View Poll Results: Is this what you are looking for?

Voters
1878. You may not vote on this poll
  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #651
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    Eu voto sim

  2. #652
    Forum Superstar prosper12's Avatar
    Join Date
    May 2015
    Posts
    3,887
    Quote Originally Posted by SirNeoGeo View Post

    On the draws, I think that it should be setup that as soon as the first person gets to 100% that they win and the battle is over. This would speed up the game play and make it more exciting.
    excellent idea.

    Bazooka Storm
    Gama sharks Clan Leader - Clash of Clans
    Clan Tag: #Y002UJ8V

    Clash Royal Clan.... Clan Tag: #80JPLQR......Clan Name: Gama Sharks


  3. #653
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1

    Muito Bom!

    Sounds great, I'm crazy to start farming.

  4. #654
    Fresh Spawn
    Join Date
    May 2017
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    1
    Meu voto e sim, por favor mudem esse farm! Vlw!

  5. #655
    Super Member BabeRuth's Avatar
    Join Date
    Aug 2016
    Location
    under a bridge
    Posts
    772
    Nope, not by a long shot.
    Use to be that I would play, busting through shields, till I reached a goal. That goal was generally around 50% of the total volume I had at the time for resources. Example: 300k total volume elixer.. then I would play till I reached 150k (50%)
    Has anybody found my salt shaker ?

  6. #656
    Senior Member
    Join Date
    Jul 2015
    Posts
    436
    Sound good. Voted third option. Is is exactly what you have said. We don't want to see in 3 -6 weeks all maxed villages. Loot must be adjusted carefully. Though it's better win slightly more battles for throphys to get better reward with less amount of loot.

    this way players won't feel that it is useless to batter villages only for cups.

    so win/win situation on this. Progress in cups coupled with progress in gained loot.

    if supercell manage to get there will be good. Right now it's seems too much loot for too less battles

  7. #657
    Banned
    Join Date
    Mar 2015
    Posts
    786
    Lach thank you for considering the situation,

    I'm personally not a fan of playing more to achieve less mentality. Even when I played the max amount I couldn't invest that amount of time into games.

    I'm the perfect target of COC games tho, I spend money on what I enjoy. I would like to feel that I could play whenever I wanted, even if I wanted to play a little bit at a time.

    CR tried this restrictive technique at first and it didn't work until it was revised.
    CoC tried this with the PBT with th11, and it didn't work until it was revised.
    I don't understand why a third time was done like this, it baffles me, was no lessons learned form the last two?

    I dislike this new game being labelled an update, but I forsee the fact that a lot of these changes most likely were unable to be added to COC's older code base, and sadly this was the most logical choice of delivery. In the long run we will all max it out and be assimilated regardless of our misgivings.

    And on that note why a loot limit at all instead of a slower amount gained per? Everyone WILL max their bases faster then SC can update and put new content in regardless of a cap or not. its the nature of gaming.
    Last edited by Salan; May 23rd, 2017 at 10:38 PM.

  8. #658
    Forum Veteran
    Join Date
    Nov 2015
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    Planet Earth
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    1,878
    Quote Originally Posted by Sailor Smolson View Post
    Personally I like the way it is now. I don't want to have to play 6 battles to get the same loot I could in 3.

    Today I played the game again and I came to the same conclusion. I think many players are confused. They are thinking that playing more battles will yield more loot, when it is just the same loot. And i think this needs to be explained clearly.
    TH11. Farming in legend the new spells. I have decided to ride the wave, manage my expectations, and take things positively. I try to find something postive or beautiful in any new thing and just embrace that. Life it too short

  9. #659
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    My vote is secret, But it's a great proposal

  10. #660
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    Quero realmente um loot melhor, esse esta muito ruim, mas estão no caminho certo, continuem assim que o Clash vai pra frente kk

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