View Poll Results: Is this what you are looking for?

Voters
1878. You may not vote on this poll
  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #711
    Senior Member
    Join Date
    Nov 2014
    Posts
    428
    I was thinking something similar to what was proposed here in the OP before ever reading it. So obviously it's a good idea

  2. #712
    Fresh Spawn
    Join Date
    May 2017
    Posts
    1
    Poderiam aumentar para 4 ou 5, ou ate diminuir o tempo de espera

  3. #713
    Forum Veteran
    Join Date
    Jul 2015
    Posts
    1,653
    I like it lach. I think it would draw more attention to the new builder base. What I mean by that is players would be spending more time on the new village thus more overall interest.

    You mentioned it would end up allowing players to farm more loot each day. I think that's something you really have to be careful with. If it would allow more total loot per day it would have to be a pretty small increase to keep players from maxing out too soon.

    Overall it's a great idea. I vote yes.

  4. #714
    Pro Member
    Join Date
    Mar 2015
    Posts
    702
    Quote Originally Posted by Boatless View Post
    Hold the dam phone. What about our main bases? Clouds? War Matchmaking? Clan Perks? Trophy System? Level 12 Walls?
    The reduced loot would make me just have to raid more to get the same amount of loot... so more work for same loot is your proposal? I'm surprised people are agreeing to this lol

    We need to focus on the quote above, that's what the people wanted. Improve our current game before adding a game
    TWEAK FC: Let us challenge previous bases in war log. Place a "Challenge" button under the "Replay" button in war log, that appears after the war is over. These extra challenges will allow people to see exactly where they went wrong in war, how to fix it, and gives everyone 10-50 new bases to practice on every 2 days, without building them themselves 😊

  5. #715
    Banned
    Join Date
    May 2017
    Posts
    25
    Sportsman's bet that all those that voted yes and say things like, "do it now", "I think this is great", or, "that will be so greatest", are kids, noobs and/or those with low lvl TH's and have been playing less than a year, therefore the POLL is bias. With that in mind, they really do NOT comprehend the implications of jumping so fast to vote. There are many other issues that need to be addressed.

  6. #716
    Senior Member
    Join Date
    Nov 2013
    Posts
    384
    The update has done one thing, made my start playing again, so good job Supercell on that. It has also reminded me of all the ♥♥♥♥ that I've seen Supercell do over the years. They certainly haven't changed. Thank you for coming up with a good fix to the main problem with the update Lach.
    TH: 10 IGN: jdncnf lvl: 137 GG: 954 mil highest trophies: 3272


  7. #717
    Pro Member
    Join Date
    Mar 2015
    Posts
    702
    Why are people agreeing to do more work for the same amount of loot? What is the benefit ?
    TWEAK FC: Let us challenge previous bases in war log. Place a "Challenge" button under the "Replay" button in war log, that appears after the war is over. These extra challenges will allow people to see exactly where they went wrong in war, how to fix it, and gives everyone 10-50 new bases to practice on every 2 days, without building them themselves 😊

  8. #718
    Senior Member
    Join Date
    May 2015
    Posts
    237
    I like what you have there... 5-10 battles to get the full bonus, but after that, if you are so inclined, you can grind all day for a pittance (I mean that in a positive, humorous way). Sometimes I like to just grind out some battles while waiting in line, waiting for kids to come out of school, etc. Its one of the main reasons I play clash...

  9. #719
    Trainee
    Join Date
    Mar 2017
    Posts
    27
    lol, From a guy with a short attention span, COC has been great due to strategies and looking forward to more townhall levels etc. This update just killed my coc spirit. i dont even feel like playing anymore. It seems you all are missing the point, players who been here the longest and spent time on the game want something more, that could make them improve on what they had spent years building. Making a village from scratch, thats gonna damper anyone's spirit. After the bases are maxed in a few months we will be where we started, back here. Alot would have been satisfied with simple fixes of long term problems. Just my thoughts.

  10. #720
    Senior Member
    Join Date
    May 2015
    Posts
    410
    I prefer the way it is. I dont want to be forced to attack 20 times... maybe a middle ground, something like 5 attacks.

    You said that in 2 weeks you reached th5, with means that with the 24h cap it wouod take us 6 weeks... this doesnt seem bad at all... unless you add more ths, then maybe a reduction of the time necesary would be nice.... but the current system seems fine.

    Just make it more groupal, let us make something similar to clan wars with the new village.

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