View Poll Results: Is this what you are looking for?

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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #751
    Forum Elder Zegaloft's Avatar
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    Quote Originally Posted by arendea View Post
    This would work for me and according to what some of my clan mates have been saying. I think the loot cap is rather like the chest limits on Clash Royale... and we don't want to lay Clash Royale on CoC... if we did we would do it on CR.
    If this is the case and is similar to some degree then it would make the difference between who gemmed and those that didn't much more pronounced.

  2. #752
    Pro Member fozage's Avatar
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    I think 10 is too much
    just have 6 and 3

    I like the bonus loot idea
    Last edited by fozage; May 24th, 2017 at 06:18 AM.

  3. #753
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    Quote Originally Posted by ChiefTuk View Post
    Exactly. This goes back to who the heck was beta-testing this update.
    lol...youtubers with no vision

  4. #754
    Senior Member MaiconAlexandre's Avatar
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    3 wins is better than 10, I think. The most important is a small loot for every win after that 3 wins... Because while my troops in my home village are trainning, I want to battle in the builder's village, if I don't win a small loot per battle is "waste of time"(I know that is important increase trophies but....)

    Or, to not maximize the builder's village too fast, we keep the actual system(or increase a small very small loot per win) and transform the new resources into old resources and send back to the home village. With this, you can't maximize the builder village and help the home village. The Ship could be the "storage" for this.
    TH10 - Barbarian King lv:40 - Archer Queen lv:40 - Walls lv10: 240/250
    My Threads:
    [Rework] Lightning Spell - [Rework] Witch and Skeleties - [New System] War Trophies - Specialized Troops


  5. #755
    Fresh Spawn
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    Sim pois poderia melhorar um pouco

  6. #756
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    Quote Originally Posted by OnyxDS View Post
    I voted nope. I tried CR and quickly found the loot system of PvP of gaining cups until you can't progress and a strict paywall frustrating. I don't like CR and don't want to play it. My clan has had a few people this year pre update who had quit CoC for CR 1 year+ ago and were now returning to CoC and quitting CR in frustration. So adding the CR model to CoC and making it compulsory is a problem. Fiddling with the loot doesn't change this. We don't want to play the CR model

    Fiddling with the loot will not fix SC's communication and PR issues which have gone from bad to downright insulting to their customers.

    Within the MB base requiring 10 raids per day will just make it worse where players fall down a double-perfect hole. Players in CoC do not do 10 raids per day, outside a few high leagues. But there is HUGE variety, with most players in low leagues averaging less than 1 per day and a few doing dozens. CoC had a loot model that worked for this. Mandating how many raids people do per day is BAD regardless of what the number is

    PS - I have tried the new game, and am ranked around 500 in the UK - way above my CoC rank. But I'm already bored of it
    Your logic makes no sense. If you don't like CR model in CoC you should vote Yes. Have you even read the part where it says that you will keep getting loot after the limit? I think that's the most important thing. In coc you could farm as much as you wanted, get rid of limits. I'm not sure what side are you on in this topic. If you like CR model, it means you like loot cap and will vote NO. If you don't like CR model why do you support loot cap by voting no?
    JIR0 (CoC) - TH9 - BK: 16 - AQ: 15 - War hero: 874 stars - Clan leader of #Sweeperz. (lvl 10)
    Master VI (CoC) - TH8 - BK: 10 - War hero: 879 stars - Coleader in #Sweeperz.
    JIR0 (CR) - Level 9 - Arena 7 - Record: 3200 trophies - Clan leader of #Sweeperz. (Record: Top 30 of Spain)

  7. #757
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    Quote Originally Posted by arendea View Post
    This would work for me and according to what some of my clan mates have been saying. I think the loot cap is rather like the chest limits on Clash Royale... and we don't want to lay Clash Royale on CoC... if we did we would do it on CR.
    This
    CR is ♥♥♥♥ and childish game.
    New pvp in clash is ♥♥♥♥ too.
    These utubers and forum moderators just promote anything that clash developers do without thinking.
    I play clash for war and will continue playing until wars stand in game

  8. #758
    Trainee ovetti's Avatar
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    A scale-down bonus for 10 attacks seems ok to start with.

    A small bonus for EACH & EVERY subsequent attack (i.e. no restrictions as to number of attack: every player should decide himself!) is ok.

    I would wish that looting the storages would still be possible: this makes it more rewarding PLUS more interesting for base design...right now there are too many dumb tanking building around

  9. #759

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    Quote Originally Posted by J1R0 View Post
    Your logic makes no sense. If you don't like CR model in CoC you should vote Yes. Have you even read the part where it says that you will keep getting loot after the limit? I think that's the most important thing. In coc you could farm as much as you wanted, get rid of limits. I'm not sure what side are you on in this topic. If you like CR model, it means you like loot cap and will vote NO. If you don't like CR model why do you support loot cap by voting no?
    You haven't understood my point. I didn't like the PvP-to-farm model in CR at all. Regardless of the vicious paywall, I only lasted a week or 2 in CR before deciding it was just too irritating and I uninstalled. That game was not for me. That's OK, I didn't play it. And my experience is that many of my old clan members who faded away from CoC in favour of CR have sooner or later felt the same and returned to CoC. I haven't done any recruiting for months; my clan fills itself, much of it from old players and their friends quitting CR. So adding that model to CoC and making it essential is a problem for me. Changing the loot formula is irrelevant to the fact many of us don't like that system at all

  10. #760
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    I have to admit I like the new versus battle and would like to see it OPTIONAL in coc, but I dont like the loot system with that stupid paywall. Nothing against buying gems for boosting, but not 2 dollars for 3 attacks no matter how much loot we get afterwards.

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