Recursos livre nao limitado
Yes, this ought to do it.
Nope. Not by a long shot! [comment why]
On the right track, but needs work [comment your suggestions]
Recursos livre nao limitado
It looks good
Está no caminho certo, mas dá pra melhorar 😉
make it 20 win
This is on the right track. The 5 & 10 win big bonus is nice, but still need a reward for winning even if the 5 & 10 is complete. Winning should grant you loot regardless of what win you are at in the day.
TH 10 | Level 163
GG: 1.78B | EE: 1.73B | HH: 9.8M
K: 40 | Q: 40
BH: 8
Hi Lach!
Thanks for your efforts to improve things. I voted "nope", and as requested here are my comments why.
First of all, the main issue I have (and many people I have talked with over the last day) is not the loot cap, but the fact that we got something in the last update that nobody (at least of the people playing Clash that I know) ever asked for. Spending valuable time and effort of the developers on this new feature prevented them to develop long wished improvements to the Clan War system, including handling engineered bases, Clan War Tournaments and improvements to the Friendly War System and the Friendly Challenge System with maybe even a 1v1 tournament mode using your real base (how cool would that be).
I have the feeling that SC has great creative minds, really tries to create something the people love, but time after time fails to listen to the different groups of users and their wishes.
I, as a clan leader, a Clan War player and organiser of a number of the Forum Cup tournaments in the past 8 months (including the largest Forum Cup Tournament ever, with 640 participants), feel completely left out. Not only in this update, but in a number of updates before this update as well. Maybe the Clan War Community is too small to take seriously? I don't know. But I think this community and all publicity around it on social media, could be an integral part of Clash of Clans and beneficial for SC as well.
For me the only way to improve is to organise the user community. And because complaining does not help, I will create a proposal in the coming days on how I think we together can and should improve this user involvement. (Darian, see also: #166)
Given the fact that the update is there, and not the things I really would have loved to be included, this is for me the main issue: The gameplay of the newly introduced village is extremely thin. After 2 weeks of playing (without loot cap), the end state will be reached already. Looking at maxed bases from the top global players, I don't see a very attractive end game, but rather a simplified version of the real game. And of course I understand there will be more updates, and maybe after a few years this new village can compete a little bit with the existing (/old) village.
I have played the game now for a few hours and I must admit that I don't really like it so far. Progress is slow, constantly attacking with 12 archers, or a mix of archers and giants and 10 times in a row having matches ending in a draw, is not particularly appealing to me. Sure, probably it will become better when I have unlocked more troops.
Given everything above, I would not like this. This would mean, given all draws, hours per day to play to reach the maximum allowed loot, slowing down progress even more.
And again, thanks for your efforts. This is in no means meant to be a post to complain. Furthermore, this post contains MY opinion, as requested. Others may have other opinions, but let's be respectful for each other in this forum (and outside the forum as well)
Last edited by Pimmiepim; May 23rd, 2017 at 11:57 PM.
William - Leader of TSG, member of the BFE clans Elite Academy and Valar Morghulis.
TH12, lvl 208, K 60, Q 60, GW 30.
TH11, lvl 193, K 50, Q 50, GW 20.
TH10, lvl 161, K 40, Q 40 / TH10, lvl 146, K 40, Q 40 / TH10, lvl 125, K 32, Q 32.
Member of the team of judges organising Forum Cup events (https://discord.gg/KEUxV2e)
Isso apreendidos. Eu concordo.
I agree. Eu concordo.
Good to me