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Thread: ♥♥♥ Central Clan Castle to end Hopping and make Donations easier. ♥♥♥

  1. #11
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    Supercell may decide this counts as clans pooling resources, which they have ruled out.
    The problem now is donating is challenging for those who don't have time. This is an exchange of resources, which in effect, is the same as it is now. It's just more efficient.

    This is easily abusable. Right now I have my TH8 completely done except for walls, so I can spend the day filling the CCC with 12 dragons every 90 minutes. And that's just me. 50 people would have 600 dragons stored in 90 minutes.
    That's a good thing, if a player has a 8-5 job (who has money to spend on this game) that needs donations but don't have time all day in chat to donate, he can queue up the donations and focus on attacking.

    Also, if I can shop for my troops the Clan Castle loses its element of randomness. Might as well just make the troops yourself.
    Right now it's not random, unless you want your clan to be random, my clan you can request anything and get exactly that. Not quite random.

    Low-level troop donations wouldn't be welcomed, or used. That means newer players won't donate, and won't be in the habit of donating when they become high-level players. Worse, the CCC would fill up with troops no one wanted.
    Low level troops are for low level clans, as the player moves up, he can switch as he chooses, or grow along w/ the clan.

    Still, be careful when changing the game. The text box for donations has been an ordeal to manage. People demand specific troops or specific levels, which inadvertently excludes some of our newer players. When they say "lvl 4 plz" half my clan can't donate now, which is stressful because we have a minimum. So I don't let my clan members demand by level.
    If I'm donating level 4 troops, I'd hate to get level 2 troops, if people are fine with that, then settings can be made.. I prefer to receive level 4+ troops if I'm donating level 4 troops.

  2. #12
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    I Like.

    No resources abused. You put in what you get out. Because of that it adds incentive for people to donate.

    Since you can collect donated troops on demand, without waiting after request, it also allows you to enjoy the system more, which will give you incentive to donate as well.

    This is a simple feature which will make the Clan Donations a lot more used and enjoyable.

  3. #13
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    Agreed, I'd enjoy this game more, spend time on actually doing the fun stuff -- so it doesn't feel like a grind.

  4. #14
    Millennial Club acf99oc's Avatar
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    I don't like this. My clan is a farming clan. Since most of us farm, most of us don't have dragons readily available. Some, our "donation rockstars", constantly are training dragons and PEKKAs to give out. The rest of us give archers. My archers cost 200 elixir to make. To even get a level 2 dragon I have to donate 150 archers. This discourages our donators from donating. That breaks the game.
    "For you are elixir and to elixir you will return" -Genesis 3:19
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  5. #15
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    Supercell may decide this counts as clans pooling resources, which they have ruled out.

    I agree with scjim here, InvaderJir. Players that play at peak times still receive troops all they want, provided that they are in an active donating clan. However, for players that do not play at peak times or may be in different time zones, they can also make contributions to the clan.

    This is easily abusable. Right now I have my TH8 completely done except for walls, so I can spend the day filling the CCC with 12 dragons every 90 minutes. And that's just me. 50 people would have 600 dragons stored in 90 minutes.

    This is easily solvable. There's a maximum capacity for the storage space, for example 100 spaces. A maximum capacity paired with the 20 minute waiting time for the clan castles would still make donating competitive. People aren't all of a sudden going to have thousands of dragons to play around with.

    It could also be fun to have the maximum capacity increase with upgrades purchased by gold save up and donated by clan members. Now that many high level players have inactive builders, perhaps they could also temporarily donate to their builders to such clan upgrading projects. As maximum capacity increases, certain portions of the castle could be dedicated to different types of troops.

    That's way out there, but it would be great to have some other achievements that clans could work for together, rather than just trophy hunting.

    Also, if I can shop for my troops the Clan Castle loses its element of randomness. Might as well just make the troops yourself.

    Again, if there is a maximum capacity, you still never know what's going to be in there. You get the randomness, the efficiency, and the choices!

  6. #16
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    Quote Originally Posted by acf99oc View Post
    I don't like this. My clan is a farming clan. Since most of us farm, most of us don't have dragons readily available. Some, our "donation rockstars", constantly are training dragons and PEKKAs to give out. The rest of us give archers. My archers cost 200 elixir to make. To even get a level 2 dragon I have to donate 150 archers. This discourages our donators from donating. That breaks the game.
    Then a farming clan should have ratio settings that is fitting for its purpose. Say 10:1 or 100:1.

  7. #17
    Crab Claw badKARMA's Avatar
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    Good idea but:

    1) clan spirit will be de-emphasized
    2) say if I only had level 4 archer, I probably wanted level 5 and 6 archers from my clanmates, instead of just level 4 archers from people I don't know.
    3) not sure if this idea works in the possible clan war update
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  8. #18
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    1) It will be more fluid I think, we can talk about the important things like strategy and replays, instead of asking for an archer.
    2) So be it, would you rather wait maybe 20 minute for a unit or just get a level 4 archer instantly?
    3) You've stated no real problem.

    Ask yourself, if there are 2 clans:
    1) Clan with Central Clan Castle 2) and a clan without.

    Which would you prefer to join?
    Last edited by scjim; September 18th, 2013 at 06:19 PM.

  9. #19
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    Any other counter arguments? It seems like they're a bit weak.

  10. #20
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by scjim View Post
    Any other counter arguments? It seems like they're a bit weak.
    What you have proposed is essentially being able to donate to yourself. Basically you queue up a bunch of units, donate them all to the clan bank, and then request them back every 20 minutes.

    There is a reason Supercell doesn't let you simply populate your own clan castle. They want there to be this collaborative element to the game where players in active/healthy clans get a decided advantage.

    Quite honestly if they were hip to your idea, it'd make more sense for them to just let you populate your own clan castle every 20 minutes. It'd be a lot easier to code and would have the same net effect.

    You kind of attempted to skirt this issue by indicating it must be clan based and require two people. However, I'm sure if you think about it for a bit you'll realize that the restriction you propose isn't really a restriction at all.

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