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Thread: Stop shouting around to stop engineering, enough!

  1. #51
    Forum Hero JFSoul's Avatar
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    Quote Originally Posted by Denton View Post
    What's wrong here is that this thread and your posts in it are the perfect example of why we need the down vote...
    You are slaying me today! Many good posts, sir!
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  2. #52
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    Quote Originally Posted by ExpertSAQ View Post
    I'm not afraid if engineering is removed. If it is removed then It will be for everyone. My point is that when people shouts on engineering, why can't they make one? Is there any problem?

    Engineering is free to everyone and anyone can make his base like he/she wants, there should be no restrictions to him/her. People hate engineering because they can't engineer or either they don't have enough time.
    This is so UNTRUE. your claim that others cant is based off money? why would anyone want a pay to win game? Time? This is biggest myth of all. You dont need much time to gain a huge advantage. Just upgrade spell factorys, camps, storages lab and laloon. Easily can have all that in a few months. Id argue maxxers put more time into their villages, as they upgrade defenses, all troops, walls and heroes. People like me dont engineer because we like a challenge. Not interested in bully attacks for easy wins. And most of us could care less how you build your base, the uproar is the EXTREME advantages it gives in wars. No way to stop small advantages one way or another. But NO war should be decided before it even starts.

  3. #53
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    Couldn't help but reposting this from SOD.
    http://www.sirlin.net/articles/playing-to-win
    This to me really sums up the entire argument on either side. The only thing left is the "too good" and if that was true then every engineered clan would have 100+ win streaks, which isn't the case.
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

  4. #54
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    Quote Originally Posted by Redviper42 View Post
    This is so UNTRUE. your claim that others cant is based off money? why would anyone want a pay to win game? Time? This is biggest myth of all. You dont need much time to gain a huge advantage. Just upgrade spell factorys, camps, storages lab and laloon. Easily can have all that in a few months. Id argue maxxers put more time into their villages, as they upgrade defenses, all troops, walls and heroes. People like me dont engineer because we like a challenge. Not interested in bully attacks for easy wins. And most of us could care less how you build your base, the uproar is the EXTREME advantages it gives in wars. No way to stop small advantages one way or another. But NO war should be decided before it even starts.
    Yes, I'm sure no one wants a pay to win game. You should tell that to the game developers, if you can catch them on their way to the bank.

    Personally I don't feel more challenged on my max bases than on my engineered bases. Nor do I find more than a handful of wars, the past 350, that were decided before the start. But YMMV.
    Last edited by posthoc; May 1st, 2017 at 07:51 PM.

  5. #55
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    Quote Originally Posted by MrJackrabbit View Post
    Couldn't help but reposting this from SOD.
    http://www.sirlin.net/articles/playing-to-win
    This to me really sums up the entire argument on either side. The only thing left is the "too good" and if that was true then every engineered clan would have 100+ win streaks, which isn't the case.
    What that article fails to acknowledge is that people have different capacities for actually enjoying a win. For that reason alone, it is completely biased.

    Even at the highest levels of competition in any sport/game, it is common for competitors/athletes to have unwritten rules that are agreed upon in the best interest of mutual enjoyment. As the game develops these things often become actual rules.

    That article should really be titled "Playing to win at all costs" and should also mention the potential trade-offs of actually enjoying a win by fielding good competition.

    Anyway...it doesn't even really matter because as usual, selective reading prevails and people have decided to ignore the fact that the article is not even relevant.

    "Playing to Win" is for people who are trying to win at games. It's not for people who aren't. For those people who are trying to win, they should make (tournament-legal) moves that help them win rather than moves that don't.
    The very first paragraph...

    Engineering is not "tournament-legal" and certainly does not make you an "expert".

    So, have fun trolling the MM and "playing to win" at casual wars, but please do get over yourself.

  6. #56
    Forum Veteran Shadrach777's Avatar
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    Quote Originally Posted by nullandvoid View Post
    Engineering is not "tournament-legal" and certainly does not make you an "expert".
    Please explain where it says in the game, "engineering is not tournament-legal". Or does it say so in the TOS?

    Are you making up a rule as stated in the article?

  7. #57
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    If we just ignore it, maybe it'll go away...

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  8. #58
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    Quote Originally Posted by Shadrach777 View Post
    Please explain where it says in the game, "engineering is not tournament-legal". Or does it say so in the TOS?

    Are you making up a rule as stated in the article?
    Please tell us where the engineered tournaments are, it would be fascinating to watch.

  9. #59
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    Quote Originally Posted by nullandvoid View Post
    Even at the highest levels of competition in any sport/game, it is common for competitors/athletes to have unwritten rules that are agreed upon in the best interest of mutual enjoyment. As the game develops these things often become actual rules.
    Most competitive leagues & tournaments have systems in place to ensure that competitors are technically on an equal footing. Salary caps in pro sports leagues are designed to prevent big market teams from paying their way to championships. NASCAR imposes restrictions on the cars used in their races.

    Engineering is not breaking any of the written rules in the ToS & is currently a winning strategy under the unwritten rules of the MM. That said, there are a lot of compelling reasons for SC to change MM to ensure wars are fought on a technically equal footing where skill in base design & attacking are the determining factor, rather than simplistic lopsiding.
    Leader of Bellum Tigers #2CR0QQC
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  10. #60
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    Quote Originally Posted by nullandvoid View Post
    What that article fails to acknowledge is that people have different capacities for actually enjoying a win. For that reason alone, it is completely biased.

    Even at the highest levels of competition in any sport/game, it is common for competitors/athletes to have unwritten rules that are agreed upon in the best interest of mutual enjoyment. As the game develops these things often become actual rules.

    That article should really be titled "Playing to win at all costs" and should also mention the potential trade-offs of actually enjoying a win by fielding good competition.

    Anyway...it doesn't even really matter because as usual, selective reading prevails and people have decided to ignore the fact that the article is not even relevant.



    The very first paragraph...

    Engineering is not "tournament-legal" and certainly does not make you an "expert".

    So, have fun trolling the MM and "playing to win" at casual wars, but please do get over yourself.
    Have to look at the whole statement. Engineering is a "Tournament legal move" to help win vs making up rules that don't. FYI if you want to add other rules that is what friendly wars are for. Got to read the whole sentence.
    If you're not smarter than the guy you're dealing with you lose.
    You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
    I play to win. You play to see how tough you are.
    Defeat the enemy anyway you can.

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