View Poll Results: Is this what you are looking for?

Voters
1878. You may not vote on this poll
  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #741
    Senior Member BlayneLee's Avatar
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    Mar 2017
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    North Carolina
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  2. #742
    Forum Elder Zegaloft's Avatar
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    Apr 2015
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    Quote Originally Posted by BlayneLee View Post
    At least not like the other news websites that are just terribly misinformed

  3. #743
    Fresh Spawn
    Join Date
    May 2017
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    2
    Eu concordo.
    Funcionária muito bem.

  4. #744
    Trainee
    Join Date
    Feb 2017
    Posts
    18
    Can anyone clarify me how 3win system works currently in builder base? I mean like do you have to win all 3 in row?

    I am content with the loot cap system currently in the game. Keeping it unchanged Just let us get small loot per successful battle like

    A. 1k gold and 1k elixir

    Or,

    B. just 2k gold or just 2k elixir randomly.

    Or,

    B. May be derive that loot per battle based on stars and percentage difference. More the difference more the loot.


    Whtsae ppl?
    20 wins is too much time for an average player to give to builder base alone. Aside other stuffs we have main village to deal with too.

    p.s: Response from top of the world.

  5. #745
    Banned
    Join Date
    May 2017
    Posts
    31
    They can't silence the critics no matter how hard they try...SC was forced to listen in 2015 and they will be forced to listen to us now...mods wasting time and energy deleting posts and banning people will only make the critics shout louder...having a brilliant time!

    http://www.ibtimes.com/clash-clans-s...oncern-2542745

  6. #746
    Senior Member
    Join Date
    Jul 2016
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    387
    Quote Originally Posted by Zegaloft View Post
    At least not like the other news websites that are just terribly misinformed
    The problem for me and other near maxed 10 and 11's in my clan has absolutely nothing to do with the loot cap. It's the missing content for our town halls that makes us mad.
    I can't believe how out of touch with their own game ♥♥♥ is.

  7. #747
    Millennial Club XtremeGamer234's Avatar
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    Jan 2017
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    On Treasure Island.
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    1,109
    Quote Originally Posted by Warios View Post
    Game mode is 1 day old, and you want more content already?
    Ya don't get my point. I asked if there will be any "better" content, which I wrote as "new" content, that's all.
    One shouldn't jump to conclusions, my friend.

  8. #748

    Join Date
    Sep 2014
    Location
    Digging another tunnel in the data mine
    Posts
    6,752
    I voted nope. I tried CR and quickly found the loot system of PvP of gaining cups until you can't progress and a strict paywall frustrating. I don't like CR and don't want to play it. My clan has had a few people this year pre update who had quit CoC for CR 1 year+ ago and were now returning to CoC and quitting CR in frustration. So adding the CR model to CoC and making it compulsory is a problem. Fiddling with the loot doesn't change this. We don't want to play the CR model

    Fiddling with the loot will not fix SC's communication and PR issues which have gone from bad to downright insulting to their customers.

    Within the MB base requiring 10 raids per day will just make it worse where players fall down a double-perfect hole. Players in CoC do not do 10 raids per day, outside a few high leagues. But there is HUGE variety, with most players in low leagues averaging less than 1 per day and a few doing dozens. CoC had a loot model that worked for this. Mandating how many raids people do per day is BAD regardless of what the number is

    PS - I have tried the new game, and am ranked around 500 in the UK - way above my CoC rank. But I'm already bored of it

  9. #749
    Forum Veteran ChiefTuk's Avatar
    Join Date
    May 2015
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    1,688
    Quote Originally Posted by WilliamMunny View Post
    The problem for me and other near maxed 10 and 11's in my clan has absolutely nothing to do with the loot cap. It's the missing content for our town halls that makes us mad.
    Exactly. This goes back to who the heck was beta-testing this update.
    Leader of Bellum Tigers #2CR0QQC
    Expert Goblin Butterknife Attacker

  10. #750
    Centennial Club
    Join Date
    Dec 2015
    Location
    Stonehenge
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    175
    This would work for me and according to what some of my clan mates have been saying. I think the loot cap is rather like the chest limits on Clash Royale... and we don't want to lay Clash Royale on CoC... if we did we would do it on CR.
    All you need is love...chocolate, G&Ts, PSN sub, COC... but love will do for now .......😍
    Leader of Karma - Est Feb2017 - Level 5 - #LPV8JQOO
    Minkie TH10 (rushed, catching up!) - Minkette TH8 (half way through!) - Little Minx (Max TH7) Miniminx - TH5, DBH - engineered TH5

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