Yes, this ought to do it.
Nope. Not by a long shot! [comment why]
On the right track, but needs work [comment your suggestions]
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How do you know this? Is it because of all the complaints you see on the forum?
Just need to point out that the people who are happy with it, won't come to the forum to post about it, they are just happily playing the game. So you will always see more complaints than compliments, it's human nature unfortunately.
Anyway, let's not derail a good thread.
Last edited by Stevejnr; May 23rd, 2017 at 09:44 AM.
Hi Lach,
As I thought it would be, my vote is the minority. I went for "Nope, not by a long shot".
I say this because the system is fine as it is. Like you say, the max base at this stage is BH5, what fun is it if we increase the loot and everyone is maxed out fairly quickly?
Personally the loot cap makes sense and works well. If further BH levels are added, then the loot system should be looked at to help progression move along in the early BH levels. For now, keep it as it is.
I can only imagine the rage of players reading my comments right now. But remember, Clash has never been about maxing out a base quickly and easily. It's a grind, has always been a grind and should always be a grind, unless you are willing to part with some pennies in return for the shiny green gems.
Quit
Yup, liking the last revision.
Big loot for 5 attacks (pretty casual), more big loot for 10 wins (not so casual), then even that tiny bit of something thereafter leaves us no-lifers something to do.
Also addresses some of the initial inertia at BH1-early 3
What about the 4th option?
-Make the night base truly optional because I don't like the idea of being forced to play a mini game inside of Coc or else my main base will be impacted.