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Thread: bringing a partial perma/max lineup to war (kids dont try this at home)

  1. #141
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by CasimirEffect View Post
    watching less skilled player's be rewarded for exploiting weaknesses in an overly accommodating system.
    That's the problem in a nutshell. We just lost to a clan that is somewhat engineered with 9.5s (as are we at this point), but they managed to 3 star our full TH10s, while we had multiple fails on their 9.5s. The better clan won, imo. That's not the same thing as losing to a clan with wardens lurking behind low defenses. In hindsight, I think the warden was a poorly conceived unit & is incredibly underweighted.

    SC is juggling a lot of variables since introducing TH11 & they haven't worked out how to appropriately weigh bases for MM. The fact that the MM algorithm is flawed & places too much emphasis on finding a match for clans running very atypical lineups doesn't help. The March 2016 update put a lot of clans on a path of lopsiding for easy matchups. They need to come down hard with a MM system that gives clans running a series of reasonably balanced THs preference, unless they truly think engineering is a valid play style.
    Last edited by ChiefTuk; April 25th, 2017 at 03:26 AM.
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  2. #142
    Millennial Club CasimirEffect's Avatar
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    Quote Originally Posted by ChiefTuk View Post
    They need to come down hard with a MM system that gives clans running a series of reasonably balanced THs preference, unless they truly think engineering is a valid play style.
    As a player, I'd prefer not to see a hard crackdown on the engineering style of play because I don't want to see these players and clans stop playing. Instead, adding a new mode of game play focused on competition with parity (much like the clan leagues which have been very well received in general) placing emphasis on a common roster/upgrade with appropriate in-game incentives would be much better. At this point in the game, clan wars can become a casual gameplay mode, as they pretty much already are, and those who choose to exploit the system can be considered casual players while they do their thing, which is perfectly reasonable and fair. However, many of these groups will transition over time so long as the rewards system is lucrative enough.

    Just a thought. This would be my business decision based on stated design philosophies and how well received clan league play has been. If a group of people can set these up and run them, it can be automated. Any system will not be perfect, but this would be a significant improvement on what we currently have...

    If every war in one month felt the way Pot Luck wars feel, the community in general would be much happier. Our group experiences a fair war maybe one out of every 4-5 farm wars we spin with significant advantages existing for one side or the other. It's difficult to take the outcome of these wars seriously given this, but we have to spin or our team won't be as sharp for the fun wars, like Pot Luck and arranged.

  3. #143
    Forum Champion cnaf's Avatar
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    Quote Originally Posted by CasimirEffect View Post

    Just a thought. This would be my business decision based on stated design philosophies and how well received clan league play has been. If a group of people can set these up and run them, it can be automated. Any system will not be perfect, but this would be a significant improvement on what we currently have...
    Strictly making educated guesses here- one would have to suspect that this massive update, this update that is going to be diffferent than any other update we've seen...is going to incorporate some type of league or tournament style regarding the war aspect of Clash.

    A new TH level has been ruled out- so really what else out there could be on any grandiose scale?

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  4. #144
    Millennial Club CasimirEffect's Avatar
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    Quote Originally Posted by cnaf View Post
    Strictly making educated guesses here- one would have to suspect that this massive update, this update that is going to be diffferent than any other update we've seen...is going to incorporate some type of league or tournament style regarding the war aspect of Clash.
    Thats the hope!

    Hype from prominent members of the CWL community also back this educated guess.

  5. #145
    Forum Superstar TankSinatra's Avatar
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    Nah think I figured it out in another thread. Due to complaints about roster engineering and defenseless accounts at the bottom of the roster, SC will be reducing war sizes by 2.
    OK lets be cautiously optimistic. But cautiously, remember the 'league bonus increase' they pitched a long time ago. Turned out, due to adding scaling based on destruction percentage, it was generally a decrease, but oh how they hyped it up.
    It's always the closet engineers that are the most bitter. Trying to maintain a righteous pose while doing exactly what they claim to hate, lashing out at anyone that points out the obvious.

