There are so many moving parts with this update and it's still so early on that I'm having a hard time understanding or accepting a lot of the feedback already in both directions.
In the past I've preached patience on the forums and more importantly within my own clan where I've spent countless hours teaching players, cultivating a social aspect, and running a successful clan in nearly every aspect I could have wanted. SC have done some unpopular things in the past that have definitely been for the better - removal of TH snipe, certain re-balancing updates, new loot system, new troop training system etc. For the most part, I believe the changes have all worked as intended and made them game better as a result.
I'm not going to condemn this update for all of these reasons, but I will go on record to say the following:
The Builder Village: In a vacuum, I don't have a problem with it. So far I've had fun. There are some great aspects to it.
- No engineering - forces players to upgrade everything per TH level
- Forces players to put effort into base design and adapt
- Makes a trophy system relevant and fun
- Should reduce or eliminate clouds
- The roll out plan has been user friendly, incrementally introducing features
I have some criticisms too, but they aren't huge and may be things that iron themselves out with time. For now, my focus will be to just have fun with it.
The problem is though, that the new builder village
does not operate within a vacuum. As such, I feel a great concern that everything that made this game great over the years is seriously in jeopardy. There is simply so much unfinished work in the regular game / war world that I cannot believe this has been rolled out.
War is a train wreck right now. Every clan is engineered. About a year ago Billius made a great thread predicting this and it's coming true -
https://forum.supercell.com/showthre...-and-Farm-Wars
Nobody can trophy push because of clouds.
The actual TH10 game play (for war), while better then it has been historically, is still mostly rubbish (won't speak for TH11).
Now we have a new game mode (or whatever you want to call it), and everyone who stood by all of these other items and worked for years to develop skills, bases, friends etc, are out in the rain wondering when SC is gonna hand us an umbrella. The new game mode addresses a lot of these issues which is great in terms of the new game mode - at the minimum it's an acknowledgement that these things are real issues - but that doesn't excuse the old game mode from being fixed.
Maybe they will fix it, but those are my concerns. I'll leave it at that.