View Poll Results: Is this what you are looking for?

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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #821
    Centennial Club
    Join Date
    Oct 2016
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    157
    I think that the current loot system should be retained but we should get 1000 of each resources(for all wins) after loot cap. This will be better for people who don't have much time to play and give others an incentive to push.

  2. #822
    Banned
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    Jul 2014
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    They already added bh8, it is just not unlocked yet and I think it will get unlocked as soon as the first players are getting close to max.
    The really ugly about this loot system is that everybody starts at the same time so if you are taking a break, there is no chance to catch up at all and compared to lower th levels it is no fun unless you are maxed so you can compete with others.

  3. #823
    Senior Member vishalsatish's Avatar
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    I vote! Lach Keep it up

  4. #824
    Pro Member Robinhood222's Avatar
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    Dec 2015
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    I'd also like to suggest (if someone hasn't already) that we should get some extra reward for 100% village destruction for the next few (maybe 10-20) battles. Its too hard to get 100% right now and will also give player an incentive for battling even after reward limit.

  5. #825
    Fresh Spawn
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    Sou brasileiro e estou representando muitos brasileiros que não tem uma conta qui no forum, creio que a maioria dos brasileiros querem um farm melhor, queremos uma quantidade bem maior de recusos, porque ao contrário dos players ricos que gastam milhares de dólares em gema muitos não podem gastar e acaba sendo chato isso!!!#queresaquesmaiores!

  6. #826
    The Not So Sneaky Ninja N1NJ4W4RR10R's Avatar
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    Quote Originally Posted by Skarleti View Post
    The problem with this update is that supercell have been lazy with adding content to second village. They made only bh5. Of course they put only 1 builder and 3 att/day. Add at least till builder hall 8, let people play as many att they want, put at least 2-3 more builders. Don't make restrictions, those who want to play let them play, don't force people to use gems to play your second village. People who are gemers will upgraded the second village in 5 minutes, no matter if there is only a 3 att/day or are unlimited att/day. Also, in case of draws (so many draw!!) choose the winner by time.
    I'm certain there's more to come for 2 reasons. 1, there are troops currently not in the game that already have icons in the lab and barracks and 2, because the achievement for getting to a certain builder hall is capped at level 8, not 5.
    The Goat Herd will never be the same... Vale Raindragon.
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  7. #827
    Trainee
    Join Date
    May 2017
    Posts
    20
    I agree with most of it. However, I would prefer it to be similar to the star bonus system.

    Like 3 wins = Huge Reward
    Then no more huge reward til the next day.
    However, I would like it if there was like 1 000 - 3 000 (per resource) for every win you have then cap it at 30 wins altogether (after your huge reward 27 more wins then cap) and make players wait til the next huge reward and start the process again.

    Basically
    3 wins = Huge Reward (Every 24 hours)
    Receive Small Rewards for 27 more matches
    Cap it there,
    Make players wait til the next Huge reward.
    Start from beginning
    I have posted accidentally on purpose... oops

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  8.   This is the last staff post in this thread.   #828
    LachNessMeownster's Avatar
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    So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
    Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.

    This allows the casual player who likes the current 3 win system to still earn the same loot at 3 wins.
    It allows the competitive player to continue playing for a further 7 wins earning some nice loot.
    And then for the hardcore players - they can continue on even after 10 wins for a small trickle.


  9. #829
    Forum Master Saleh47's Avatar
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    Quote Originally Posted by LachNessMeownster View Post
    So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
    Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.

    This allows the casual player who likes the current 3 win system to still earn the same loot at 3 wins.
    It allows the competitive player to continue playing for a further 7 wins earning some nice loot.
    And then for the hardcore players - they can continue on even after 10 wins for a small trickle.

    Now this is a really good suggestion. Taking into consideration different playstyles & amount of attacks that can be won. Could we get a comment from SC on this? I would like to know if we are up to something with the loot system or are they just fine with what they have currently?
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  10. #830
    Warriors are OP Mico11813's Avatar
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    Feb 2016
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    Quote Originally Posted by LachNessMeownster View Post
    So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
    Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.
    Sounds good, at least theres a steady source of income after your main attacks are done for the day.




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