  6. #146
    Millennial Club CasimirEffect's Avatar
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    Quote Originally Posted by TankSinatra View Post
    the 'league bonus increase' they pitched a long time ago. Turned out, due to adding scaling based on destruction percentage, it was generally a decrease, but oh how they hyped it up.
    One of the single most irritating game "improvements" we have seen since release, but yes the hype was real and point well taken.

  7. #147
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by CasimirEffect View Post
    If every war in one month felt the way Pot Luck wars feel, the community in general would be much happier. Our group experiences a fair war maybe one out of every 4-5 farm wars we spin with significant advantages existing for one side or the other. It's difficult to take the outcome of these wars seriously given this, but we have to spin or our team won't be as sharp for the fun wars, like Pot Luck and arranged.
    A big question is, if they introduce some sort of new 'Tournament Mode', will it offer bonuses & clan XP the way wars do? That's a big part of the incentive for many clans, otherwise a lot more clans would be doing arranged wars.

    If people want to do defenseless & other unconventional upgrade strategies for the fun of it, fine. But, to fix random spins, they need to encourage people who upgrade more or less in conventional order to want to be in wars. We've gone over the numbers enough to realize that a big part of the problem is that more & more clans are using lopsided in on form or another. It's already reaching the point where clans that want to do random spins assume they can't just throw in a lineup of well rounded bases & expect to regularly get fair wars.
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  8. #148
    Forum Veteran ChiefTuk's Avatar
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    Quote Originally Posted by TankSinatra View Post
    Nah think I figured it out in another thread. Due to complaints about roster engineering and defenseless accounts at the bottom of the roster, SC will be reducing war sizes by 2.
    OK lets be cautiously optimistic. But cautiously, remember the 'league bonus increase' they pitched a long time ago. Turned out, due to adding scaling based on destruction percentage, it was generally a decrease, but oh how they hyped it up.
    It's kind of sad that SC has managed to bring there credibility down to the point where this seems plausible. Some people here who's opinions I respect, went to Finland & say it is amazing. Fingers crossed...
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  9. #149
    Forum Elder RichardF's Avatar
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    Quote Originally Posted by CasimirEffect View Post
    As a player, I'd prefer not to see a hard crackdown on the engineering style of play because I don't want to see these players and clans stop playing. Instead, adding a new mode of game play focused on competition with parity (much like the clan leagues which have been very well received in general) placing emphasis on a common roster/upgrade with appropriate in-game incentives would be much better. At this point in the game, clan wars can become a casual gameplay mode, as they pretty much already are, and those who choose to exploit the system can be considered casual players while they do their thing, which is perfectly reasonable and fair. However, many of these groups will transition over time so long as the rewards system is lucrative enough.

    Just a thought. This would be my business decision based on stated design philosophies and how well received clan league play has been. If a group of people can set these up and run them, it can be automated. Any system will not be perfect, but this would be a significant improvement on what we currently have...

    If every war in one month felt the way Pot Luck wars feel, the community in general would be much happier. Our group experiences a fair war maybe one out of every 4-5 farm wars we spin with significant advantages existing for one side or the other. It's difficult to take the outcome of these wars seriously given this, but we have to spin or our team won't be as sharp for the fun wars, like Pot Luck and arranged.
    I feel the same way about realigning war matchmaking. I don't want to see engineers wrecked in a re-balancing as it could cost a lot of players, but at the same time I long for balanced matches like you see in well planned arranged wars like the Forum Cup. Here is hoping that SC has something huge up its collective sleeves that delights people in both camps.

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  10. #150
    Forum Elder SuperStorm103's Avatar
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    Quote Originally Posted by cnaf View Post
    Strictly making educated guesses here- one would have to suspect that this massive update, this update that is going to be diffferent than any other update we've seen...is going to incorporate some type of league or tournament style regarding the war aspect of Clash.

    A new TH level has been ruled out- so really what else out there could be on any grandiose scale?
    If you are right, I will take credit for the idea (though SC already would of been working on it before I put it in the suggestions and features forum). Still there has to be some kind of credit for predicting the path of clan wars. I really hope so.

    If they did clan leagues, you can bet clans would shift/modify their villages to get an acceptable structure to compete. It will be even better if they sort clans into higher and lower leagues so that you are always matched with a clan with similar skill level.
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