View Poll Results: Is this what you are looking for?

Voters
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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #281
    Junior Member
    Join Date
    May 2017
    Posts
    68
    i very much agree to this i woiuld like to see this in game.

  2. #282
    Trainee
    Join Date
    May 2017
    Posts
    13
    i dont understand why sc want us to spend more time on second village when we already have one? i mean first of all there is a loot cap and the only way to get more loot is to gem or to go higher in trophies(which requires more time and skill) and now if this system is implemented,it will require more time to get loot🤔

  3. #283
    Super Member
    Join Date
    Jun 2013
    Location
    Germany
    Posts
    782
    I don't know the building times yet, but my feeling is after a short time the bottle neck will be the single builder and not the daily loot cap

  4. #284
    Centennial Club
    Join Date
    Jul 2016
    Posts
    151
    I agree. Thank you Lach for listening to the community.

  5. #285
    Pro Member
    Join Date
    Apr 2015
    Posts
    618
    10 wins a day seems ... excessive. Assuming a 50% win rate, this equates to 20 matches.

    This means that I have to CHOOSE which village to play.

    Personally, I prefer the limitation. Just enough play-per-day so I can wait for my army to train and still raid in multi-player.

    Feels like the community is jumping the gun a little bit here. Remember when you used to start a village and had a 3-day shield to wait before jumping into multi-player battles? Yes, there is a paywall. Yes, we are only 1 day into the release. The danger is in doubling the amount of time needed to play the game for the casual player.

  6. #286
    Centennial Club Jarek's Avatar
    Join Date
    Jun 2013
    Posts
    186
    Nope. Not by a long shot! [comment why]

    You want me to win 10 times instead of 3 for the same loot? Thats stupid.

    Leave it as it is and only add "bonus win bonus".
    Clash Royale: IGN: Sabretooth | Level: 12
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    Level: 150 | Walls: Zaps 250 | SW: 3456
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  7. #287
    Senior Member
    Join Date
    Nov 2016
    Posts
    259
    Quote Originally Posted by LachNessMeownster View Post
    Hey, all!

    Well... what a controversial update.. amiright.

    First I just want to say thanks for the continued feedback regarding the update. Those in contact with SC are certainly passing it on, and Supercell themselves are reading loads and loads of comments. I have been thinking a lot about the main issue people have with the update (the loot cap) and trying to find a way better solution. Before I go into my suggestion, I want to give a little backstory into the loot cap from my POV.

    Some of you eagle-eyed people noticed in a few YouTuber videos - that we only had a loot cap cooldown of 8 hours in the dev build (unlike the 24-hour cooldown in the live game). What many of you don't know, is that we played totally F2P for around 2 weeks. And in that time, people were getting to BH5 (the current max level). What this tells me, is that removing the loot cap would totally destroy the new game mode. We would see everyone maxing out super quickly.

    So, my proposition is to change the loot cap to cater to more people. And as such, I recommend a much smaller loot bonus - but for many more battles (10 battles to be precise). After 10 wins, you will continue to gain a very small loot bonus per battle.


    Below is an image of my proposed changes (Obviously needs to be scaled down per league). The current loot bonus where I am is 95k for a win, and 125k for a 3 win bonus. If you do the maths you will see that by completing all 10 battles, you will receive more resources than the current system (and so you should!).



    I'll chuck a poll up to see if this is the sort of solution you guys are looking for, and if it's not, I will quite happily go back to the drawing board! One thing is for certain - the loot system needs change!
    as much as i like your plan it would be meaning less to do so. this idea would make players play the mini game and not the original clash.
    not all people got time all day to sit and play for hours.do remember that we have attack for star bonus for our main clash base

  8. #288
    Forum Elder Ryuken's Avatar
    Join Date
    Feb 2014
    Location
    Wandering the world searching for the next fight.
    Posts
    2,324
    Quote Originally Posted by Jarek View Post
    Nope. Not by a long shot! [comment why]

    You want me to win 10 times instead of 3 for the same loot? Thats stupid.

    Leave it as it is and only add "bonus win bonus".
    If what I saw was right, then on the 10th win you'd actually get much more loot than you'd get for your 3rd win. That's definitely an improvement for me!

    Thanks to kart for the sig!

  9. #289
    Millennial Club
    Join Date
    Oct 2016
    Posts
    1,307
    If the result is net even 3 attacks or 100 attacks leave it at 3.

    This new game mode needs some type of reward for a win all wins through out the day.
    I also think it needs a penalty for a loss. I think just allowing the collectors to be raided in the new game mode would likely fix the problem.
    It would generate a small amount of resources and the really hard core farmers could do 100 raids per day.

    I'm only a LVL 3 but if 50% of the collectors could be stolen and its a live 1v1 were talking 10's of resources not 1000's per attack.

  10. #290
    Banned
    Join Date
    Jul 2014
    Posts
    5,445
    My solution would be having the 3 win bonus reset after 24 hours, but have the 1 win bonus give you 1 additional match after 30 minutes but with lower loot. This way the player can choose if he wants to farm several hours working on his 2nd village or just collect the daily bonus getting it up a bit slower.
    Instead of gemming the whole bonus income for SC is generated by boosting the 30 minute timer with the clock tower (one boost every 8 hour is free).

    The detailed solution can be found in my sig.

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