View Poll Results: Is this what you are looking for?

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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #761
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    Quote Originally Posted by Zegaloft View Post
    If this is the case and is similar to some degree then it would make the difference between who gemmed and those that didn't much more pronounced.
    But that will always be the case... there will always be a difference between those who gem and those who don't. There are already gemmed max builder bases... either because they have the money, wanted to cup push and/or didn't want to wait. Fair enough, and that was obviously one if SC's goals (and thank you to the gemmers, help keeping the game F2P) to make some money....but for the rest of us that don't/can't pay2play, or want to cup push, it would be a better incentive to play the Builder base if there were more goals to reach the daily loot cap, like more wins and/or a very small resource reward for all the wins we do get. Draw after draw is bad enough but when you do win, even the smallest token reward would be better than nothing.
    All you need is love...chocolate, G&Ts, PSN sub, COC... but love will do for now .......😍
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  2. #762
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    What about 3 strikes (losses) and you are done for the day in terms of loot... harsh if you lose the first 3 so maybe keep it as it is now but allow play (loot) to continue until you lose 3x ... or what ever multiple and the algo matching can be made more and more taxing the longer you play.. (or dont lose)?

  3. #763
    Make A Wish Pikasper05's Avatar
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    Vote from me lach

  4. #764
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    You have my vote

  5. #765
    Fresh Spawn
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    looks like nice idea

  6. #766
    Fresh Spawn
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    Eu acho que deveria ter um bônus de marco mais difícil de se alcançar como se fosse um prêmio por chegar até ali , e ser premiado com uma certa quantidade regulada através da liga em que o jogador esteja

  7. #767
    Forum Elder mcleo's Avatar
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    Quote Originally Posted by LachNessMeownster View Post
    Hey, all!

    Well... what a controversial update.. amiright.

    First I just want to say thanks for the continued feedback regarding the update. Those in contact with SC are certainly passing it on, and Supercell themselves are reading loads and loads of comments. I have been thinking a lot about the main issue people have with the update (the loot cap) and trying to find a way better solution. Before I go into my suggestion, I want to give a little backstory into the loot cap from my POV.

    Some of you eagle-eyed people noticed in a few YouTuber videos - that we only had a loot cap cooldown of 8 hours in the dev build (unlike the 24-hour cooldown in the live game). What many of you don't know, is that we played totally F2P for around 2 weeks. And in that time, people were getting to BH5 (the current max level). What this tells me, is that removing the loot cap would totally destroy the new game mode. We would see everyone maxing out super quickly.

    So, my proposition is to change the loot cap to cater to more people. And as such, I recommend a much smaller loot bonus - but for many more battles (10 battles to be precise). After 10 wins, you will continue to gain a very small loot bonus per battle.


    Below is an image of my proposed changes (Obviously needs to be scaled down per league). The current loot bonus where I am is 95k for a win, and 125k for a 3 win bonus. If you do the maths you will see that by completing all 10 battles, you will receive more resources than the current system (and so you should!).



    I'll chuck a poll up to see if this is the sort of solution you guys are looking for, and if it's not, I will quite happily go back to the drawing board! One thing is for certain - the loot system needs change!
    I thought about this for a while, but first off, thx for trying to get solutions for what may be wrong.
    I say maybe, because that is what i have not cleared up in my mind yet.

    Yes, there are complainers about this, but how many are there? I personally start to believe more and more it is a very low percentage of players complaining. I also think it is hardcore players in particular. Me as a more casual player for example, i am actually glad i only need 3 wins. Just get those in, my starbonus, few cups and be done for the day, and when having some more time, boost everything, spent some money, done.

    I guess in Supercell's favor, the system needs change if the biggest revenue comes from hardcore players and no change if biggest revenue comes from casual players.

    I am afraid the propose may result in a lot casual players complaining.

    Though call, hard to satisfy everyone.
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (author´s note: past sentense) in the power of simple, fun game play.

  8. #768
    Senior Member CardCreator123's Avatar
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    When more updates from for the builder base they'll definitely tweak things up. For now, the idea you're suggesting Lach is somewhat mental thoughts. You mentally think you're progressing by getting awarded. I think differently. When you progress on and reach around 700-800 trophies everyday your loot is increasing to a point where you can upgrade many things at a good rate, like in the main base. I have used 0 gems on this update and do not to plan to do so. So close to the Crusher, just one more battle day!
    Father of 10

  9. #769
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    king yessss
    BEN TÜRKÜM.

  10. #770
    Millennial Club DanielRomanski's Avatar
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    Quote Originally Posted by Stevebez View Post
    What about 3 strikes (losses) and you are done for the day in terms of loot... harsh if you lose the first 3 so maybe keep it as it is now but allow play (loot) to continue until you lose 3x ... or what ever multiple and the algo matching can be made more and more taxing the longer you play.. (or dont lose)?
    terrible idea
    Buff Air troops #UPUPandAWAY

    https://youtu.be/5akEgsZSfhg

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