View Poll Results: Is this what you are looking for?

Voters
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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #841
    Forum Elder Zegaloft's Avatar
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    V5 looks appealing to all types of players. Casuals get the full bonus for 3 wins and the not so casuals can get ahead and the grinding ones to go even further. It basically adapts the progression in the main village.

  2. #842
    Junior Member
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    I think making to many change to the loot and then everyone will be maxed pretty quickly. Until more content is added, I think it should have very little change.

  3. #843
    Mayor of Dawnbreak City
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    I approve of version #5 and would change my vote from "on the right track" to "this should do it" if I could

    Nice work on the graphics lach!
    Clash: TH10, BK 40, AQ 40, 210/275 magma walls
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  4. #844
    Pro Member fozage's Avatar
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    Vertion5 is perfect good balance of all types of players

  5. #845
    Centennial Club
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    I agree V5 looks more optimized fo all kind of players.

  6. #846
    Banned
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    Quote Originally Posted by LachNessMeownster View Post
    So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
    Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.

    This allows the casual player who likes the current 3 win system to still earn the same loot at 3 wins.
    It allows the competitive player to continue playing for a further 7 wins earning some nice loot.
    And then for the hardcore players - they can continue on even after 10 wins for a small trickle.

    This is the best couldn't have been any better

  7. #847
    Forum Superstar SMAEL's Avatar
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    I cant help myself, you know, the minimod is shouting in me.

    This is supposed to be in IFR ! v5 looks fine

    "What kind of a monster are you !?" " The Wolverine." Shingen, Wolverine
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  8. #848
    Senior Member CzarH's Avatar
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    Quote Originally Posted by LachNessMeownster View Post
    So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
    Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.

    This allows the casual player who likes the current 3 win system to still earn the same loot at 3 wins.
    It allows the competitive player to continue playing for a further 7 wins earning some nice loot.
    And then for the hardcore players - they can continue on even after 10 wins for a small trickle.
    This is a further improvement, but it would be good to drop off the 10-win bonus completely, and distribute the resources to "3-win", or regular "win-bonus".

    Anyway, the best version so far. Could you please update the first post?
    IGN: czar, TH:14, BH:9
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  9. #849
    Fresh Spawn
    Join Date
    May 2017
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    9
    this would be nice to get some loot after. I know it is hard to trophy push once you reach the next builder hall even with all defenses built. These defense get expensive. I think you are on the right track allowing us to get a small bonus each win. However, it may not be enough for those who are higher levels. I would suggest maybe a transfer between your main village to the builder base. Maybe 10 to 1, so 1 million gold is 100,000 gold in the builder base. Make this transfer only 1 time per day. I feel that the transfer plus your suggestion would allow players to advance at the pace that they want to.

  10. #850
    Pro Member
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    Question about V5 ... when does the counter reset?

    For example, let's say I win 8 games tonight. What happens tomorrow? Am I still looking for 2 games to "get to 10" for that bonus? Does my count reset so I only need 3 wins for the "nicer bonus?"

    Seems like this idea runs into the "too many timers" conundrum. Or ... the frustration of hitting 9 wins and feeling "stuck playing to get the last win of the day" even if hitting a wall of ties / losses.

    What if "extra wins" counted towards a "clan pool" of wins and when the clan gathers up, say 500 wins / week; then there's a loot bonus for everyone who contributed at least one win? [Loot bonus based on BH level.] This would improve clan involvement (encouraging others to contribute wins to the pool) as well as encouraging "at least 1 extra win" from each player. Counter keeps going until the Clan reaches 500 wins, at which point the timer resets (if less than a week, might have to wait a few days). Bonus: Clans could earn Clan XP this way!
    Last edited by Uthrac; May 25th, 2017 at 01:34 PM.

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