767
    Quote Originally Posted by Spartan1 View Post
    Thanks so much! Most of us were under the impression that points got taken away from the derby at the end. We never really checked because we hardly trashed the tasks afraid to lose points ... makes sense now.

    The other thing you should try is a 'delayed start'. Trash, trash, trash until there are decent tasks on the board. This helps because if you take a task at the start of the Derby you're much more likely to be matched with the hardcore players & hardcore diamond spenders. Later in the week, much less so. I play solo, I often don't do the Derby until Sunday night (ends 9am Mon here) but with a Team of 6 we used to start about Wednesday evening. You know your players & when it's good for them to play and you need to leave time to get enough tasks, it's a balancing act, but any delay is a good delay. (Some teams have a fixed start time, some teams gave a fixed start time that's different every Derby but the Leader will tell them with some notice, other teams have someone who says 'go'. Just work out what's good for your team).

    Don't be afraid to trash high point, but rubbish, tasks - more tasks will turn up. There's NO point in holding onto a tomato or boat task for a couple of days.
    Very sad to be losing our much loved forum ~ and many friends
    Level 183 (51Town)150/150 Achievements
    KIK: SmallChange2015
    🇬🇧 GMT+1. Trade with existing GC or Farm Tags (No FB)





  8. #108
    Super Member
    Join Date
    May 2013
    Location
    Washington
    Posts
    869
    Quote Originally Posted by SmallChange View Post
    Don't be afraid to trash high point, but rubbish, tasks - more tasks will turn up. There's NO point in holding onto a tomato or boat task for a couple of days.

    Definitely don't hold hold onto boat tasks for more than a day they pop up more often than any other task so it will most likely be back again in an hour. easier tasks you may have to trash everything for a couple hours to get. also keep in mind the more you trash the better chance you'll get something good in 30 mins so if your team isn't doing that feta cheese task or tofu dog task trash em and look for easier ones. and like others said the points lost from trashing don't figure into the current derby at all they are just for the massive leader board which looks at size of the hood competing, placement in the derby, average points per player competing in the derby and tasks trashed during the derby.

    with a smaller hood you can even call dibs on tasks so that players can front load machines to be prepared to knock out the next task quicker once they finish the current task that way you know if it's worth holding on to tasks rather than leaving them up as a just in case option.

    As someone else said if you jump in the derby right off the bat you're gonna be put in the derby with other people that are quick draw and usually at least some of the teams are willing to spend diamonds.

    waiting 6 12 18 24 hours or even more depending on size of your NH can often put you in a competition with much less enthusiastic teams. during those hours while you're waiting you can be trashing tasks and preparing to knock out the tasks you kept very quickly. this is how some teams will go from 0 points to 1600 or more points in the first minute of the derby. they were already ready with helper tasks mining tasks townie tasks all they had to do was take task and collect points.
    my kik ID is tiaxotrax For a list of what features were added to which updates. check this link.
    http://forum.supercell.net/showthrea...39#post5782239

  9.   This is the last staff post in this thread.   #109
    Kaptain Kat's Avatar
    Join Date
    Oct 2012
    Location
    adieu farewell auf wiedersehen goodbye
    Posts
    12,778
    Quote Originally Posted by Tiaxotrax View Post
    Hey Frisco

    One other thing you might want to check with the developers about is the variation of tasks and point values. such as why there is 4 boat options (which seem to pop up the most often one of which offers a 320 perfect task point value. and there are (at last count) at least 9 different mining options many of which only differ by 1 ore giving point values of 315 316 318 319 and 320. especially when given the mining tools there isn't even an option to only collect 1 ore. it's either 2 3 4 or 5 per tool. none of the other tasks offer so many point value options. in such a close proximity to perfect score. why not make them streamlined?

    Ideal scenario

    Set it up so that there is 4 options per category

    4 boat tasks
    4 mining tasks
    4 of each crop
    4 values for baskets (contents required varies)
    4 values for individual townies (only difference would be insert townie type here)
    4 values for for mass townie
    4 values for trucks
    and so on.

    make each be set like boats 320 270 180 and 90 (pretty sure those are the values they always get tossed so quickly)

    since smaller NHs don't have the luxury of being able to compete using the smaller point values why not assist them by reducing the amount of smaller value options. or at least decluttering the top end.
    There sure are a lot of different point values out there. Possibly even a few too many however I am not sure if such a drastic reduction is as ideal as it seems at first glance because I do think it would drastically change the dynamics of derby play.

    With the current situation in most cases it seems that the point difference is the deciding factor in which place your hood finishes the derby no matter when you finish. Sure sometimes it also matters when you finish however that's a secundairy factor.

    By having only 4 point values I think the chance of lots of derbies ending in a tie increase immensely and then it becomes way more important when you finish instead of the points you get. Which in turn means time zone and derby start times have a higher impact on your hood's performance.

    In champions league hoods in particular this issue would even be way more severe because as you may know in champions league we see no tasks below 230. So that would leave only 2 possible point values according to this proposal. Therefore I think a lot of hoods would end up with a perfect score tie. Chances are if you ever want to be in the top 3 you always have to buy the extra task which isn't always necessary now.

    I did assume the proposal doesn't mean a vast reduction in 320 tasks so getting a perfect score would be impossible as I think most players wouldn't be happy with that option and there needs to be some sort of tiebreaker. Between all the different mining tasks for example they often do make a tiebreaker in the scores hoods end up getting.

    Thank you TerMinus Prime

    Hay Day | Level: 136 | # VL8GVUL | Main Hay Day Topics | Forum Rules | HD Wiki
    Clash of Clans | Level: lost count at 200 | #Y0VJUJG

  10. #110
    Troll Food
    Join Date
    Aug 2013
    Posts
    199
    Quote Originally Posted by daz258 View Post
    I'm more than happy to see smaller hoods get equal opportunity at horseshoes BUT not the winning prizes as well. As with anything in life, the greater risk you take; the greater the potential reward should be.

    I'm sorry but I just cannot agree to take the risk vs reward element away.

    It's very easy to get 1 to 3 players to do all 9, or 10 tasks for that matter. To get 20+ players doing that is extremely difficult, the risk of losing in a larger hood is so much greater; that risk must be offset by greater rewards.

    I guess we will just have to agree to disagree on this one. Ultimately it's up to SuperCell of course, I can absolutely see why they want to reward larger hoods; while they should come up with a better way than teasing lower hoods with thresholds they can simply never reach. That part I agree is very frustrating.
    With all the risks and difficulty of co ordinating the larger NH, having a small NH comes with the disadvantage of not having items to swap/buy on tap to complete tasks quickly. As a solo player, I sometimes struggle to somplete tasks when I have key ingredients missing, and Town tasks are near on impossible. Now the easier tasks, such as mining, are rarely available as a 320 tasks, playing as a solo player has become more difficult for no return on special prizes etc.

    On balance, I would argue being a smaller of solo NH is just as difficult, just in a different way. I've stopped playing the Derby because of this

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •