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Thread: New, energetic, blood-rushing, and fantastic campaign

  1. #1
    Fresh Spawn
    Join Date
    Sep 2013
    Posts
    2

    New, energetic, blood-rushing, and fantastic campaign

    There should be a new genre of campaign where it's not multiplayer nor just the standard campaign, but a fusion of the two. This new campaign will prevent veteran players from developing a stale perspective of Clash of Clans. It will also assist the inferior community of Clash of clans exponentially. "How will this new game mode be different?" you may ask? Well it'll be about mighty and powerful bosses. Because of this theme, it'll require much strategy, brute force, and intensity.

    A stage will contain at least one boss and the player will send out its best troops in hope to defeat the monstrosity. If successful, the player will receive a random prize, such as loot, or gems. On the downside, the player would have to wait a limited time before battling a new boss or the same one. Such as the original campaign, there will be stages where the player can revisit previous stages or proceed to newer ones. As the player progresses in the boss campaign, the player will receive more amount loot or gems for every random prize, but for the bosses the player has already defeated, the player will receive a significantly less amount of loot/ gems.


    The player will also receive a respectable status or boss metals on its profile. Clashers will enjoy this update a lot more, because it's new, there will be more unique bosses to fight with new abilities within every update, and it'll unlock more challenges and status. This can also bring a new tab on the leaderboards about how many bosses a player has defeated or the fastest time a player defeated a boss. A multiplayer tab may also be popular as it'll display bosses defeated in the fastest time by multiple people. Like the Goblin Campaign, this campaign will get increasingly difficult to defeat as the player continues to slay the bosses. Also, bosses will gain their "Special Abilities" that will make each stage increasingly harder. Unlike the Goblin Campaign though, clashers will be able to review replays of the battle or share them with the player's clans.

    There will also be a feature in the campaign called "Multiplayer Boss Levels" where the bosses are more difficult to defeat, but clashers can help each other as it is "Multiplayer". This multiplayer feature though is not like the current multiplayer, but more exciting and fun. This type of multiplayer will enable multiple players in a clan to send all of their troops at once. This will either overwhelm the boss or be a complete failure. This will also bring in strategy and coordination between the clashers. Clashers will be able to battle bosses together by via Bluetooth or an invite. The match will not start until more than one clasher is in the waiting lobby. It'll take at least 15 sec. before the battle starts if a third clasher joins or not. If the two players want to forfeit before the battle has ended, the clashers will be able to hit the "End Battle" button. To forfeit, more than half the participants must forfeit and when a clashed does forfeit, a glowing light will be visible next to the clasher's name. The Multiplayer feature will "Awe" the majority of the Clash of Clans community.


    -Warning, the bosses aren't the typical Barb. King and Arch. Queen. These bosses are bigger, more powerful, and have special abilities that'll cause the player to make strategies. As the bosses acquire special abilities, the player will have to dispatch its arsenal more diligently, because the boss might obliterate the player's whole platoon. This will bring a new kind of fighting system to Clash of Clans; nevertheless, it is intense, entertaining, and new. Also, if successful to defeat a boss, a info screen of the boss will be accessible like how the player is able to access it's troop's info screen via the barrack.


    Consider this idea because I can see high potential. *Ideas for bosses: Level 50 Barb. King and Arch. Queen, Dark Barb. King and Dark Arch. Queen, Giant Golems of different elements, Giant Robots, and War Blimp, ect. Combinations of multiple bosses for hardened players can also be added; Bosses will acquire powers later in the campaign* -Please excuse my poor writing skills. Do not let it misguide you from the idea-
    Last edited by FredFredBurgers; September 8th, 2013 at 04:19 PM.

  2. #2
    Fresh Spawn
    Join Date
    Sep 2013
    Posts
    2

    Positive responses is greatly appreciated

    To viewers who read my great idea, any positive response, like a "Great Idea!", is greatly appreciated. I've been thinking of this idea for a few days now and I think it would be a great addition. If you agree, support as you please.

  3. #3
    Fresh Spawn
    Join Date
    Sep 2013
    Posts
    1

    Thumbs Up I like this idea

    I agree, a new kind of campaign would be exciting; almost when I first got this game

  4. #4
    Centennial Club
    Join Date
    Jun 2013
    Location
    Belgium
    Posts
    165
    very good! I like the idea

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