View Poll Results: Is this what you are looking for?

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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #731
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by LachNessMeownster View Post
    I'm working on V5 based on feedback. Will post probably tonight when I get home from work.
    The early game loot is definitely lacking in the Builder Base. I also suspect the developers may overestimate the number of attacks players will devote to trophy pushing between raids. There is an obvious divide between players who are into the new mode & those who are just doing the minimum of attacks. I think there needs to be a quicker & more obvious reward to increasing trophies between loot raids...

    Maybe requiring more attacks to get all your bonus helps, but it feels like we're actually going to do the same number of attacks for the same loot.

    I do think the reset period should be 12 hours, simply based on human sleep cycles...
    Last edited by ChiefTuk; May 24th, 2017 at 03:34 AM.
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  2. #732
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by Pimmiepim View Post
    I, as a clan leader, a Clan War player and organiser of a number of the Forum Cup tournaments in the past 8 months (including the largest Forum Cup Tournament ever, with 640 participants), feel completely left out. Not only in this update, but in a number of updates before this update as well. Maybe the Clan War Community is too small to take seriously? I don't know. But I think this community and all publicity around it on social media, could be an integral part of Clash of Clans and beneficial for SC as well.
    I'll second Pimmiepim's remarks. The quickest way to gauge how whether a player likes this update seems to be whether they are in a clan that is serious about non-arranged wars. Even the engineers feel like this didn't do much for them. For end game players who have been asking for a "new mode" solution to the clouds, it's a real slap in the face to tell them they need to start over with this new village.

    Bringing a whole new village into the game caught everyone who hadn't been lucky enough to play the dev build completely by surprise. Certain people in the streaming/Youtube community didn't exactly help matters by making social media posts about saving up resources for the update when they were totally useless in the Builder Base. For war players & end game players frustrated with clouds, this update has been a PR disaster right up there with "New Coke".

    I see a lot of potential for the Builder Base to bring a lot of fun content to the game. But, as the leader of a semi-serious, war oriented clan, the fact that team play is irrelevant in the added content is a major disappointment. There are a lot of us who wonder if this signals SuperCell's unwillingness or inability to address flaws with the matchmaker. There are a lot of us who wonder if this means SuperCell will be less focused on badly needed balancing in the main game, especially at TH10.

    I also think SuperCell needs to look to a broader base of players for testing updates. I have to imagine there were few if any people who do random war spins that had any input. I have to wonder if any of the people testing the update were actually leaders of everyday clans. I'll keep my hopes up that we'll see more dialogue between the devs & the people who are most passionate about the game.
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  3. #733
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    Quote Originally Posted by evake View Post
    Bang! someone who gets it!
    Agree 100% plus we have poured tons of hours, raids and wars to be where we are those that have played for a while, 4yrs + myself. Original village received no love and was completely disregarded.

  4. #734
    Millennial Club DanielRomanski's Avatar
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    Quote Originally Posted by Ringo44 View Post
    Agree 100% plus we have poured tons of hours, raids and wars to be where we are those that have played for a while, 4yrs + myself. Original village received no love and was completely disregarded.
    On the flip side of your comment. I've been playing for 4+ years and got so bored of my main village and war. This update gives me a reason to open clash again.
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  5. #735
    Senior Member Rac2nd's Avatar
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    Im all for new change in the loot time


  6. #736
    Fresh Spawn
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    Eu curti muito a ideia

  7. #737
    Noctaire's Avatar
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    It's an idea, but why limit the amount one can get each day? The upgrades are expensive and time driven, just like the main game. Surely SC doesn't think this minor update to the game will satisfy the playerbase that is looking for more content, do they? It's the equivalent of a mini-game; MUCH more is needed to keep players interested.

    A different option to consider - leave it as-is but lift the daily limit to something more reasonable like up to 12 wins and 4, 3-win bonuses with a single 12-win bonus each day. At least that way we will get 20-30 minutes of potential gameplay out of it.

    Either way, we should be able to generate substantially more loot each day to translate into upgrades. Personally, I see no issues with being able to reach level 5 in just a couple of weeks, especially if SC intends to grow this and add more content. Players have zero interest in waiting to reach high levels for ANY game - this is something Niantic Labs has discovered with Pokemon Go as they continually try to slow player progress in the game. It's a mistake to try to pace gamers artificially.
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  8. #738
    Forum Elder Zegaloft's Avatar
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    Quote Originally Posted by ChiefTuk View Post
    I'll second Pimmiepim's remarks. The quickest way to gauge how whether a player likes this update seems to be whether they are in a clan that is serious about non-arranged wars. Even the engineers feel like this didn't do much for them. For end game players who have been asking for a "new mode" solution to the clouds, it's a real slap in the face to tell them they need to start over with this new village.

    Bringing a whole new village into the game caught everyone who hadn't been lucky enough to play the dev build completely by surprise. Certain people in the streaming/Youtube community didn't exactly help matters by making social media posts about saving up resources for the update when they were totally useless in the Builder Base. For war players & end game players frustrated with clouds, this update has been a PR disaster right up there with "New Coke".

    I see a lot of potential for the Builder Base to bring a lot of fun content to the game. But, as the leader of a semi-serious, war oriented clan, the fact that team play is irrelevant in the added content is a major disappointment. There are a lot of us who wonder if this signals SuperCell's unwillingness or inability to address flaws with the matchmaker. There are a lot of us who wonder if this means SuperCell will be less focused on badly needed balancing in the main game, especially at TH10.

    I also think SuperCell needs to look to a broader base of players for testing updates. I have to imagine there were few if any people who do random war spins that had any input. I have to wonder if any of the people testing the update were actually leaders of everyday clans. I'll keep my hopes up that we'll see more dialogue between the devs & the people who are most passionate about the game.
    Agreed, very well stated. And now that we have a new community manager, I sincerely hope that we'll get to hear more from SC often. They handled the update pretty bad, it's like bottling up stress(hype) and releasing it in one big explosion(an hour after the update). Had SC at least brought out sneak peeks and disappointed the community earlier, it wouldn't have been this bad.

  9. #739
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    When will this be implemented?

  10. #740
    Forum Elder Zegaloft's Avatar
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    Quote Originally Posted by NubPlayzCR View Post
    When will this be implemented?
    I would guess a week from now.

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