View Poll Results: Is this what you are looking for?

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  • Yes, this ought to do it.

    970 51.65%
  • Nope. Not by a long shot! [comment why]

    188 10.01%
  • On the right track, but needs work [comment your suggestions]

    720 38.34%
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  Click here to go to the first staff post in this thread.   Thread: Proposed New Builder Base Loot System [With Pictures... YAY!]

  1. #241
    Forum All-Star Damiz's Avatar
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    Quote Originally Posted by Superfinch30 View Post
    Can't remember if I've ever disagreed with you before sneaky, but not sure I like where you're headed with that one.

    Yes, would've been nice if there was constructive discussion in the testing phase.
    But....People have given feedback on visits/testing phases before, and it didn't exactly achieve anything.
    Which surely begs the question then what is the point of this thread if its not going to achieve anything?

    Sneaky has a valid question which imo begs for an answer.

  2. #242
    Junior Member
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    There is NO reason for a loot cap in COC. It's a grinding game... increase the costs/build times whatever it takes. But by no means should we be forced to only attack 3 times a day.. That right there just killed this update for me. Woke up this morning, played for 10min and done with the new village. 21hours to play again YAY

    IGN: Screamz
    Clan: GoldenRods


  3. #243
    Banned
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    Quote Originally Posted by LachNessMeownster View Post
    Some of you eagle-eyed people noticed in a few YouTuber videos - that we only had a loot cap cooldown of 8 hours in the dev build (unlike the 24-hour cooldown in the live game). What many of you don't know, is that we played totally F2P for around 2 weeks. And in that time, people were getting to BH5 (the current max level). What this tells me, is that removing the loot cap would totally destroy the new game mode. We would see everyone maxing out super quickly.
    Afaik the dev versions all start at 3000 trophies because there are no leagues with 40 players. No wonder you had no loot problems with that bonus.

    In my opinion if maxing bh5 is supposed to take longer than 2 weeks we need a building time increase at the higher levels because the building times do not match the loot income at all.

  4. #244
    Trainee
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    Quote Originally Posted by andrgin View Post
    I think the important part is that it shoukd be up to the player how much time he wants to invest in which base. At fresh th9 you may want to only do your 3 battles and get the daily reward. I am th11 with 1 week vacation and am maxed except walls. I want to play more as my other options are grinding heroes on my mini or playing Hay Day in the breaks.
    as of current system i agree with you. but if they add like 10-20 wins/day for loot, then it will make it more like an additional grind.

  5. #245
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    Quote Originally Posted by Superfinch30 View Post
    Can't remember if I've ever disagreed with you before sneaky, but not sure I like where you're headed with that one.

    Yes, would've been nice if there was constructive discussion in the testing phase.
    But....People have given feedback on visits/testing phases before, and it didn't exactly achieve anything.
    Whats the point in testing it then?

    SC: Play the update guys tell us what you think.
    Mods: Loot wall isnt good.
    SC: Yeah we dont care what you think.
    Mods: .....

    If thats how they "test" then thats worse than there communication efforts. Thats not what supercell should be ABOAT.

  6. #246
    Fresh Spawn
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    I vote for this loot system.please change the loot system asap

  7.   Click here to go to the next staff post in this thread.   #247
    LachNessMeownster's Avatar
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    Quote Originally Posted by andrgin View Post
    Afaik the dev versions all start at 3000 trophies because there are no leagues with 40 players. No wonder you had no loot problems with that bonus.

    In my opinion if maxing bh5 is supposed to take longer than 2 weeks we need a building time increase at the higher levels because the building times do not match the loot income at all.
    No.. we all started at 50 trophies like you guys.

  8. #248
    Millennial Club DanielRomanski's Avatar
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    Quote Originally Posted by jaisingh View Post
    what you are saying is right but isnt the game demanding more time now? i mean if my army takes 25 minutes to cook, i can do anything between that time but now i have to play PvP. And if i dont i am in disadvantage.
    You make a good point. I guess I like the update so much because I don't really care to play on my main base anymore, it got waaay too hardcore for me to enjoy. This new village is very simple but still involves a lot of strategy, which is a perfect mix for my casual play style.
    Buff Air troops #UPUPandAWAY

    https://youtu.be/5akEgsZSfhg

  9. #249
    Centennial Club Donkeydog's Avatar
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    I voted nope. Personally I'm not interested playing with barbs n archers. Going thru the motions just to unlock a feature on the main base. Unlock the features on my main base. Increase the amount of gold it takes to unlock it...I don't care. I think you should have left everything separate. For what it's worth if SC starts to focus on the builderbase more going forward, I won't be spending anymore money on this game.
    Th11 mostly level 10 walls some magma's AQ 40 BK 40.

  10. #250
    Fresh Spawn
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    May 2017
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    Yay! Go ahead pick up the drawing board.

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