View Poll Results: Is this what you are looking for?

Voters
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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #271
    Trainee
    Join Date
    May 2015
    Posts
    24
    First off: gemmers will gem, no matter what artificial cap you introduce in the game. The outrage and bad blood is mostly felt by the F2P community. In my opinion what's causing all the frustration is the fact that your super builder is sitting idle 20hrs a day. And not because there's nothing to do, but because there's no resources to do it. An average player will easily be able to keep one builder busy, if there were no loot cap. So if the goal is to artificially slow down progress (which I can understand, to prevent everyone getting to bh5 in a week or two), the limiting factor should be how long it takes a builder to complete all the tasks. If I want to stuff my base with loot I should be free to do so, but I'd need to wait for the builder to complete his job before using aforementioned loot. How exactly this looting is achieved can be a discussion, but loot shouldn't be the limiting factor in base progress.
    Tl;Dr: Increase builder times, relax or abolish loot cap.

  2. #272
    Trainee
    Join Date
    May 2017
    Posts
    13
    Quote Originally Posted by N1NJ4W4RR10R View Post
    It will have as much effect on the usual gameplay as clan wars do. In other words, very minimal.

    Seriously, 1 (fairly sure thats the most) double cannon and possibly 1 mini AT. I'm sure that'll make about as much difference as every troop getting an extra 2 levels....
    No you are wrong.clan wars doesnt effect usual gameplay in any sense.you cant opt out of war of you want and you wont be in disadvantage.Instead of affecting usual gameplay clan war enhances usual gameplay.

    But here you will be in disadvantage if you dont dont play in second village. And those double cannon,archer tower and mortar will change usual gameplay and who knows how much defenses will be available to gear up later.

  3. #273
    Senior Member
    Join Date
    Jan 2017
    Posts
    431
    The numbers seems too low for the grinding bonus itself.

  4. #274
    Banned
    Join Date
    May 2017
    Location
    Enjoying the beach besides my village
    Posts
    164
    Why is there a poll after 24hrs of the update? Do u guys not believe that what u did was good enough?

  5. #275
    Super Member Respected's Avatar
    Join Date
    Jul 2016
    Location
    sdrawkcab Egalliv
    Posts
    783
    This really should be implemented. Im tired of my builder sitting in the BH for 22-23 hours a day sleeping. Implement this change or cut the cap into half. The loot cap rn is an easy cash grab. But of course the gemmer SC fanboys will say that the cap is fine, and this is F2p, you eventually max.... The walls are quite annoying to move around, would like a fix for that.
    Last edited by Respected; May 23rd, 2017 at 12:04 PM.

  6. #276
    Senior Member
    Join Date
    Oct 2014
    Location
    Is there anyone out there?
    Posts
    204
    Hey Lach,

    Great Idea so far but I was also thinking of along the lines of tying it into our main village some more and being allowed to transfer resources. Like a currency exchange. So say 1,000,000 gold or exiler from our main would transfer to something around 10,000 gold in our new village. Then this also gives incentive to want to keep playing our main villages too. These are just rough numbers and can obviously be tweaked to make it so you cant max out in 2 weeks. Being a completely maxed out th11 I have really no reason to play my main account except for war and upgrading the new spells. As a side note though they should have at least given us more level 12 walls to do. Thanks for reading.
    Last edited by Rcfins13; May 23rd, 2017 at 12:13 PM.

  7. #277
    Banned
    Join Date
    Jul 2014
    Posts
    5,445
    Well it seems it is not good enough if you look at the community feedback and I guess not the feedback SC expected.

    About setting the timer to 12 hours: What will that solve? That we can sneak in another 5 minute attack session between the morning shower and leaving for work?

  8. #278
    Forum All-Star Zelonius's Avatar
    Join Date
    Mar 2016
    Location
    I live in the void....hail sithis
    Posts
    4,112
    Quote Originally Posted by Ironlion View Post
    A loot cap is a loot cap, and still makes the game pay to play, regardless if it takes 3 wins or 10 wins to reach the cap.
    Agreed
    They should have no loot cap and lower victory loot to compensate



  9. #279
    Forum Superstar twinblade123's Avatar
    Join Date
    May 2013
    Posts
    3,221
    There should be no loot limitation at all.

    /unsigned

  10. #280
    Banned
    Join Date
    Feb 2015
    Posts
    1,921
    Quote Originally Posted by jacovisscher View Post
    First off: gemmers will gem, no matter what artificial cap you introduce in the game. The outrage and bad blood is mostly felt by the F2P community. In my opinion what's causing all the frustration is the fact that your super builder is sitting idle 20hrs a day. And not because there's nothing to do, but because there's no resources to do it. An average player will easily be able to keep one builder busy, if there were no loot cap. So if the goal is to artificially slow down progress (which I can understand, to prevent everyone getting to bh5 in a week or two), the limiting factor should be how long it takes a builder to complete all the tasks. If I want to stuff my base with loot I should be free to do so, but I'd need to wait for the builder to complete his job before using aforementioned loot. How exactly this looting is achieved can be a discussion, but loot shouldn't be the limiting factor in base progress.
    Tl;Dr: Increase builder times, relax or abolish loot cap.
    This is what I also think. Keep same as the main base. For current update total build time of 2-3 months would be good enough, as there is already so much content labelled as coming soon.

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