View Poll Results: Is this what you are looking for?

Voters
1878. You may not vote on this poll
  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #311
    Pro Member
    Join Date
    Oct 2014
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    547
    Well anything is better than the current system but I still think we should get a little more loot per day.

  2. #312
    Millennial Club XtremeGamer234's Avatar
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    Jan 2017
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    On Treasure Island.
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    Lach, is any new content (in the Builder Village) gonna be introduced in the future?
    Last edited by XtremeGamer234; May 23rd, 2017 at 01:01 PM.

  3. #313
    Forum Legend Warios's Avatar
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    Feb 2014
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    9,522
    Quote Originally Posted by XtremeGamer234 View Post
    Lach, is any new content (in the Builder Village) gonna be introduced in the future?
    Game mode is 1 day old, and you want more content already?
    Level: 266 | TH13
    Highest Trophy Count:5608 | Donations: 1.63 million | Hero Levels: 220




  4. #314
    Senior Member
    Join Date
    Jan 2017
    Posts
    286
    F*ck the new loot system.

    Day 2 of update and I can only do 3 attacks. 3 ATTACKS!!!!!

    I have tons of upgrades pending. Only 1 builder. No loot. And I can not farm.

    When your sense of progression is near to zero, there is a problem with the game.

    CoC base game is not like that. You always want more more and more builders. Here you only want loot, and you cannot get it. That's the idea of a game?
    IGN: kote
    #GVR208GV

  5. #315
    Forum Veteran pyguyofdoom's Avatar
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    Mar 2016
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    lurking in the shadows...
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    1,523
    frankly, anything is better than right now with the loot system
    -Bah. What are you going to do? We sweeped this place. All you have is your screenshots, and your fancy logistical gimmicks. We have LOGIC. -No. What you have is denial, and hope that when your denial runs out, we will not be standing, and if we are, you will be toasted and disregarded before your computer hits the floor. -that's impossible! Throw evidence-less posts at him! - My turn (*starts posting screenshots*)

  6. #316
    Trainee
    Join Date
    Apr 2017
    Posts
    30
    I vote yes, but if nothing changes it would still be good. Im lovin the update 👍

  7. #317
    Trainee
    Join Date
    Aug 2015
    Posts
    10
    How about my idea.....have a single village that doesn't have any loot system restrictions. Developers and players could focus their efforts on improving that village, maybe introduce some developments like ummmmm I don't know:

    Fixing clouds
    Removing modders
    Addressing engineering
    Improving wars matchups
    Adding new pvp content
    Balancing th10

    We could call it Clash of Clans

  8. #318
    Senior Member
    Join Date
    May 2017
    Posts
    252
    Quote Originally Posted by LachNessMeownster View Post
    Hey, all!

    Well... what a controversial update.. amiright.

    First I just want to say thanks for the continued feedback regarding the update. Those in contact with SC are certainly passing it on, and Supercell themselves are reading loads and loads of comments. I have been thinking a lot about the main issue people have with the update (the loot cap) and trying to find a way better solution. Before I go into my suggestion, I want to give a little backstory into the loot cap from my POV.

    ...

    I'll chuck a poll up to see if this is the sort of solution you guys are looking for, and if it's not, I will quite happily go back to the drawing board! One thing is for certain - the loot system needs change!
    Thanks for looking at this Lach. It didn't feel quite right yesterday. But I think the problem is at least partly perception. In classic clash, the bottle neck is builder and lab time, so the best strategy to progress is to farm to keep the builders and lab busy. In builder clash, the limit is loot, which was never a real issue before. On top of that, we had the 3 star draw problem, which meant you got nothing at all for your troubles, it was a bit disheartening. I was getting 1 win out of 10, with the rest draws. A 10 win system would mean 100 attacks, which is too much!

    Personally I don't think the loot system needs massive change. With a bit more perspective after my initial excitement, as I see:
    1. We have a new free game mode you can play as much as you like. Almost no limits to number of actual battles!
    2. We need to adjust our perspective to the new progression bottlenecks.
    3. It won't take more than a couple of months to max anyway (if it took 2 weeks on the Dev build with 3 times the loot).
    4. Even after your loot has run out for the day, you can still push for trophies to get more loot tomorrow.
    Which leaves the main issue for me:
    5. It would be nice to have a bit of recognition for a 3star draw.

  9. #319
    Senior Member sbmk211's Avatar
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    May 2017
    Posts
    222
    Good , i now like the idea personally. Kudos

  10. #320
    Senior Member Ironlion's Avatar
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    Apr 2015
    Posts
    457
    IMO, what needs to happen, is that all loot in our "main" base needs to be transferable to the builder base. So those of us who have grinded our bases to max level over the years of playing COC, can use the fruits of our labors.

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