View Poll Results: Should Supercell add this unit? (Comment Why)

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  • Yes they should!

    17 56.67%
  • no they shouldnt

    13 43.33%
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Thread: New Defense unit for Clash of Clans next big update!

  1. #1
    Senior Member DuelMotions's Avatar
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    New Defense unit for Clash of Clans next big update!

    A couple of you may have saw my last post showing my model of the "Flame Thrower" unit. well i upped the game and make a "Flame Thrower" that is a much higher lvl, maybe 3 or 4 (Supposing there will only be 5 lvls to this unit)

    New And Old Versions!
    Clash of clans Flame thrower lvl 3_00029.jpg
    Clash of Clans Model.jpg

    Statistics level 1

    Damage per seconds: 12
    Damage Type: Area Splash
    Hitpoints: 400
    range: 8 Tiles
    Targets: Ground only
    Favorite Target: Double Damage on witches

    Statistics level 2

    Damage per seconds: 14
    Damage Type: Area Splash
    Hitpoints: 500
    range: 8 Tiles
    Targets: Ground only
    Favorite Target: Double Damage on witches


    Statistics level 3

    Damage per seconds: 16
    Damage Type: Area Splash
    Hitpoints: 600
    range: 8 Tiles
    Targets: Ground only
    Favorite Target: Double Damage on witches

    Statistics level 4

    Damage per seconds: 18
    Damage Type: Area Splash
    Hitpoints: 700
    range: 8 Tiles
    Targets: Ground only
    Favorite Target: Double Damage on witches




    Leave Thoughts and comments below!!!!!!
    Last edited by DuelMotions; September 7th, 2013 at 02:55 AM. Reason: added stats

    i do professional motion graphics (LVL 123 CHAMPION)
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  2. #2
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    I think it's a great idea but 9 tiles is too much maybe 7 or 8 but not 9

  3. #3
    Senior Member DuelMotions's Avatar
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    Quote Originally Posted by Matthewjj3 View Post
    I think it's a great idea but 9 tiles is too much maybe 7 or 8 but not 9
    agreed, thanks for the feedback
    Last edited by DuelMotions; September 7th, 2013 at 04:13 AM.

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  4. #4
    New Guy Kabeezy123's Avatar
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    Yea I like the idea but I think its useless to have double damage on witches because they have so little health already, it makes sense for teslas to be double damage on pekkas because they are so strong.

  5. #5
    Senior Member DuelMotions's Avatar
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    Quote Originally Posted by Kabeezy123 View Post
    Yea I like the idea but I think its useless to have double damage on witches because they have so little health already, it makes sense for teslas to be double damage on pekkas because they are so strong.
    if you think about it, witches send there skeletons first, while the witch stays back, and since the FlameThrower only has a attack distance of 8 tiles, the witches will have to be fairly close for the flamethrower to take action, and when it does it was the get it done fairly quick before going out of the range of 8 tiles. does this help you understand why i made it this way?

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  6. #6
    Senior Member yoshispark7's Avatar
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    Get th 10 and then get a inferno tower, super cell said the inferno tower was a inspiration of a flamethrower tower idea
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  7. #7
    Senior Member Pagh's Avatar
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    I like your idea, thoguh 9 tiles is too much, it should have very low range like 5-7 and then it should also do double damege to the skeletons the witch spawn

  8. #8
    Junior Member
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    Great idea! We need more defenses!!!! And something that specializes against witches is very essential.

  9. #9
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    I think its a great idea. It was something i was planning on suggesting also

  10. #10
    Forum Elder Tuvya's Avatar
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    Please no more defense buildings nor walls.. We want stronger offense..

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