View Poll Results: Is this what you are looking for?

Voters
1878. You may not vote on this poll
  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
Page 73 of 90 FirstFirst ... 2363717273747583 ... LastLast
Results 721 to 730 of 900

  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #721
    Pro Member
    Join Date
    Mar 2015
    Posts
    702
    Quote Originally Posted by kenshin333 View Post
    lol, From a guy with a short attention span, COC has been great due to strategies and looking forward to more townhall levels etc. This update just killed my coc spirit. i dont even feel like playing anymore. It seems you all are missing the point, players who been here the longest and spent time on the game want something more, that could make them improve on what they had spent years building. Making a village from scratch, thats gonna damper anyone's spirit. After the bases are maxed in a few months we will be where we started, back here. Alot would have been satisfied with simple fixes of long term problems. Just my thoughts.
    I agree, I've been playing this game for years. There's so many improvements they could make to make this game amazing but instead they decided to appease the people that wanted "night mode" and "gem collectors" and "uses for a builder". These were all meaningless complaints in the game and don't add depth. I like that SC listened to something by why did they choose to listen to the most pointless stuff? Give us ways to help our leaders lead, help people find clans that suit them more easily, fix friendly challenges to make it more usable, fix matchmaking, fix clouding, fix cc donations, allow us to pvp in a social way. THESE are what would improve the game, not night mode and a gem collector.
    TWEAK FC: Let us challenge previous bases in war log. Place a "Challenge" button under the "Replay" button in war log, that appears after the war is over. These extra challenges will allow people to see exactly where they went wrong in war, how to fix it, and gives everyone 10-50 new bases to practice on every 2 days, without building them themselves 😊

  2. #722
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    Queremos mais que isso

  3. #723
    Junior Member
    Join Date
    Mar 2017
    Posts
    57
    Im sorry Lach and others who agree with the proposal, but I have to disagree.

    First of all, Im in early stage of TH10, so, there are many things to do. So many thing to do, but so little time. I have my real life jobs to do, so I cant play to often or being a hardcore player. You can categorized me as a casual player.
    Thats why I disagree with the proposal, winning for 10-20 times is very time consuming, and I cant afford to do that while I have to keep up with the main island in one single day.
    I've played CR&HD,but cant afford to play all of the games in one day. So I choose to focus on CoC, my very 1st SC game that I ever play.

    I know its hard for SC to make this decision to satisfy us, and I appreciate their hardwork. I dont know why they made this side game, while (not fully) neglecting the main game, the CoC itself, with so many things to fix.

    For me, builder base is just a side game, and I like the way it is now. This is not my main concern in CoC. My main concern is my main island. I win 3 times, then I wont go there except to collect the sources, nothing more, and I dont want to do anything more than that for now.

  4. #724
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    Good evening!
    I'm sorry if there are translation mistakes because I do not speak any English and I'm using google translator (for a change).
    But going straight to the point, the changes to the bonus loot granted in the new village are really very necessary as it is greatly undermining the great gameplay experience of this new update which was a maximum!
    My take on your suggestion is that it is indeed very good, but there is still room for improvement, such as the bonus per battle after loot bonuses rather than being a fixed amount because not for 15% of the value Of the first bonus win?
    Using the amount of trophies demonstrated, the first win bonus that would be 14,000 gold and elixir after every bonus every win could use 15% that would give 2,100 gold and elixir of the above amount, this is my opinion.

  5. #725
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1

    Concordo

    A nova atualização está ótima mas, realmente precisa de um novo sistema de farm!😉tmj!

  6.   Click here to go to the next staff post in this thread.   #726
    LachNessMeownster's Avatar
    Join Date
    Mar 2014
    Location
    Creator Code: Lach
    Posts
    5,977
    I'm working on V5 based on feedback. Will post probably tonight when I get home from work.

  7. #727
    Super Member Daisycloud's Avatar
    Join Date
    Nov 2014
    Location
    you can find me reading a book at the end of the rainbow
    Posts
    819
    Quote Originally Posted by LachNessMeownster View Post
    Hey, all!

    Well... what a controversial update.. amiright.

    First I just want to say thanks for the continued feedback regarding the update. Those in contact with SC are certainly passing it on, and Supercell themselves are reading loads and loads of comments. I have been thinking a lot about the main issue people have with the update (the loot cap) and trying to find a way better solution. Before I go into my suggestion, I want to give a little backstory into the loot cap from my POV.

    Some of you eagle-eyed people noticed in a few YouTuber videos - that we only had a loot cap cooldown of 8 hours in the dev build (unlike the 24-hour cooldown in the live game). What many of you don't know, is that we played totally F2P for around 2 weeks. And in that time, people were getting to BH5 (the current max level). What this tells me, is that removing the loot cap would totally destroy the new game mode. We would see everyone maxing out super quickly.

    So, my proposition is to change the loot cap to cater to more people. And as such, I recommend a much smaller loot bonus - but for many more battles (10 battles to be precise). After 10 wins, you will continue to gain a very small loot bonus per battle.


    Below is an image of my proposed changes (Obviously needs to be scaled down per league). The current loot bonus where I am is 95k for a win, and 125k for a 3 win bonus. If you do the maths you will see that by completing all 10 battles, you will receive more resources than the current system (and so you should!).



    I'll chuck a poll up to see if this is the sort of solution you guys are looking for, and if it's not, I will quite happily go back to the drawing board! One thing is for certain - the loot system needs change!

    i like this idea.... or we could say have the set up we have now and it only has a 12 or 14 hour cool down mmm... and/or maybe instead of 3 wins it is 5 wins?

    also i suggest a name change of the bonus win bonus....
    [/SIG[SIGPIC]

    {siggy by DragonX101}

  8. #728
    Senior Member
    Join Date
    Jul 2016
    Posts
    387
    I vote ♥♥♥ totally separate the 2 games from one another and developer's get started immediately on a proper update we should've gotten from the beginning.

  9. #729
    Trainee SupahN00b's Avatar
    Join Date
    May 2017
    Posts
    15
    Quote Originally Posted by NaturalFlux View Post
    I like what you have there... 5-10 battles to get the full bonus, but after that, if you are so inclined, you can grind all day for a pittance (I mean that in a positive, humorous way). Sometimes I like to just grind out some battles while waiting in line, waiting for kids to come out of school, etc. Its one of the main reasons I play clash...
    Agreed with what NaturalFlux said; don't want to spend an eternity on getting the big bonus. Distributing the loot over, say, 10 attacks, will also help with resource management. Right now, if you push a lot of trophies, you may end up with loot that will quickly fill up even level 2 storages on BH3; then have to use gems to buy some like 3-5k elixir instead of doing another raid, hitting maxed storages, and losing loot of like 60-70k elixir.

    I am good with the loot capping in principle. Probably beating a dead horse here, but to remind those who keep on comparing loot here to loot in main village -- in the main village, research lab upgrades (and to some extent building upgrades) were the progression constraint; in the builder base, loot is the constraint (with shortened times to compensate). Its pay to progress either way.
    Last edited by SupahN00b; May 24th, 2017 at 03:25 AM. Reason: Grammah fails

  10. #730
    Banned
    Join Date
    May 2017
    Posts
    31
    Quote Originally Posted by MainCoB View Post
    Sportsman's bet that all those that voted yes and say things like, "do it now", "I think this is great", or, "that will be so greatest", are kids, noobs and/or those with low lvl TH's and have been playing less than a year, therefore the POLL is bias. With that in mind, they really do NOT comprehend the implications of jumping so fast to vote. There are many other issues that need to be addressed.
    Bang! someone who gets it!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •