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Thread: Brand New TH7 Base, Advice and Constructive Criticism Needed. Thanks!

  1. #11
    Senior Member DSCAllDay's Avatar
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    Quote Originally Posted by Pagh View Post
    It looks good so far but there is still flaws in here:

    The Farming layout:

    - Try to get every defence inside your walls(im not sure if you have build them all)
    - Your AD's are too close to each other, try moving them in the center, but as far as possible away from each other
    - The storages beside CC is very easy to get to, try moving defences in front of them
    - Put your WT's so they protect atleast 1 mortar, and 2 storages
    - The mortar on the top should also go in the middle

    The Trophy Hunt layout:

    - The same as before

    Otherwise it looks good
    Thanks for the detailed and thought out response! Is this advice for the OP or revised base post? Thanks!

  2. #12
    Senior Member DSCAllDay's Avatar
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    How are the junctions now?

  3. #13
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    Quote Originally Posted by DSCAllDay View Post
    Hmm... Thanks for your feedback!

    Just a few questions to clear up some issues.

    Where does the spiking exist? How are there improper T-Junctions? I tried to stagger everything as much as possible.

    Any other advice on how I could fix this triangular design?
    The new set-up fixes many of the issues, except at the bottom where there is an easily fixable improper T junction(look at some of the WB mechanics threads).

  4. #14
    Senior Member DSCAllDay's Avatar
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    All pink walls! So I changed my tesla and Gold positions, is this new layout better? The gold storages are still being protected by the bottom mortars, while the Teslas now can help protect the mortars and general attacks from the south and east/west.

    I looked at some wb mechanic stuff but I still can't figure out what you mean by improper T-junctions.

    What do you mean by this? Sorry for needing additional explaination.



    Last edited by DSCAllDay; September 11th, 2013 at 04:51 AM.

  5. #15
    Senior Member DSCAllDay's Avatar
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    Quote Originally Posted by Forte View Post
    The new set-up fixes many of the issues, except at the bottom where there is an easily fixable improper T junction(look at some of the WB mechanics threads).
    Any new feedback? Did I fix the T Junction? I think I did


  6. #16
    Forum Superstar InfinityBladeCOC's Avatar
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    Yeah the junctions look nice
    fe1 best fe


  7. #17
    Senior Member DSCAllDay's Avatar
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    Quote Originally Posted by InfinityBladeCOC View Post
    Yeah the junctions look nice
    All right, awesome!

    Anyone else have anything else to say before I can close this thread and start grinding? :P

  8. #18
    Pro Member MrX's Avatar
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    Put your defences inside or just keep the pea shooters outside and maybe move your TH further out.
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  9. #19
    Senior Member DSCAllDay's Avatar
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    Quote Originally Posted by MrX View Post
    Put your defences inside or just keep the pea shooters outside and maybe move your TH further out.
    I was thinking about switching the bottom two archers and the pea shooters, and maxxing everything out. I don't think the defenses will be inside the walls. I don't have any more. :P

  10. #20
    Senior Member DSCAllDay's Avatar
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    I think this will be the final iteration of the base.

    Anything else? What do you guys think?

    Clan: Rising Elite (Leader)
    Quote Originally Posted by SuperSteve[Supercell] View Post
    You guys are funny bunnies! =D
    Like I said. We would love to implement this but there are no current plans nor is there a time frame for clan wars at this point. =P

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