I'm sorry but you can't say that this loot cap is in anyway acceptable in its current form. Poorly executed. Now, the idea of a loot cap is interesting. But the way they executed it was not good. The point of capping players at some point is to cut them off at a point where they're just about to to cross that line in fun that would lead to a drastic decrease in interest. Think of the lives in games like Candy Crush or the stamina in Fire Emblem Heroes. You get enough to be able to play and progress but a cap so that you also have limits. And it's almost a welcomed limit, because by the time you run out of energy you almost feel "done" for the day. Here it's like they give you one life or stamina a day and tell you to wait another for more before anything even gets started.



