Playing since December 2012
Accounts: JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
"The two most powerful warriors are patience and time." Leo Tolstoy
This is so UNTRUE. your claim that others cant is based off money? why would anyone want a pay to win game? Time? This is biggest myth of all. You dont need much time to gain a huge advantage. Just upgrade spell factorys, camps, storages lab and laloon. Easily can have all that in a few months. Id argue maxxers put more time into their villages, as they upgrade defenses, all troops, walls and heroes. People like me dont engineer because we like a challenge. Not interested in bully attacks for easy wins. And most of us could care less how you build your base, the uproar is the EXTREME advantages it gives in wars. No way to stop small advantages one way or another. But NO war should be decided before it even starts.
Couldn't help but reposting this from SOD.
http://www.sirlin.net/articles/playing-to-win
This to me really sums up the entire argument on either side. The only thing left is the "too good" and if that was true then every engineered clan would have 100+ win streaks, which isn't the case.
If you're not smarter than the guy you're dealing with you lose.
You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
I play to win. You play to see how tough you are.
Defeat the enemy anyway you can.
Yes, I'm sure no one wants a pay to win game. You should tell that to the game developers, if you can catch them on their way to the bank.
Personally I don't feel more challenged on my max bases than on my engineered bases. Nor do I find more than a handful of wars, the past 350, that were decided before the start. But YMMV.
Last edited by posthoc; May 1st, 2017 at 07:51 PM.
What that article fails to acknowledge is that people have different capacities for actually enjoying a win. For that reason alone, it is completely biased.
Even at the highest levels of competition in any sport/game, it is common for competitors/athletes to have unwritten rules that are agreed upon in the best interest of mutual enjoyment. As the game develops these things often become actual rules.
That article should really be titled "Playing to win at all costs" and should also mention the potential trade-offs of actually enjoying a win by fielding good competition.
Anyway...it doesn't even really matter because as usual, selective reading prevails and people have decided to ignore the fact that the article is not even relevant.
The very first paragraph..."Playing to Win" is for people who are trying to win at games. It's not for people who aren't. For those people who are trying to win, they should make (tournament-legal) moves that help them win rather than moves that don't.
Engineering is not "tournament-legal" and certainly does not make you an "expert".
So, have fun trolling the MM and "playing to win" at casual wars, but please do get over yourself.
If we just ignore it, maybe it'll go away...
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Leader of Bellum Tigers #2CR0QQC
Expert Goblin Butterknife Attacker
Most competitive leagues & tournaments have systems in place to ensure that competitors are technically on an equal footing. Salary caps in pro sports leagues are designed to prevent big market teams from paying their way to championships. NASCAR imposes restrictions on the cars used in their races.
Engineering is not breaking any of the written rules in the ToS & is currently a winning strategy under the unwritten rules of the MM. That said, there are a lot of compelling reasons for SC to change MM to ensure wars are fought on a technically equal footing where skill in base design & attacking are the determining factor, rather than simplistic lopsiding.
Leader of Bellum Tigers #2CR0QQC
Expert Goblin Butterknife Attacker
If you're not smarter than the guy you're dealing with you lose.
You failed to utilize the most effective strategy by not using the most available resources to affect your outcome.
I play to win. You play to see how tough you are.
Defeat the enemy anyway you can.