This will be the most unique spell in the game, and quite risky to use. It is the only spell in the game that modifies your opponents base. Here is how it works:
The spell at level 1 would start out with a radius the size of the skeleton spell. As the level increases, so does the radius, moving up to the size of a rage spell. Although the initial radius sounds small, it actually effects a wider area, sort of like a lightning spell.
What the spell does is this: any building that touches inside the spell radius (even just the corner of a building) moves to a different location. Basically a tornado comes down, and RANDOMLY rearranges the location of everything inside the radius. COMPLETELY RANDOMLY. Maybe they move to a more favorable location, but maybe they don't. That's the risk.
The purpose of the spell is this. Let's say the Archer Queen is just too heavily defended where she is at. Drop a tornado spell on her alter making sure it also hits a few other buildings and boom they change locations allowing you to have easier access. Maybe that CC is just out of reach to pull, drop a tornado in the center of the base and watch the CC get thrown to another location. This spell could also be highly useful mid-attack as well. Maybe at TH8 your dragons are reigning fire down on the TH, but there is a lvl6 AD right behind it. Drop a tornado spell and the buildings swap places and now your dragons are taking out that last AD saving the raid.
I understand this would be a highly technical spell to develop, but if it's feasible...Man would it be fun!!!
Really what will happen if i make 3 tornado spells amd make 10 drags and put it on air defences and when they get swap i will use my heroes to destroy that swapped air def...and then boom 3 stars ......r u crazy i can also use it on townhall....then....just think bro...it will unbalance the game...!!!!😃😃😃
No because it's random. Each time you drop the spell, it randomly moves the buildings. It may just put the building back to its original spot. Not to mention that's easily fixed by limiting the spell to one spell per attack.